These video's of motoGP riders cocking up prove nothing, other than it takes more than mere knowledge of how to drive, it takes practice, {Doohan one of the most skillful individuals in history IMO, I rate him as highly as Bradman and Laver based on what I saw him accomplish over the 94-98 period where he did a senna and schumacher on the rest of the field}.
No. They can do this because they're in the formation lap and they can use a different ECU map to manage the max torque per RPM and other parameters. If they do the same during the race they'll spin for sure...and in fact you can see how Shumi have to fight with the car when he tried to slam into the throttle on exit. BTW..sometimes this procedure fail...(LoL) The aero drag increase in proportion to the square of speed (theoretically but much more complex), so a slow formation lap (with stop and go, brake and slam) it is not a good example of the formula 1 downforce...the same if you're playing with burnouts...
You should have seen him riding...then youd forget about stats, Doohan was like a kid compared to him...
5.5.4 The accelerator pedal shaping map in the ECU may only be linked to the type of the tyres fitted to the car : one map for use with dry‐weather tyres and one map for use with intermediate or wet‐weather tyres. Isn't that suggesting that they have assigned a throttle shaping map per type of tyre? I know, that's why I used this example, because Tim was suggesting that this could be related to the lack of downforce at low speeds.
By the way, now talking about ECU maps, it would be great if rF2 supports the simulation of such onboard options, like throttle shaping, differentials, and so...
Would you? You cannot predict what Doohan could accieve if Wayne was still around. I never remember Wayne making a single mistake, only racer Ive seen compared to Michael Shumacher. I really stopped following bike races after his accident, I was truly overwhelmed.
Those regulation are for the RACE. During the formation laps different rev limits are allowed to manage the engine speed. 5.7 Engine high rev limits : Engine high rev limits may vary for differing conditions provided all are significantly above the peak of the engine torque curve. However, a lower rev limit may be used when : - The gearbox is in neutral. - Stall prevention is active. - The driver clutch request is greater than 95% of the total available travel of the driver clutch actuation device, used only to protect the engine following a driver error. - An engine protection is active. - The bite point finder strategy is active. - The safety car is deployed or during the formation lap. Except for the above conditions, ignition, fuelling and throttle may not be used to artificially control the engine speed or alter the engine response in a rev range more than 1,000rpm below the final rev limit.
lol, I forgot youre Australian, yes Doohan is a brave man and a fine racer, one of the best, but Im a Wayne guy
Ah, so it's a rpm limiter. Anyway in that video I shared previously, it looks like Schumi gets 18k (0:08). And also KERS at 0:35 Thanks for sharing the regulations btw
FIA regulations for F1 sucks. Take a look to what they do with the RedBull illegal maps some weeks ago, and the new starting procedure without LC...but it works almost like a LC, and a ton of other rules thrashed by the top teams. BTW...Imho shumi is slamming into the throttle and RPMs but he doesn't get the full torque during the formation lap and yep, he's using a lot of kers just before the grid positioning. The regulation, as always, are not clear at all; "Except for....[cut - formation lap - cut], ignition, fuelling and throttle may not be used to artificially control the engine speed or alter the engine response" So, they could work on those stuff to "artificially control the engine speed (rpm) or alter the engine response (torque? throttle? etc..)" during the formation lap... Honestly if I where you, I wouldn't trust to much all those Formula 1 regulations....
