3DSMAX 2017 Aiuto

EMY

Registered
Salve a tutti vorrei, se possibile, sapere la procedura esatta dove mettere i vari plugin, materiali ,shader e altro per poter importare i file gmt in 3dsmax2017. Premetto che di inglese non so molto e certi passaggi non riesco a capirli molto bene.

Io per ora prendo i file in 3dsimed, li esporto in .dae, poi li apro, li modifico,poi li esporto in .3ds e poi li ricarico in 3dsimed risistemando tutte le varie texture etc e poi li invio in gmt.

Un processo molto lungo che mi limita molto.Senza possibilità di rimappare varie texture etc.

Se qualcuno sapesse spiegarmelo per filo e per segno lo ringrazio vivamente.

A.E.
 
First of all, try to use the language of the forum, it will be easier for people to reply in that way.
Having said that, I explain.
inside these folders
rFactor 2\Support\Tools\Plugins\Max 2017\x64_beta
You will find 3 files, you copy and paste them in the plugin folder of 3ds max
 
When you enter 3ds max and open the materials, surely the program will ask you to select where the shaders folder is located, that is in:
rFactor 2 \ Bin64 \ Plugins

to configure the exporter you must enter where the arrow is and manually add the exporter
879789789.jpg
 
Thanks a lot dazzer, unfortunately my english sucks and that's why I posted in the Italian forum.

Now I will try to follow your advice to see if I can make it work.

Thanks again
 
When you enter 3ds max and open the materials, surely the program will ask you to select where the shaders folder is located, that is in:
rFactor 2 \ Bin64 \ Plugins
@EMY
Short correction. The shaders are in the folder
..\rFactor 2\Core\Shared
 
Last edited:
Thanks a lot dazzer, unfortunately my english sucks and that's why I posted in the Italian forum.

Now I will try to follow your advice to see if I can make it work.

Thanks again
if you use the translator it may make things a lot easier and surely in the common forum you will get easier help :D
 
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