A package like a pro

Discussion in 'Technical & Support' started by philmcqueen, Nov 14, 2019.

  1. philmcqueen

    philmcqueen Member

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    Good morning, everyone.

    Being curious by nature, yesterday I tested the MAS.EXE tool with an RFCMP file, to see what was inside.
    For this test, I took the liberty of using those of the VLN 2018 GT3 Liveries Pack available on RACEDEPARTMENT.

    Via the game interface, I installed this RFCMP file for each car.

    Then I exit the game and went to: rFactor 2\Installed\Vehicles\AstonMartin_Vantage_GT3_2019

    There is a folder named VLN 1.0. I then opened the.MAS file with the MAS.EXE tool.

    Then in the list that appeared, I have everything selected, to extract everything into a folder on the desktop.
    We understand what it takes to have a result in the interface at the same level as official content.

    001.PNG

    So I test myself to do the operation in the opposite direction and succeed in creating a PACKAGE LIKE A PRO;)

    For the MAS file no problem to create it, but once done, what are the steps to create the MFT file and then the final RFCMP file?

    In advance thanks for your help.

    12 hours later:
    Thanks @Corti for the link: https://docs.studio-397.com/users-guide/custom-liveries-how-to-make-an-update-rfcmp-for-league-use

    Following it everything works perfectly. The new paint livery is available in the list with the nice image icon on the right side.

    iTWORKS.jpg

    It could help, here are my test files: BENTLEY PHIL TEST

    So now my question is . do we have to do anything after any future car update (v2.53 for the bentley at the moment), or the skin will work no matter the future car version ?
     
    Last edited: Nov 14, 2019
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  2. Corti

    Corti Registered

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  3. philmcqueen

    philmcqueen Member

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  4. philmcqueen

    philmcqueen Member

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    Everything is working perfectly.

    The only one step i´missing is this one:
    • NEW! IMPORTANT You now must include the upgrade.ini in your update rfcmp in this case for the Bentley: B_Cont-GT3_Upgrades.ini. This file must be packed in the .mas file along side your other files or the cars will fail to load.
    • The upgrade.ini for each car can be found in car-upgrades.mas.
    I don´t see any UPGRADE.INI
     
  5. MaD_King

    MaD_King Registered

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    If no upgrade file available in the car-upgrade.mas, nothing to do ;)
     
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  6. Corti

    Corti Registered

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    The official mods are composed of two rfcmp files, one encrypted and the other updates that can be opened and edited
     
  7. philmcqueen

    philmcqueen Member

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    Where are those rfcmp files are located?
     
  8. Corti

    Corti Registered

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    Excuse me, explain me badly. What is really encrypted are the .mas files
    If you purchase the content you will find the packages in the folder "x: \ SteamLibrary \ steamapps \ workshop \ content \ 365960 \". But in the "Installed \ locations or Vehicles" folder you will find the .mas files
     

    Attached Files:

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  9. philmcqueen

    philmcqueen Member

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    Directory: Steam\steamapps\workshop\content\365960

    1782916300 Tatuus_USF-17_2018_v1.03
    1782915348 Tatuus_PM-18_2018_v1.03
    1782913069 Tatuus_MSV_F3-016_2018_v1.03
    1782911839 Tatuus_FT-50_2018_v1.03
    1782909995 Tatuus_F4_2018_v1.03
    1782908881 Tatuus_F3_T318_2018_v1.03

    1737056920 AstonMartin_Vantage_GTE_2019_v1.00 / AstonMartin_Vantage_GTE_2019_v1.01
    1737056888 McLaren_Senna_GTR_2019_v1.02 / McLaren_Senna_GTR_2019_v1.03

    1872951506 Porsche_Cup_GT3_2018_v1.04

    1596822282 AstonMartin_Vantage_GT3_2019_v1.44 / AstonMartin_Vantage_GT3_2019_v1.45
    1596822133 BMW_M6_GT3_2018_v1.42 / BMW_M6_GT3_2018_v1.43
    1596822183 Porsche_911_GT3_R_2018_v1.38 / Porsche_911_GT3_R_2018_v1.39
    1596821875 McLaren_720S_GT3_2018_v1.40 / McLaren_720S_GT3_2018_v1.41
    1596822230 Audi_R8LMS_GT3_2018_v1.46 / Audi_R8LMS_GT3_2018_v1.47