Regulations are complicated, race is simple I put GT1 car to dev mode, then I transplanted new engine model engine to it with same parameters as original engine. It can be plasebo effect, but I find low throttle situations now working better, but then again, I have no Monaco track at dev mode and I have not been able to figure out how to make such track transferred to dev mode, ISI tracks seems to be difficult in that sense. Then again I don't know how could I put GT1 car with transplanted engine to single player mode, it would probably require lot of renaming and packing etc. This is however most work: Code: // Nissan VK56DE V8 Engine // Maximum Torque: EST ~660 NM @ 5000 RPM // Maximum Power: 600 horsepower @ 7000 RPM ReferenceConditions=(101325,1.225,0.068) RPMBase=( 0, -34.5, -34.5, 0.15, 1) VolumeFract=(0, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000) MixtureFract=(1) RPMBase=( 250, -34.2, -26.4, 0.15, 1) VolumeFract=(0, 0.985, 0.986, 0.988, 0.988, 0.991, 0.993, 0.995, 0.996, 0.997, 0.998, 0.999, 0.999, 0.999, 1.000, 1.000) MixtureFract=(1) RPMBase=( 500, -35.1, 40.0, 0.02, 1) VolumeFract=(0, 0.824, 0.874, 0.908, 0.930, 0.946, 0.960, 0.968, 0.976, 0.983, 0.988, 0.992, 0.995, 0.997, 0.999, 1.000) MixtureFract=(1) RPMBase=( 750, -37.1, 105.6, 0.10, 1) VolumeFract=(0, 0.684, 0.772, 0.832, 0.874, 0.903, 0.927, 0.943, 0.956, 0.968, 0.979, 0.985, 0.991, 0.994, 0.997, 1.000) MixtureFract=(1) RPMBase=( 1000, -39.2, 174.0, 0.05, 1) VolumeFract=(0, 0.564, 0.679, 0.762, 0.821, 0.862, 0.895, 0.917, 0.937, 0.954, 0.969, 0.979, 0.987, 0.992, 0.996, 1.000) MixtureFract=(1) RPMBase=( 1250, -41.4, 227.5, 0.03, 1) VolumeFract=(0, 0.461, 0.596, 0.696, 0.771, 0.822, 0.864, 0.893, 0.918, 0.940, 0.960, 0.972, 0.983, 0.989, 0.995, 1.000) MixtureFract=(1) RPMBase=( 1500, -43.7, 278.0, 0.01, 1) VolumeFract=(0, 0.374, 0.521, 0.635, 0.723, 0.783, 0.834, 0.868, 0.899, 0.927, 0.950, 0.966, 0.979, 0.986, 0.994, 1.000) MixtureFract=(1) RPMBase=( 1750, -46.1, 325.4, 0.0, 1) VolumeFract=(0, 0.301, 0.453, 0.578, 0.678, 0.746, 0.805, 0.845, 0.881, 0.913, 0.941, 0.959, 0.974, 0.984, 0.993, 1.000) MixtureFract=(1) RPMBase=( 2000, -48.6, 369.6, 0.00, 1) VolumeFract=(0, 0.239, 0.392, 0.525, 0.634, 0.710, 0.776, 0.821, 0.863, 0.900, 0.931, 0.953, 0.970, 0.981, 0.992, 1.000) MixtureFract=(1) RPMBase=( 2250, -51.1, 410.7, 0.00, 1) VolumeFract=(0, 0.188, 0.338, 0.476, 0.593, 0.676, 0.748, 0.799, 0.845, 0.886, 0.922, 0.946, 0.966, 0.978, 0.990, 1.000) MixtureFract=(1) RPMBase=( 2500, -53.6, 448.6, 0.00, 1) VolumeFract=(0, 0.147, 0.290, 0.431, 0.554, 0.643, 0.721, 0.777, 0.827, 0.873, 0.913, 0.940, 0.962, 0.976, 0.989, 1.000) MixtureFract=(1) RPMBase=( 2750, -56.3, 483.4, 0.00, 1) VolumeFract=(0, 0.114, 0.247, 0.389, 0.517, 0.611, 0.695, 0.755, 0.810, 0.860, 0.904, 0.934, 0.958, 0.973, 0.988, 1.000) MixtureFract=(1) RPMBase=( 3000, -58.9, 515.1, 0, 1) VolumeFract=(0, 0.087, 0.210, 0.350, 0.482, 0.580, 0.670, 0.734, 0.793, 0.847, 0.895, 0.927, 0.954, 0.970, 0.987, 1.000) MixtureFract=(1) RPMBase=( 3250, -61.6, 543.6, 0, 1) VolumeFract=(0, 0.067, 0.177, 0.314, 0.448, 0.551, 0.645, 0.713, 0.777, 0.835, 0.886, 0.921, 0.950, 0.968, 0.986, 1.000) MixtureFract=(1) RPMBase=( 3500, -64.4, 569.0, 0, 1) VolumeFract=(0, 0.051, 0.148, 0.281, 0.417, 0.523, 0.621, 0.692, 0.760, 0.822, 0.877, 0.915, 0.946, 0.965, 0.984, 1.000) MixtureFract=(1) RPMBase=( 3750, -67.2, 