While your on here, it has been mentioned that there will be an overhaul of how suspension animations are done, to allow better and more varied suspension setups that look more realistic, any news on that (has it been included but no documentation done)? Also, damage and all of the shader effects that go along with it. Add to that the undershadow of the car, hows that coming along? Lastly, why isnt L. adding wheel blurs to the latest cars? is there something in the works there?