Was thinking of doing some skins for the Megan and have a play with the alpha but the work involve just to do that is ridiculous! I'm not a tech head and really this rFMod thing is just way over specified. It helps no one. Having things in Mas files is a good idea but you can't open the rfm? Really what's so special about the rfm that it has to be locked up?
Consulto si ya salio el mod GT para Rfactors 2 xq en la seccion descargas= plantilla/pinturas sale para un Nissan GT (campeonato del mundo de resistencia).. donde esta el mod para descargar..? gracias..
May I ask why you did this? Is this necessary? I'm not sure I understand the purpose of rendering those extra polygons when they really aren't needed. Was this done so that lights behaved correctly? I'm a bit confused. Also, in the tutorial it mentions the use of "COCKPIT" as well as "SLOT<ID>" as separate instances. So which is it? Are they separate, or does "COCKPIT" get overridden by "SLOT<ID>"?
Just a small question about mod making: A friend of mine is working on a mod. He can also install it on his pc but i tried it on my pc and when i install the mod i get an error "could not verify". The splittet parts of the mod i could install but not the big package. So where is the mistake?
After reading this from the first post, I have a question: - Cockpit > No more half carbody mesh for this view, highest carbody LOD is automatically shown from cockpit view This means that we don't have to make a cockpit mesh anymore, right? The complete cockpit, in say an open wheeler, has to be built within that LOD? Wheel, any displays, the cockpit sides...all those things that used to be in the old cockpit meshes. Am I understanding that correctly?