[WIP] 70's Formula 1

Discussion in 'Vehicles' started by ChiefWiggum, Jul 26, 2020.

  1. Patrick Ligman

    Patrick Ligman Registered

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    Yer I will. I'm looking forward to more of these car sets. They are amazing. I see from an earlier post that you are thinking of doing a Tasman car set. That would be fantastic. I'm not fanatical about historical accuracy, different colours and cockpits and the driver's and manufacturer's name is enough. Like I said, these 60's and 70's mod are going to provide some cool car sets.
     
  2. Mauro

    Mauro Registered

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    updated trackpack

    F1 1972 Trackpack:

    01. Buenos Aires Link or modern (n.15) Link
    02. Kyalami Link
    03. Jarama Link
    04. Montecarlo Link
    05. Nivelles
    06. Charade
    07. Brands Hatch Link or payware Link
    08. Nurburgring (tourist layout) Link or payware Link
    09. Osterreichring Link
    10. Monza Link
    11. Mosport Link
    12. Watkins Glen (boot nc) Link

    A good substitute for missing tracks:
    05. Zolder Link
    06. Rouen Link

    F1 1972 non championship races:

    Interlagos Link
    Silverstone (1975 layout) Link
    Oulton Park (no chicane layout) Link
    Vallelunga (classic layout) Link

    Other suggested tracks:
    Riverside (long layout) Link
    Bridgehampton Link
    Zandvoort (payware 1967 layout) Link
    Mont Tremblant (grand prix layout) Link

    Edit: for Kyalami you can find links on the web. PM me if you need
     
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  3. Mauro

    Mauro Registered

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    some shots at Osterreichring

    [​IMG]
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    [​IMG]
     
    Last edited: Aug 2, 2022
  4. Mauro

    Mauro Registered

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  5. bears

    bears Registered

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    @Mauro those screen shots are incredible thanks for sharing.... :)
     
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  6. Copef1

    Copef1 Registered

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    WOW!!! All of you who are involved in this are amazing. One of the coolest mods for rFactor 2.
     
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  7. bears

    bears Registered

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    Ok folks I am off on a break for a while so I thought I would share 1970 season so far, its very much a beta with lots of placeholder helmets etc but its certainly drivable, you get 19 cars, skins are close or as best as can be done with different models, also big thanks to @seamount for starting this project and of course @ChiefWiggum for the brilliant mod and skins he did for 1970.

    Its a MAS install just install it in your most recent folder inside the F1_70's_Style folder see my posts above if you have questions its all there.

    No promises if I will finish this I have a lot happening in real world atm but I do hope to get to maybe 22 or 23 cars but we will see...

    Have fun

    https://www.mediafire.com/file/9gtmvdio3ap4non/Formula_One_1970_Teams.mas/file

    20220803174631_1.jpg
     
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  8. svictor

    svictor Registered

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    Really awesome work, thanks @bears
     
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  9. ChiefWiggum

    ChiefWiggum Registered

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    nice Video from GPLaps......
     
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  10. bears

    bears Registered

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    Getting close to the target grid number :)

    jh2.jpg
     
  11. Legend

    Legend Registered

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    just saw the 1972 screenschots. superb! and very happy to 1970 season too. thank you guys
     
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  12. bears

    bears Registered

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    Ok last update (and spam) before release (and their might be a surprise with the release :) see how I go )
    The grid is set 24 cars to tackle the 1970 season.... still a little bit of work to do, checking all files, update helmets and driver suits (these may not be 100% perfect btw) and some other tasks but its on the way (although I am planning a detour and do some mini skins for a change of pace sorry)...

    aa.jpg

    ep.jpg

    dt.jpg
     
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  13. philrob

    philrob Registered

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    Nice work Bears
     
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  14. bears

    bears Registered

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    For those with an eagle eye (or you are an Aussie :) ) its Tasman Series 1973... I am still finishing up F1 70 but felt like doing a few F5000 skins and I have a soft spot for any Elfin... Stay tuned. With Chiefs mod you can do almost anything ha ha

    20220829164658_1.jpg
     
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  15. Mauro

    Mauro Registered

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    maybe someone like it....

    F1 1967 Style car poster (free to use for all):
    [​IMG]

    F1 60's Style mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2806247240

    F1 1967 trackpack:
    01. Kyalami Link
    02. Montecarlo Link
    03. Zandvoort (payware) Link
    04. Spa Link or league edition Link
    05. Rouen* Link
    06. Silverstone (similar layout) Link
    07. Nurburgring (tourist layout) Link or payware Link
    08. Mosport Link
    09. Monza Link
    10. Watkins Glen (short no chicane layout is similar to 1967) Link
    11. Mexico Link

    F1 1967 non championship races:

    Brands Hatch Link or payware Link
    Oulton Park (no chicane layout) Link

    Other suggested tracks:
    Mont Tremblant (grand prix layout) Link
    Riverside (long layout) Link
    Bridgehampton Link
    Longford Link
    Osterreichring Link
    Dundrod Link
    Targa Florio Link
    Isle of Man Link
    Imola 1972 (payware) Link
     
    Last edited: Oct 31, 2022
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  16. ChiefWiggum

    ChiefWiggum Registered

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    wow Mauro, this looks great
     
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  17. philrob

    philrob Registered

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    Great work on this Mauro
     
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  18. Mauro

    Mauro Registered

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  19. Mauro

    Mauro Registered

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    And about 1970 season
    a great shot of Jean-Pierre Beltoise on Matra Simca MS120 Matra V12 at Spa

    [​IMG]
     
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  20. MileSeven

    MileSeven Registered

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    I'm loving the mod - but having some serious issues with the mirrors in VR...

    I appreciate that the mod is pre-release, but wondered if anyone else in VR has the same sort of issues.

    If I move the seat position so that my virtual head is on the drivers shoulders, the mirrors are seriously distorted (like looking into a deep concave reflector) and pointing way off (mostly sky). To get even a modestly realistic mirror view, I have to move my seat back behind the drivers body. The side mirrors also do not respond to the normal controls - so although the attached screenshot looks OK-ish, you can't tell that there's a massive blindspot and the car in the left mirror is actually two rows back...

    This is with:
    Code:
        "Moving Rearview":2,
        "Moving Rearview#":"Whether mirrors respond to head movement in cockpit (0=none, 1=position-only, 2=FOV-only, 3=both)
    
    ...on settings 2 or 3. On setting 1, you kinda get an okish view but non-adjustable.

    Anybody else having this problem in VR - and is it just a pre-release issue? I've checked some other mods (S397 and 3rd party) and they mostly work - certainly none of the head-position distortion issues. The S397 content (Caterham Academy for instance) is basically perfect and other 3rd party mods have some issues with extreme mirror params being needed for a half-decent view.

    First image - mirror view with virtual head in correct place above shoulders)
    GRAB_011.JPG

    Second image - mirror view with drivers head behind virtual body.

    GRAB_010.JPG
     
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