Updated 05/09/2013 - finished and final edit Join www.simracers4life.com for organised responsible racing enjoyment. NVIDIA Optimum GFX Tuning Guide for rFactor 2 For all those of you who find rfactor2s graphics a little more to be desirable well I was the same but with these settings its pretty much there, for me it doesn't have to be the best graphics but good enough to give immersion and feel, like an atmosphere I'm actually there. The number one thing is the delivery, it has to be crisp, clear, sharp and fast to give a better judgement of objects and distance this is number 1 for graphics and sim racing. In the hunt for crisp, clear, sharp and fast I found some awesome little secrets. My findings which took a little time an I mean I tested everything should help you gaining more FPS and/or much better Graphics, graphics that can't be achieve using the options ISI give you in game alone. I will continue to update and maintain my latest findings and settings, I've done the leg work so you don't have to. Where appropriate I will mention what I suggest for either increased frames or better graphics or both for fast and slow cpus and gfx cards alike. This guide only applies to NVIDIA graphics cards but you can try with AMD/ATI similar settings suggestions to see if it helps. rFactor 2 Config menu Sync = None Anti Aliasing = None Resolution = Your max Refresh Rate = Your max One of the first things I found out was rFactor2 Anti aliasing isn't as good as nVidia's, comparing in game AA to overridden AA in nVidia CP I noticed a marginal 2 fps gain. If nVidia are doing a better job here its quite clear ISI have plenty of AA rendering improvements to be made, in my experience in game should always be faster as the application better understands where to apply it. Start by applying your highest or most desirable resolution. I recommend HDR on, FXAA off, Sync : None - we don't want to slow anything down, Anti Aliasing : None - trust me nVidia is better at this right now, finally your highest refresh rate. rFactor 2 Display menu Circuit Detail = Full Opponent Detail = Full Player Detail = Full Texture Detail = Full Basically I run everything on full above here, but if your struggling for fps I would start with turning down Opponent Detail first the difference isn't very noticable then Player Detail and then the other two, If you are running low on gfx memory buffer these settings make a difference especially Texture Detail. You can check your memory by ctrl-f until you see the memory buffer in the top left a green bar turns red when overflowed. Also ctrl-c gives more details about whats going on with gfx. I will have to get more details from Tim about exactly what it all means and what idealy your aiming for. Texture Filter = x16 Special Effects = Medium Shadows = Medium Shadow Blur = Optimal Movies = Off Sun Occlusion = yes Rain Drops = yes Road Reflections = low Environment Reflections = low Wind and Crowd Motion = no In the order of things I would start to lower if you need to find extra FPS. Wind and Crowd Motion is a nono turn it off first if you want fps. Turning off Sun Occlusion it makes quite a difference to performance yet you will find it hard to tell its missing. Reflections make a big performance difference set to low if you struggling for fps then lower other settings before you return here to turn them off entirely. Reflections look great so try keep them on its a big hit on the visuals if you have to loose them entirely. Shadows... look great max but heavy on frames same as high, imho if you cant handle max go straight to medium bcos high is still heavy. I would drop shadows to low before turnigh reflections off. Shadow Blur I cant really tell between fast and optimal fps wise but optimal has better quality and quality isn't that much better than optimal but its heavy on fps. Again change to fast before turning reflections off. Texture Filtering doesn't really make too much difference to performance so better set this high as quality difference is very visible performance hit negligable. Visible Vehicles = 20 Default view = cockpit Mirrors = off Steering wheel = off vertical fov = 24 Auto Detail FPS = off Mirrors are the first thing I turn off, there too much of a hit on fps vs having a high level of AA, turn them off first. Auto Detail FPS I just keep thiis off it makes parts of nearby cars magically chang shape, vanish and reappear, looks dreadful, its better to take a hit on something else than this hunting for FPS. Visible vehicles I keep this high, I cant stand cars vanishing. Vertical fov, lower = faster fps ( less visible objects to render ) better true life perspective. rFactor 2 Audio menu number of effects = 24 spotter detail = full spotter laptimes = always music = 0 sound effects = 45 engine = 60 tires = 120 spotter = 74 opponent = 15 player = 55 From what I've tested, I may be wrong but if you lower number of effects I'd say you will get better performance if you are cpu bottlenecked. rFactor 2 Video Res menu video driver = GTX780 resolution = 1920 x 1080 32 bit refresh = 120 Anti aliasing = 0 sync = off fxaa = off hdr = on Resolution always use maximum size if you want sharp graphics and detail, lowering this has zero performance advantages for me but I'm not on triple screens and thats where it may help most. Refresh always the highest your monitor can handle, it will stop tearing and keep things smooth. AntiAliasing all off this we will do in nVidia Inspector FXAA off bad image quality when on and i really cant see the fps benefit when on either. Sync off were trying to make our system as fast as possible cpu and gfx both sides. This is actually the last thing you should change back to a none off state when you are happy with all your settings. HDR on its too beautiful to loose but do what you want, its one of the last things i will turn off. rFactor 2 .PLR file Transparency AA="0" // Soften edges around alpha test objects I have a big problem with transparency AA it seams to be distance activated, it change the way things like trees appear as you approach them, I rather have it off and have a fancy AA setting, if you prefer smooth trees with AA problems leave it on. With my recommended settings transparency AA will now be handled in nVidia inspector