Thats great news looking forward to itI’ll definitely continue working on it
not like some people :-D 2 skins away from a pack...Thats great news looking forward to it
I have used rcd files with some success, my tips are as follows, they are just based on what has worked for me.Hi Chief,
I hope this message finds you well.
I am working on getting the Talent file of the F1 1984 mod to function properly for offline races. However, it seems that the AI drivers are not behaving according to the values defined in the talent.mas file. At the moment, their performance is very similar, with lap times varying only about +/- 0.3s from the front to the back of the grid.
Could you please advise me on how to fix this? It would be fantastic to replicate the historic driver performances for offline racing in this mod.
Thank you very much for your help.
Best regards,
Cristiano
Didn't we test MinRacingSkill in the past year or two and find it was no longer working?Also if a driver is fast but inconsistent then I try high Speed and lower MinRacingSkill, my theory is the closer MinRacingSkill is to Speed the more consistent the driver is.
I’ve been working on the ASR F1 1991 mod, and the RCD configuration is exactly as you described, but I don’t see any performance difference between drivers—especially those on the same team—since it’s an HE mod and the lap times are practically identical.I have used rcd files with some success, my tips are as follows, they are just based on what has worked for me.
Always only have one class in the veh file and make sure that class is at the top of the RCD file and I also name the file the same just in case
Double check drivers names are exactly the same in rcd and veh
I really only change these settings the first is a top driver who is very consistent the second is an average driver, a bit crude but in the end you want your stars at the front and the average drivers toward the back.
Speed = 99.0
QualifySpeed = 97.0
WetSpeed = 96.0
MinRacingSkill = 95.0
Speed = 52.0
QualifySpeed = 50.0
WetSpeed = 70.0
MinRacingSkill = 45.0
I make big differences and then fine tune it if i have to, i think Speed and MinRacingSkill have the biggest impact on AI performance.
Also if a driver is fast but inconsistent then I try high Speed and lower MinRacingSkill, my theory is the closer MinRacingSkill is to Speed the more consistent the driver is.
Also for the mod to read the RCD file it needs to be an update package to the mod or a completly new re-packakage of the mod
Hopefully this might help you a little
the one i copied as an example was one i did for the eve f2 cars and it does make a difference, i am on holidays from tomorrow when i am back i will give the 1991 mod a go.I’ve been working on the ASR F1 1991 mod, and the RCD configuration is exactly as you described, but I don’t see any performance difference between drivers—especially those on the same team—since it’s an HE mod and the lap times are practically identical.
Ok.the one i copied as an example was one i did for the eve f2 cars and it does make a difference, i am on holidays from tomorrow when i am back i will give the 1991 mod a go.