64bit Memory test

Discussion in 'Technical Archives' started by TJones, Jun 26, 2014.

  1. TJones

    TJones Registered

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    Hi, just did a test with 64bit EXE.
    Practice session with 29 AI drivers at Pleclair's Nordschleife, with complete UHD Endurance mod, ISI Nissan GTR and Apex GT3.
    As a result track was only at low detail (setting was at full). Mem usage was about 4900 Mbyte.
    Did the same with 32bit EXE, and get a error message as expected.

    Can someone try this?
     
    Last edited by a moderator: Jun 26, 2014
  2. MarcG

    MarcG Registered

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    I cant vouch for your test (dont have Nords) but for reference:

    39 AI, Full/Max Details at Silverstone International with the URD mod 64bit works just fine
    32bit crashed as expected.
     
  3. TJones

    TJones Registered

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    Looks like something with track installation went wrong with Nords.

    I tried also Silverstone with Endurence and Apex mod, with 29 AI which im unable to select more than that and everything looks fine.
    Memory usage was about 3700 Mbyte.

    Did you really had 39 AI drivers Marc?
     
  4. Soulfly84

    Soulfly84 Registered

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    Last edited by a moderator: Jun 26, 2014
  5. Tosch

    Tosch Registered

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    39 Honda at Silverstone works fine (4.1GB). 40-50 fps at race start. Framerate in TV cam goes down to 15-20 fps, but that's what I expected because all cars are visible. Wonder what would happen if I had more vram than 2GB.
     
  6. Tosch

    Tosch Registered

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    You can modify the rfm file inside allcarstracks_10.mas
     
  7. Tosch

    Tosch Registered

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    Can confirm that the track is missing some objects with 29 AI, but the track is not optimized at all. There are more than 1.5GB textures for the track alone. I believe we are running out of vram. Maybe someone with a 3Gb+ card can test this?
     
  8. C3PO

    C3PO Registered

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    I have 3GB and can test. And yes I wish track designers - accepting their brilliance - would optimise as they go along!
     
  9. Tosch

    Tosch Registered

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    Thanks C3PO. Looks like there is a problem with the gmt format at the Ring. A lot of the trees are missing even if I race with no AI at all.

     
  10. kimikaze

    kimikaze Registered

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    How can i do that? Can you give me a quick course? :)
     
  11. MarcG

    MarcG Registered

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    yep I'm getting missing GMTs with a mod (non-ISI) currently.
     
  12. DJCruicky

    DJCruicky Registered

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    My quick test with Brabhams at Belgium with max graphics.

    Max number of AI before pc crash:-

    Build 660 = 50 AI
    Build 767 32 bit = 59 AI
    Build 767 64 bit = 104 AI (No crash, 104 is the max game let me add)

    Was funny watching them all try get out of the pitlane :D
     
  13. boxer

    boxer Registered

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    ! Strange I cant select more then 29 AI... 32 or 64bit
     
  14. DJCruicky

    DJCruicky Registered

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    Try this boxer
     
  15. Jamie Shorting

    Jamie Shorting Registered

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    How do you know if you're on 32 or 64?

    This is my first unstable and I feel like a total noob.
     
  16. boxer

    boxer Registered

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    You need to go to the core folder(which ever folder has the rfactor2.exe) and you will see both the 32 and 64 versions of the exe... rename /relace existing one withe the version you want..
     
  17. Jamie Shorting

    Jamie Shorting Registered

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    Thank you very much!!
     
  18. Joe Campana

    Joe Campana Registered

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    I get 3.5 GB with everything on high, 29 URD on tourist 1.65. Just run with High details - it's an easy solution that makes for a much better experience.
     
  19. boxer

    boxer Registered

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    Great thanks DJ that worked great....
    While I find that perhaps the FPS have gone down... the games is much smoother for me!

    I find it very fluid even at mid 30fps! (Notice this on both 32 and 64 bit)
     
  20. DJCruicky

    DJCruicky Registered

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    good stuff boxer.

    @Joe, how about removing the AI limit by default for 64bit?
     

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