591.3, 0, 1) VolumeFract=(0, 0.040, 0.123, 0.251, 0.387, 0.496, 0.598, 0.673, 0.744, 0.810, 0.868, 0.909, 0.942, 0.963, 0.983, 1.000) MixtureFract=(1) RPMBase=( 4000, -70.0, 610.6, 0, 1) VolumeFract=(0, 0.032, 0.102, 0.224, 0.359, 0.469, 0.575, 0.653, 0.728, 0.798, 0.860, 0.902, 0.938, 0.960, 0.982, 1.000) MixtureFract=(1) RPMBase=( 4250, -72.9, 626.7, 0, 1) VolumeFract=(0, 0.028, 0.085, 0.198, 0.332, 0.444, 0.553, 0.634, 0.712, 0.785, 0.851, 0.896, 0.934, 0.958, 0.981, 1.000) MixtureFract=(1) RPMBase=( 4500, -75.8, 639.9, 0, 1) VolumeFract=(0, 0.026, 0.072, 0.175, 0.307, 0.420, 0.532, 0.616, 0.697, 0.774, 0.842, 0.890, 0.930, 0.955, 0.980, 1.000) MixtureFract=(1) RPMBase=( 4750, -78.7, 652.3, 0, 1) VolumeFract=(0, 0.025, 0.064, 0.154, 0.283, 0.398, 0.511, 0.597, 0.682, 0.762, 0.834, 0.884, 0.926, 0.952, 0.979, 1.000) MixtureFract=(1) RPMBase=( 5000, -81.7, 656.1, 0, 1) VolumeFract=(0, 0.024, 0.062, 0.135, 0.261, 0.375, 0.491, 0.580, 0.667, 0.750, 0.825, 0.878, 0.923, 0.950, 0.977, 1.000) MixtureFract=(1) RPMBase=( 5250, -84.7, 659.3, 0, 1) VolumeFract=(0, 0.023, 0.060, 0.118, 0.240, 0.354, 0.471, 0.562, 0.652, 0.738, 0.817, 0.872, 0.919, 0.947, 0.976, 1.000) MixtureFract=(1) RPMBase=( 5500, -87.7, 658.6, 0, 1) VolumeFract=(0, 0.022, 0.058, 0.108, 0.221, 0.334, 0.453, 0.545, 0.638, 0.727, 0.809, 0.866, 0.915, 0.945, 0.975, 1.000) MixtureFract=(1) RPMBase=( 5750, -90.8, 656.9, 0, 1) VolumeFract=(0, 0.021, 0.056, 0.100, 0.202, 0.315, 0.434, 0.529, 0.624, 0.716, 0.800, 0.860, 0.911, 0.942, 0.974, 1.000) MixtureFract=(1) RPMBase=( 6000, -93.9, 652.4, 0, 1) VolumeFract=(0, 0.020, 0.054, 0.095, 0.185, 0.297, 0.417, 0.513, 0.610, 0.705, 0.792, 0.854, 0.907, 0.940, 0.973, 1.000) MixtureFract=(1) RPMBase=( 6250, -97.0, 649.0, 0, 1) VolumeFract=(0, 0.019, 0.053, 0.092, 0.169, 0.279, 0.399, 0.497, 0.597, 0.694, 0.784, 0.848, 0.903, 0.937, 0.972, 1.000) MixtureFract=(1) RPMBase=( 6500,-100.1, 638.9, 0, 1) VolumeFract=(0, 0.018, 0.052, 0.090, 0.154, 0.262, 0.383, 0.482, 0.583, 0.683, 0.776, 0.842, 0.899, 0.935, 0.970, 1.000) MixtureFract=(1) RPMBase=( 6750,-103.3, 626.0, 0, 1) VolumeFract=(0, 0.017, 0.051, 0.088, 0.140, 0.246, 0.367, 0.467, 0.570, 0.672, 0.768, 0.836, 0.895, 0.932, 0.969, 1.000) MixtureFract=(1) RPMBase=( 7000,-106.4, 610.4, 0, 1) VolumeFract=(0, 0.016, 0.050, 0.086, 0.133, 0.231, 0.351, 0.452, 0.557, 0.661, 0.760, 0.831, 0.892, 0.930, 0.968, 1.000) MixtureFract=(1) RPMBase=( 7250,-109.6, 592.1, 0, 1) VolumeFract=(0, 0.015, 0.049, 0.085, 0.129, 0.220, 0.336, 0.438, 0.544, 0.651, 0.752, 0.825, 0.888, 0.927, 0.967, 1.000) MixtureFract=(1) RPMBase=( 7500,-112.9, 571.1, 0, 1) VolumeFract=(0, 0.014, 0.048, 0.084, 0.126, 0.210, 0.321, 0.424, 0.532, 0.641, 0.744, 0.819, 0.884, 0.925, 0.966, 1.000) MixtureFract=(1) RPMBase=( 7750, -47.5, 5, 0, 1) VolumeFract=(0, 0.013, 0.047, 0.083, 0.124, 0.205, 0.307, 0.410, 0.520, 0.630, 0.736, 0.813, 0.880, 0.922, 0.965, 1.000) MixtureFract=(1) RPMBase=( 8000, -48.9, 5, 0, 1) VolumeFract=(0, 0.012, 0.046, 0.082, 0.122, 0.202, 0.294, 0.397, 0.507, 0.620, 0.729, 0.808, 0.876, 0.920, 0.964, 1.000) MixtureFract=(1) RPMBase=( 8250, -50.3, 5.5, 0, 1) VolumeFract=(0, 0.011, 0.045, 0.081, 0.121, 0.200, 0.281, 0.384, 0.496, 0.610, 0.721, 0.802, 0.873, 0.917, 0.962, 1.000) MixtureFract=(1) RPMBase=( 8500, -51.7, 5, 0, 1) VolumeFract=(0, 0.010, 0.044, 0.080, 0.120, 0.198, 0.268, 0.371, 0.484, 0.601, 0.714, 