about modding noobs answer

Discussion in 'Car Modding' started by KRO, Nov 14, 2018.

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  1. KRO

    KRO Registered

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    hi, i read the forum but don't find clear notice about create and apply good method for paint car .
    1.0
    About Window.
    Sometime the good name is:
    namealtwindowsin.dds & namealtwindowsout.dds (Porsche 911RSR_911), sometime namealtEXTRA0.dds & namealtEXTRA1.dds.
    Sometime altwindow.dds works too, so i m really nervous, don't really know the good way.

    This depend of the different .veh create in regards with different model ?
    need to duplicate and modify a .veh ? where did we put this ?

    1.1
    I m obviously idiot and my english so poor (french) but i still don't understand how apply tinted glass..
    If it s just ckeck the alpha layers visible and save the .psd on .dds ?

    2.
    -What is EXTRA2 ?
    -Where can we find a notice about ?
    -Where find altDRIVER.dds and altHELMET.dds

    3.
    About icon for showroom.
    I create file in the same folder i create new car to have a image on the gallery but this don't works:
    namealtICON.dds, a namealtSMICON.dds, a namealtICON.png
    So i don't know how it s work fine for u, perhap it s the .veh to create and modify ?

    4. about technic vector painter:
    Is there a good practice to have a nice jonction beetwin 2 vector line where the wireframe is on 2d .(photoshop)
    Did some professionnal use another software ?


    Thanks very much for your reply
     
    Last edited: Nov 14, 2018
  2. Coutie

    Coutie Moderator

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    1: The name is defined by the material, so it can really be whatever you want. You can define it in the .veh file with a line like: Extra0="BODYEXTRA"

    Extra0 is the name of the material inside 3ds max or blender or anything, the line is telling it to look for a file name carnameBODYEXTRA.dds, if it doesn't find it, it'll use the default texture. If you're just creating a skin, you really have no control of this, and you shouldn't edit those lines of the .veh file.

    1.1: It should be the colour of the alpha channel, white(255) is opaque(can't see through), black(0) is transparent(can see through), so you have 1-254 to define how transparent you want the glass.

    2: See answer for 1, it can be anything. I don't know where to find the driver or helmet templates anymore.

    3: You need to pack it into a .mas file, rFactor 2\Support\Tools, MAS2.exe. Put your files in that and save it as the same name as your skin you're making.
     
  3. KRO

    KRO Registered

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    Thank's very much.

    3. i pack it too in a .mas file for test Gmotor mas, it s ok to see the car skin in showroom (nice) but, to see a preview on the gallery show like official picture, this don't work, perhaps i have to respect something in the .veh inventory number about the car model. I extract the mas file on the folder installed to see example of.
    That s why i m asking if i can make a .veh for a new skin..
    Perhaps i name it wrong, cause with .mas we don't need to include alt for names of skin we create on .dds
    I will try a other one lol.

    Have another noobs answer:
    4.Color rim
    Can we change color of rim wheel ? I don't think on rfactor2, i see this on CLIO but i thing it s no more possible with GT3 GTE pack.
     
    Last edited: Nov 14, 2018
  4. KRO

    KRO Registered

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    1. Can we find the 3D works file ?
    1.1 Thanks very much, so we include the alpha chanel visible on photoshop when we save on .dds ? I will try white opacity 40%
     
  5. Coutie

    Coutie Moderator

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    @KRO
    3: You can't make a veh file for a skin. You need to have altNAMEHERE.dds for all your files, like alt15.dds, alt15WINDOWS.dds, etc.
    4: On some cars, but most you can't.

    1: No, people usually won't share that.
    1.1: Yes, make sure to save it DXT5 with alpha channel.
     
