Johannes Rojola
Registered
Hi!
You should really consider of making a system where you assign separate ID's for tracks and mods(cars). That would allow players spontaneously to drive on various combinations of cars and tracks. In rF1 online racing the problem never was "oh I have that car, but I don't have that track", but the problem was small alterations to either cars or tracks. When you have separate ID's assigned to cars and tracks, you can easily see that you have up-to-date installations of those addons. You just don't need one ID for car+track combination.
The strength in rF1 always was that you can take any car and race it in any track. And because tracks and cars are completely separate elements in the game, they should not have shared ID's. Even in rF1 having mismatch between any car and any track is almost impossible (Once a GMC bus didn't fit inside garage
).
You could probably have optional ID for some car+track combinations to make for example league/championship racing easier. But I'm not convinced that it would be necessary.
You should really consider of making a system where you assign separate ID's for tracks and mods(cars). That would allow players spontaneously to drive on various combinations of cars and tracks. In rF1 online racing the problem never was "oh I have that car, but I don't have that track", but the problem was small alterations to either cars or tracks. When you have separate ID's assigned to cars and tracks, you can easily see that you have up-to-date installations of those addons. You just don't need one ID for car+track combination.
The strength in rF1 always was that you can take any car and race it in any track. And because tracks and cars are completely separate elements in the game, they should not have shared ID's. Even in rF1 having mismatch between any car and any track is almost impossible (Once a GMC bus didn't fit inside garage
You could probably have optional ID for some car+track combinations to make for example league/championship racing easier. But I'm not convinced that it would be necessary.