Nucleorion
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Is it planned in the future, a story mode for rf2? A role-playing way of winning by learning and acquiring cars?
oh god I hope not!!!Is it planned in the future, a story mode for rf2? A role-playing way of winning by learning and acquiring cars?
I would think that by racing online you effectively create your own 'storyline'. Realism via racing with/against other enthusiasts.Is it planned in the future, a story mode for rf2? A role-playing way of winning by learning and acquiring cars?
Is it planned in the future, a story mode for rf2? A role-playing way of winning by learning and acquiring cars?
I would think that by racing online you effectively create your own 'storyline'. Realism via racing with/against other enthusiasts.![]()
if you need stories just read some books?
I've created my own "career story" using the ASR OWC 1992 Cars. (F1 cars from 1992) and Frenkys v 1.865 Historical Edition. The pace difference is accurate with 5-7 sec lap across the grid.
I created some protocols; AI properly trained and at 100%. No assists except clutch, damage on at 75%. No restarts after sector 1 ( I only allow that as the AI can be mental in T1 so I use invulnerable for sector 1). 60 min races.
I started in the Ligier. Williams, Mclaren and Benetton leave me for dust and I fight to beat the other mid pack teams.
I have set protocols that if my car is <2sec slower than the top cars I will increase AI speed. Same if I am more than 1 sec faster than my team mate.
I apply the 107% rule and the slowest 2 or 3 dont get to race.
It has been super immersive. I have been out qualified by my team mate but have managed to out race him.
I am 4 races into the season. My intitial deal with Ligier is over and the only team that will have me is Footwork etc etc.
At seasons end I will use pre set parameters to decide what offers I get.
Maybe Jordan for season 2. The top teams maybe for S3.
Next I will check wet weather out.
So it can be done outside the RF2 game engine.
I race in a high end league but simply miss the Career storyline.
I taught it has been soon coming for 5 yearsHas everyone forgotten or just missed the fact that we are finally getting the ability to create custom championships? Why would we need a "story"?
Custom championships was the only big thing missing from single player and soon we will have it.
Thanks, in answer: No scripts or INI files.Hi David,
Sounds incredible !
As someone with a rudimentary knowledge of setting up the private Friday night server for some years (rF1 and rF2), one is constantly trying to increase the immersion, weather, rules etc.
My question is, are you running scripts, ini files, basically how are you doing this ?
These two parts are what my question is about :
1. so I use invulnerable for sector 1
2. I have set protocols that if my car is <2sec slower than the top cars I will increase AI speed. Same if I am more than 1 sec faster than my team mate.
If you have time to expand on this, I will be most grateful![]()
RF1 had it John.GT Legends is, as far as I can recall, the only SIM that included a story mode that stepped you through the various cars and classes (aka. Career). Personally, I would love to see that in rF2.
Most of you lot have no imagination.
Thanks, in answer: No scripts or INI files.
1) At the start of a race I will have invulneranilty turned on. I have a key allocated for that. As soon as I clear sector 1 I simply switch it off.
2) First I train the AI in the manner desribed in these forums ( AI Autocalibrate set to "2" in JSON and full grid with say 200 laps with accel time) and once the AI are thus trained I revert to normal settings and run the practice session for the race weekend and check their pace. I get myself and the car at the best poss pace with 50 litres. At Melb, Magny Cours, Austria, and Barcelona their pace has been within the targetted parameters. So no change from 100% AI. At one circuit ( Barcelona) I was only +1.850 sec from fastest but accepted that.
The AI run better in quali mode (prob fuel load) so while P5 in practice and faster than Boutsen in the other Ligier I was P14 in Q.
In the first 4 races the pattern has been qualifying outside the top 10 but managing to finish inside the top 10.
Next race is Monaco. Its been harder to get near the top teams but my pace is around where it should be vs mid pack teams. Its going to be a hard one.
I'm probably going to try to make a Youtube series for fun.
A story mode is a typically frozen mode. When championship mode is available you can set your own story with the cars you want. You just need to establish your own goals before moving up. Who lacks imagination?GT Legends is, as far as I can recall, the only SIM that included a story mode that stepped you through the various cars and classes (aka. Career). Personally, I would love to see that in rF2.
Most of you lot have no imagination.