  6. KRO

    KRO Registered

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    Thanks @Coutie
    1.Paint with wireframe
    I unnderstand for 3d and i don't know how made a car, it's still awefull to have template, wireframe, layer of carbon ans other..but it s to know if there a way to respect the shape curve easily when there's jonction.
    3. .mas / .dds
    Skin img preview - So perhaps you know if i want to include preview images when choosing a skin, i'll name it altNAMEHEREICON.png and altNAMEHERESMICON.png ? i will try.
    4. Color Rims
    ok, how know witch are available ? Perhaps simply wireframe rim are available only with car who contained rim.dds or EXTRAxx.dds... i will check the Clio .mas if there's available.

    Géneral: Namming in uppercase are strongly recommended ? Perhaps some files shoud not working without ?

    really thanks for your help..and your patience
     
    Last edited: Nov 15, 2018
  7. Coutie

    Coutie Moderator

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    1: No easy way, just have to keep checking it until it's right.
    3: You should only need ICON.dds, make sure it's dds.
    4: I don't know, maybe none allow it.

    I don't think naming matters, just do it the way you want to, you'll probably be the only one seeing the file names.
     
  8. Gilles Benoit

    Gilles Benoit Registered

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    Bonjour, Gasoline Alley mod has different rims colors. I use this shader with a very small "coloring" file in each team folder. upload_2018-11-15_12-43-38.png upload_2018-11-15_12-43-38.png
     
  9. Gilles Benoit

    Gilles Benoit Registered

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    Magnesium :
    upload_2018-11-15_12-45-32.png

    Dark red :
    upload_2018-11-15_12-47-25.png

    Write me back if you want the textures and more info.
    Cheers !
    Gilles
     
  10. KRO

    KRO Registered

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    Merci very much for reply @Gilles Benoit
    4. RIMS color
    For me actually i was looking for Rim of Porsche RSR 911 GTE..I realy thing it s impossible for the GTE Pack.
    But where you find this screen ? This is from files you create on 3D (sorry i m a noobs, never trie) or it s just kind of template on Rfactor2 ?
    @Coutie
    3. Skin IMG PREVIEW
    ICON.dds won't work.
    I don't know if we speak about same thing or i don't understand.
    [​IMG]
    There's still nothing when i create a .mas include alt.dds, altWINDOWSIN.dds, altWINDOWSOUT (sorry but for the porsche GTE altWINDOW.dds won't work) and a ICON.DDS (png save as dds). I tried altICON.dds altnameICON.dds, altnameSMICON.dds, namealtICON.dds (...). perhaps have to include a line in the .rcd
    //[[gMa1.002f (c)2016 ]] [[ ]]
    GTE
    {
    **RSR_991
    {
    Team = *****
    Component = Porsche_991RSR_GTE_2017
    Skin = alt.dds
    VehFile = 991RSR_911.VEH
    Description = PORSCHE 911 RSR ***** #**
    Number = **
    }
    }​
     
    Last edited: Nov 15, 2018
  11. Coutie

    Coutie Moderator

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    You can't edit the rims on and S397 cars, I'm pretty sure.
    If you want to use an icon, you'll need to make a new team, you do that from the spinner(Exposition), you'll need all your files inside of a mas file, then place it in the folder of the car, then select it, and press create team.
     
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  12. KRO

    KRO Registered

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    @Gilles Benoit
    Look's like really fun on multiplayer in indianapolis this car !! :) o_O
     
  13. KRO

    KRO Registered

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    "You can't edit the rims on and S397 cars, I'm pretty sure." thanks, really it was for the best..
    Sorry for this, i look a lot of tutorial (youtube, forum) and readding about it but it s like Alpha, i m really too slow to understand...but i think i ll do it well for alpha on window, not yet on body to produce 100%glossy or 0%glossy or perhaps this is on 3d files to change this..)
    i will re-create a new team so..( new team new folder create and i put the .mas with a ICON.DDS and the .rcd i can rename it and choose skin = alt.dds or alt.mas )
     
    Last edited: Nov 15, 2018
  14. Coutie

    Coutie Moderator

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    You shouldn't have to re-name anything once you create the team, it should be all automatic.
     
  15. KRO

    KRO Registered

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    thx @Coutie i know but name team is the folder name too, for me, it's why i m confusing...nevermind.
     

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