    1515650133 McLaren_MP4_13_1998_v1.05
    1515644900 McLaren_MP4_8_1993_v1.07
    1515642353 McLaren_M23_1975_v1.01
    1436407018 March_M761_1976_v2.06
    1436404980 Brabham_BT44_1975_v2.06

    1214555461 Formula_E_2018_v2.00 / Formula_E_2018_v2.01

    1411402133 BMW_M8_GTE_2018_v1.72 / BMW_M8_GTE_2018_v1.73
    1411387394 Corvette_C7R_GTE_2017_v2.00 / Corvette_C7R_GTE_2017_v2.01
    1411394979 Porsche_991RSR_GTE_2017_v1.92 / Porsche_991RSR_GTE_2017_v1.93
    1411402194 Oreca_07_LMP2_2017_v1.68
    1411402158 Norma_M30-LMP3_2017_v1.76 / Norma_M30-LMP3_2017_v1.77

    1097229192 McLaren_650S_GT3_2017_v2.42 / McLaren_650S_GT3_2017_v2.43
    1097230662 Bentley_Continental_GT3_2017_v2.52 / Bentley_Continental_GT3_2017_v2.53
    1097232188 Callaway_Corvette_GT3_2017_v2.48 / Callaway_Corvette_GT3_2017_v2.49
    1097232656 Mercedes_AMG_GT3_2017_v2.50 / Mercedes_AMG_GT3_2017_v2.51
    1097232726 Radical_RXC_GT3_2017_v2.52 / Radical_RXC_GT3_2017_v2.53
     
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  10. philmcqueen

    philmcqueen Member

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    I´ve tried with few RCMP files in the package folder (Steam\steamapps\common\rFactor 2\Packages) and see what happen in the launcher installation...But nothing
     
  11. philmcqueen

    philmcqueen Member

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    So the best way to do it is with the first solution, following the user guide by S397 ;)
     
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  12. Corti

    Corti Registered

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    If I think it's better, I may be confused (I use a translator) :rolleyes:
     
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  13. philmcqueen

    philmcqueen Member

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    First post edited....
     
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  14. philmcqueen

    philmcqueen Member

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    do we have to do anything after any future car update (v2.53 for the bentley at the moment), or the skin will work no matter the future car version ?
     
  15. philmcqueen

    philmcqueen Member

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    Just to understand the problem of skins that don't load after a car is updated.
    How does it work?
    There is a solution by replacing the line: VehFile = xxxxxx.VEH when there is a file .RCD This is only valid when the skin is "alone".
    But in the case of an RFCMP file, when the.MAS file is extracted after installation, there is no RCD file.
    Does anyone know exactly how that works?
     
  16. Goanna

    Goanna Registered

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    In this step
    590FD9F2-F375-43D2-B09C-0541F12048DC.jpeg
    Arrow number 3 in screen above links your new rfcmp to that version, so when the car is updated it won’t work because the update process deletes the old version (except if it linked to a vmod) and you have to redo from that step onwards.
     
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  17. philmcqueen

    philmcqueen Member

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    Thanks...Ok so our version need always to be higher than the one from the original content ? Right?
     
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  18. Goanna

    Goanna Registered

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    Yes, sort of... paid content will usually come in 2 rfcmp’s, in the example in the tutorial 2.46 and 2.47, so you will always update from the lower number and you may name your version anything you like really. In the screen I posted arrow 1 points to what was done in the tutorial...it also makes sense to have the version number as part so that you know what’s what. An example...if the Bentley is updated to say v2.57, then you’ll have 2 rfcmp’s, 2.56 and 2.57, you’ll update from 2.56 and you could name your version 2.57Phil
     
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  19. philmcqueen

    philmcqueen Member

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    @Goanna thank you for these clarifications ;)
     
  20. philmcqueen

    philmcqueen Member

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    Ok so to make a test full of files, i took all the skins made by @Bostrom and available at RACEDEPARTMENT.
    I´m happy about the result with no error (fingers crossed)

    Test_01.png

    Could an expert take a look at the RFCMP file if something is missing?
    Here are the files: MAS&RFCMP
     
    Last edited: Nov 17, 2019
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