0.797, 0.869, 0.915, 0.961, 1.000) MixtureFract=(1) RPMBase=( 8750, -53.1, 5, 0, 1) VolumeFract=(0, 0.009, 0.043, 0.079, 0.119, 0.196, 0.256, 0.359, 0.473, 0.591, 0.706, 0.791, 0.865, 0.912, 0.960, 1.000) MixtureFract=(1) RPMBase=( 9000, -54.6, 5, 0, 1) VolumeFract=(0, 0.008, 0.042, 0.078, 0.118, 0.194, 0.244, 0.347, 0.461, 0.581, 0.699, 0.785, 0.862, 0.910, 0.959, 1.000) MixtureFract=(1) RPMBase=( 9250, -56.1, 5, 0, 1) VolumeFract=(0, 0.007, 0.041, 0.077, 0.117, 0.193, 0.232, 0.335, 0.450, 0.572, 0.691, 0.780, 0.858, 0.907, 0.958, 1.000) MixtureFract=(1) RPMBase=( 9500, -57.5, 5, 0, 1) VolumeFract=(0, 0.006, 0.040, 0.076, 0.116, 0.192, 0.221, 0.324, 0.440, 0.562, 0.684, 0.774, 0.854, 0.905, 0.957, 1.000) MixtureFract=(1) RPMBase=( 9750, -60, 5.5, 0, 1) VolumeFract=(0, 0.005, 0.039, 0.075, 0.115, 0.191, 0.211, 0.312, 0.429, 0.553, 0.677, 0.769, 0.850, 0.902, 0.956, 1.000) MixtureFract=(1) RPMBase=(10000, -67, 5, 0, 1) VolumeFract=(0, 0.004, 0.038, 0.074, 0.114, 0.190, 0.200, 0.302, 0.419, 0.544, 0.669, 0.763, 0.847, 0.900, 0.954, 1.000) I did go only to 7500, also volumefract and mixture maps are from Clio as I have yet to master those, but if anyone wishes to try new engine model for GT1 car, that saves bit of typing. Idle speed might be wrong too, but should not be a problem for driving. Engine has quite lot of torque at low rpm's. If I'm not mistaken old engine model give 50% of torque with 50% throttle, but new one might give less or more as mixture is taken account to also. I drove some 20 laps at Mario's Mountain Forest track, track was set wet (0.46) and jt was quite possible to floor it and countersteer up to a limit, only issue was my hand and my brain seem not to be in sync and braking, as brakes are quite temperature sensitive I had trouble stopping on time or then rear brakes were hotter and car tried to go sideways. How was formula car in EA F1C ? I have been attempting to create 60's street car tire and so far results have been too well cornering or too well spinning the weels, seems to be far more challenging than creating a racing tire, so it is interesting to see what changes will come to that area in future.
did you look at the stats of each? I never said anything negative about rainey, but I still have SDTV video's of Doohan, and what I see is the master, one of the smoothest mofo's, and when he goes to overtake, you're done, not the same when others try and overtake him, they outbreak themselves all the time.
Thanks, it probably is something small that I miss as I have manipulated SCN file and can't just find where else to do editing. SearchPath=. SearchPath=MonteCarlo1966\1.0 SearchPath=MonteCarlo1966 SearchPath=MonteCarlo1966\1.0\Assets\GMT SearchPath=MonteCarlo1966\1.0\Assets\Maps SearchPath=MonteCarlo1966\1.0\Assets\SponsorMaps SearchPath=MonteCarlo1966\1.0\Assets\Anims Also extracted MAS files to those folders, but track is not coming up. Most of the stuff is here: ModDev\Locations\MonteCarlo1966\1.0 I put TDF, GDB and SCN to ModDev\Locations\MonteCarlo1966\ too, but no luck.
Yeah, but you need at least to modify the gdb file with the "Filter Properties = rFRS TMOD" to see the track in the devmode. I prefer to extract mas files to change what I don't like. EG; in Portugal there are plenty of tires above corners that I really hate, so I've just to edit the SCN file to avoid those tire walls loading...