Hi, I have a problem when starting 3ds max 8 when trying to load the plugin material_v25.dlt at startup.
The following error appears:
gMotor2 Startup Error
Error creating standard default shader
I press the OK button and enter in max. I open the material editor and click in standard box. Open window and select gMotorMaterial but appears twice the box below:
Material Error
Shader "L2DIFFUSET0" not found.
I press the OK button.
In the material editor appears "gMat" but nothing appears on the list of shaders.
I have put in hardwareshaders coreshaders.mas
Texture_v25.dlt, Material_v25.dlt and Converter_v25.dlu in Plugins
importGMT2.ms in scripts \ startup
Any idea why this happens?
Edit: SOLVED
I extracted the content of the file "ShaderGFX.mas" in "Hardwareshaders"
The following error appears:
gMotor2 Startup Error
Error creating standard default shader
I press the OK button and enter in max. I open the material editor and click in standard box. Open window and select gMotorMaterial but appears twice the box below:
Material Error
Shader "L2DIFFUSET0" not found.
I press the OK button.
In the material editor appears "gMat" but nothing appears on the list of shaders.
I have put in hardwareshaders coreshaders.mas
Texture_v25.dlt, Material_v25.dlt and Converter_v25.dlu in Plugins
importGMT2.ms in scripts \ startup
Any idea why this happens?
Edit: SOLVED
I extracted the content of the file "ShaderGFX.mas" in "Hardwareshaders"
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