SETHONMETH
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I really don't want to reveal my name associated with this account.@SETHONMETH Before I continue can you give me your laptime in the challenge please? And your slow time with the issue?
I really don't want to reveal my name associated with this account.@SETHONMETH Before I continue can you give me your laptime in the challenge please? And your slow time with the issue?
Hi again
I just cant believe itIn the attach is my proc/core load, sitting offline in a tatuus in a small circuit without AI. Can you post a similiar shot from your system in similiar situation? Can you post your system specs (prozessor clock rating, mem clocking) ? Since 4 years I have one core full of load in rf2, but I encounter in various situations, and mostly in race with 20 people around, similiar issues that you reportet initially.
Note that the ingame ctrl+C chart looks fine top right!
You might know answer to this, if I change post processing effects to none at graphics options on rfactor launcher, then I have lot of more grip on Porsche GT3 Cup, specially noticeable on rear tires, versus any other post processing option, why?rF2 never skips physics data, that's why it goes into slow motion if the CPU isn't keeping up. So no handling changes in that way.
You might know answer to this, if I change post processing effects to none at graphics options on rfactor launcher, then I have lot of more grip on Porsche GT3 Cup, specially noticeable on rear tires, versus any other post processing option, why?
8700k @5ghz, ~4000mhz cl16 16gb, ssd, 1080ti, running 1920x1080 resolution.
Repeatable, yes, measured, no and as you stated, it would be really hard to measure. Only measurement is slower lap times.If you have a repeatable, measured change in grip by changing that setting, you should be talking to S397 - not me.
They have already guaranted that a few times in different situations, but it's useless anyway, you just need someone spreading a rumor and the users won't believe the devsI couldn't check personally different hardware setups on exactly the same car, same track and same conditions.....But I think would be great that developers guarantee that physics are exactly the same no matter what processor, graphic card, or memory you use...
I couldn't check personally different hardware setups on exactly the same car, same track and same conditions.....But I think would be great that developers guarantee that physics are exactly the same no matter what processor, graphic card, or memory you use...
So we are expecting a 5 year old laptop to be the equal of an elite desktop? GPL was famous for rewarding more powerful systems, i.e. achieving 30 frames per second. There are too many possible computer concoctions to guarantee equal performance. I think we've seen more issues with weak systems just not loading rF2.
.. First lap fastest, then going slower and slower(there was realroad activated, test car alone on track).. Not enough data to say a thing. I don't mind, I'm happy without PP effects, it might be placebo to someone and that's fine for me, my system has just enough power to run game without PP and I'm leaving it as is. If there's actually interested people on solving this placebo, just put a PM or ask here, I can drop all settings from my nvidia and rfactor 2 to set similar settings for testing purposes.If the lap times are the same, it should mean that the different settings in PP don't affect the grip, no?
The real road and the tyre wear are different things. You can have the RR static, but activated the tyre wear, and the lap times will change... First lap fastest, then going slower and slower(there was realroad activated, test car alone on track).
Yes, but the AI lap times should have a repetitive behabiour, no?Even if you turn off wear I think thermal damage still works btw (or something like that, don't remember well now, I read about it long ago)