with a higher quality supersampling setting. The distant transparent objects will appear much nicer as you approach them and also there is non of the issues with transparency through the trees. NVidia Inspector now download the latest nvidia inspector mine is 18.104.22.168 I overclock here, you can do your overclocking here or use other programs like MSI Afterburner or Precision X its upto you if you want more performance you should, its tricky to find stable settings alot comes down to heat in the room. Lookup an overclock suggestions for your gfx card online, that should give you a basic idea of what to aim for. mine for example is base clock = +150 Memory Clock = +150 Voltage offset = +25mv I will possibly do an overclocking guide sometime in the future.. Tuning your graphics Open up nV Inspector and click the square tool and screwdriver next to your Driver version Btw my nVidia driver version is 320.49 WHQL currently the best, newer versions seams to have microstutter 326.19 and 326.41 are both bad not tested 326.80 yet. 1). Click on Profiles and find rFactor2 select rFactor 2(rFactor2.exe) 2). Click "add application to current profile" at the top 3). Find and Select rFactor2.exe and then click open 4). Click "Apply Changes" button at the top Now you have successfully created an nVidia Inspector profile for rFactor2. Whenever you run rFactor2 the settings you set here will be applied to the game automatically. Ok close nVidia inspector profile settings window and then open it again. Notice now in the top left it no longer says rFactor 2 but Global Driver Profile To bring up your custom rFactor2 settings profile click the little house and select rFactor2. nV inspector will now load your rFactor2 profile again, remember everytime you make a change to your settings you always need to click "Apply changes" button, before clicking make sure your not on Global Driver Profile but rFactor2, otherwise you will make changes to the global profile and change your default settings for other games that may of been ok. Now the fun and rewards (rubbing my hands together) This will be brief just to get you started with some high quality graphics its upto you to find the better performance and graphics for your system. go to Antialiasing Antialiasing - Mode = Override any application settings Our AA settings will be applied by what we specify here we select override to stop the game controlling AA, instead it will be controlled here where we have better visual control options. Antialiasing - Settings = 8x [8x CSAA (4 color + 4 cv samples)] Antialiasing - Transparency Supersampling = 2x Sparse Grid Supersampling or 4x Sparse Grid Supersampling Antialiasing - Settings = 16x [16x CSAA (4 color + 12 cv samples)] Antialiasing - Transparency Supersampling = 2x Sparse Grid Supersampling or 4x Sparse Grid Supersampling Antialiasing - Settings = 8xS [Combined: 1x2 SS + 4x MS] Antialiasing - Transparency Supersampling = off Antialiasing - Settings = 4x [4x Multisampling] Antialiasing - Transparency Supersampling = 2x Sparse Grid Supersampling or 4x Sparse Grid Supersampling I found these settings best for my system visually vs fps. Turn this down to 2x or 2xQ for more FPS but you will notice the difference in telegraph poles at Spa. Using Multisampling 4x, 8xQ I do NOT recommend any more, fps seems to jump alot vs CSAA rendering for pretty much the same render time but you get more samples. Antialiasing - Transparency Multisampling = Disabled If your heavily suffering fps I would enable multisampling transparency and disable transparency supersampling. NVIDIA Predefinded FXAA Usage = Disallowed( has no benefit with FXAA of in game) Toggle FXAA Indicator on or off = off Toggle FXAA on or off = off go to Texture Filtering Anistropic filtering mode = Application-controlled there is no difference between here and ingame Anistropic filtering setting = 16x I keep the above at maximum fps gain is negligable, better to have the quality Texture filtering - Anistropic filter optimization = On ( fps gain ) Texture filtering - Anistropic sample optimization = On ( fps gain ) Texture filtering - Driver Controlled LOD bias = On Texture filtering - LOD bias (DX) = +0.0000 (if you edit this you must change the above to off, negative is sharper, positive goes cartoony) around -1 - -0.5 is best vs fps Texture filtering - LOD bias (OGL) = +0.0000 ( does nothing for rf2) Texture filtering - Negative LOD bias = Allow Texture filtering - Quality = Quality ( change this to whatever suits gain loss little fps here) Texture filtering - Trilinear optimization = On ( fps gain ) go to go to Common Ambient Occlusion setting = Performance Turn the above off if your struggling for fps, the gain to be had is quite large. Remember to turn off in game if you turn off here. Ambient Occlusion usage = Enabled (this is a big hit on fps, if your struggling turn it off) Maximum pre-rendered frames = 1 Multi-display/mixed GPU acceleration = ( this depends on what you have ) Power management mode = Prefer maximum performance Treaded optimization = On( works better for me on) Triple buffering = Off( cant tell any difference on) If you use v-sync then turning this on will help reduce input lag possibly OK thats it remember "Apply Changes" to save and make sure rFactor2 profile is selected Now load up rFactor2 test your new enhancments tell me what you think and give me some feedback. If your playing with settings its probably best to exit and restart rFactor2 from the launcher, just to be on the safe side to know your changes have been applied. Well do you have better FPS? Do the graphics look alot better? please give feedback to me in this thread and for others. I play in 3D with these settings an I can promise you this I have 60+FPS - 100FPS it looks amazing to me perhaps if I turn off 3D I would have way more but 3D is too awesome and it makes me drive much better. Everything seems to feel much smoother for me throughout my drive, even in the event of a random drop in FPS where sometimes gone down to 45 but this is in single player. I will possibly add a video as DrR1pper suggests below if i get spare time. I would say the above is pretty final and isn't likely to change unless we get a big fps boost then we can increase our settings.