[WIP] 70's Formula 1

Ok last update (and spam) before release (and their might be a surprise with the release :) see how I go )
The grid is set 24 cars to tackle the 1970 season.... still a little bit of work to do, checking all files, update helmets and driver suits (these may not be 100% perfect btw) and some other tasks but its on the way (although I am planning a detour and do some mini skins for a change of pace sorry)...

aa.jpg


ep.jpg


dt.jpg
 
maybe someone like it....

F1 1967 Style car poster (free to use for all):
GJMNHs9.png


F1 60's Style mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2806247240

F1 1967 trackpack:
01. Kyalami Link
02. Montecarlo Link
03. Zandvoort (payware) Link
04. Spa Link or league edition Link
05. Rouen* Link
06. Silverstone (similar layout) Link
07. Nurburgring (tourist layout) Link or payware Link
08. Mosport Link
09. Monza Link
10. Watkins Glen (short no chicane layout is similar to 1967) Link
11. Mexico Link

F1 1967 non championship races:

Brands Hatch Link or payware Link
Oulton Park (no chicane layout) Link

Other suggested tracks:
Mont Tremblant (grand prix layout) Link
Riverside (long layout) Link
Bridgehampton Link
Longford Link
Osterreichring Link
Dundrod Link
Targa Florio Link
Isle of Man Link
Imola 1972 (payware) Link
 
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I'm loving the mod - but having some serious issues with the mirrors in VR...

I appreciate that the mod is pre-release, but wondered if anyone else in VR has the same sort of issues.

If I move the seat position so that my virtual head is on the drivers shoulders, the mirrors are seriously distorted (like looking into a deep concave reflector) and pointing way off (mostly sky). To get even a modestly realistic mirror view, I have to move my seat back behind the drivers body. The side mirrors also do not respond to the normal controls - so although the attached screenshot looks OK-ish, you can't tell that there's a massive blindspot and the car in the left mirror is actually two rows back...

This is with:
Code:
    "Moving Rearview":2,
    "Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both)

...on settings 2 or 3. On setting 1, you kinda get an okish view but non-adjustable.

Anybody else having this problem in VR - and is it just a pre-release issue? I've checked some other mods (S397 and 3rd party) and they mostly work - certainly none of the head-position distortion issues. The S397 content (Caterham Academy for instance) is basically perfect and other 3rd party mods have some issues with extreme mirror params being needed for a half-decent view.

First image - mirror view with virtual head in correct place above shoulders)
GRAB_011.JPG


Second image - mirror view with drivers head behind virtual body.

GRAB_010.JPG
 
...further testing, @ChiefWiggum, suggests that your other mods are behaving much the same way on my machine (F1 60s style and WSC75 Alfa 33).

'Interestingly', I have just noticed that the perspective seems to work the wrong way round when you move the seat position... If you move the seat further back, the images in the mirrors get bigger and if you move the seat further forward, they get smaller (and eventually distorted)...

Looking forward to a fix one day - assuming it's not just me!;):)
 
The mirror parts (left and right mirror) in 60s&70s mod are combined together, which means they can not be individually adjusted. And this is highly likely to be the cause of wrong view results with VR and manual adjustments.

Since the mods have many different selectable mirror styles, it would need quite a lot changes to get them separated into left and right parts to work correctly (though I don't know if separated mirror parts will ever work with the multiple parts upgrade system).
 
Ok. Understand but why is the default position so off that we have to adjust the mirror so much? what in this mod its not possible
 
The mirrors look normal for me though (I don't have VR).

As you have mentioned that other mods' mirror position is also further away, maybe something else is wrong. There is a way to reset all mirror/seat setting to default by deleting all_vehicles.ini file under rFactor 2\UserData\player folder, probably worth a try (backup first).

Note: Also there are a set of Mirror Adjustment & Mirror Physical values in player.json file, which may also affect.
 
I'm loving the mod - but having some serious issues with the mirrors in VR...

I appreciate that the mod is pre-release, but wondered if anyone else in VR has the same sort of issues.

If I move the seat position so that my virtual head is on the drivers shoulders, the mirrors are seriously distorted (like looking into a deep concave reflector) and pointing way off (mostly sky). To get even a modestly realistic mirror view, I have to move my seat back behind the drivers body. The side mirrors also do not respond to the normal controls - so although the attached screenshot looks OK-ish, you can't tell that there's a massive blindspot and the car in the left mirror is actually two rows back...

This is with:
Code:
    "Moving Rearview":2,
    "Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both)

...on settings 2 or 3. On setting 1, you kinda get an okish view but non-adjustable.

Anybody else having this problem in VR - and is it just a pre-release issue? I've checked some other mods (S397 and 3rd party) and they mostly work - certainly none of the head-position distortion issues. The S397 content (Caterham Academy for instance) is basically perfect and other 3rd party mods have some issues with extreme mirror params being needed for a half-decent view.

First image - mirror view with virtual head in correct place above shoulders)
View attachment 49886

Second image - mirror view with drivers head behind virtual body.

View attachment 49887

I use headtracking and was having issues with the mirror positions until I set "Moving Rearview":7.
This ignores headtracking all together and leaves the mirrors set at their default position and you can then adjust them to how you like them.

This is the full entry I have in my player.json,

"Moving Rearview":7,
"Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both) - add 4 if you want to IGNORE head-tracking movement",

Its a bit confusing but seems to work so far for me. Although just to clarify, I have not tried this mod yet. So I don't know what affect it will have.
 
I use headtracking and was having issues with the mirror positions until I set "Moving Rearview":7.
This ignores headtracking all together and leaves the mirrors set at their default position and you can then adjust them to how you like them.

I don’t think that setting is additive - the value of 7 is the same as zero I believe.

I have tried zero (and 1) in @ChiefWiggum ’s mods and it helps insofar as I can see *something* of the rest of the field in the mirrors in VR - but with big blind spots and some distortion. I’ll try to use the OpenXR screenshot tool to take an in-VR screenshot as normal screen shots don’t really show the issues.

I’m still bemused not so much by the adjustment issues as the wacky FOV and distortion effects when a VR user moves seat position with the FOV option of Moving Rearview is switched on.

Maybe it’s time for me to dust off some of the mods I’ve worked on to see if I can recreate it and work out what’s going on.
 
@bears
I am very happy to see you finished the 1970 mod I started, a great thank you.:)

I have a question; I noticed the '70s style car AIs very often crash out of the track (for example on Imola 1972 or CTPM 1.03 (Mosport); maybe there is any parameter on which to make modifications to have them "stay on track" ? I remember in the old days on the old rfactor 1 there were parameters that could be modified ... but I do not know how it works in Rfactor2 ... any help would be appreciated
 
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