[SOLVED] 3d suspension problem

Discussion in 'Car Modding' started by dazzer, Nov 2, 2019.

  1. dazzer

    dazzer Registered

    Joined:
    Feb 3, 2018
    Messages:
    204
    Likes Received:
    687
    For some reason on track I get this result, check the objects and they are the same, any idea of the problem?
    20191101225157_1.jpg
     
  2. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    6,668
    Likes Received:
    2,537
    Pivots set the same? I think generally the pivot points should set to the centre of the wheels, though I'm less sure about the suspension parts.

    Obviously I'm assuming the suspension isn't just off-balance :D
     
  3. Bernd

    Bernd Registered

    Joined:
    Jul 9, 2013
    Messages:
    940
    Likes Received:
    444
    There can be several reasons.
    Is each suspension part in a separate instance in the gen file?
    Is it a debris instance?
    Is that debris instance defined in the damage file?
    Do the gmt have the pivot 0,0,0?
    ...
     
    Lazza likes this.
  4. dazzer

    dazzer Registered

    Joined:
    Feb 3, 2018
    Messages:
    204
    Likes Received:
    687
    I fix it, the debris instance did not match the damage file
    Thanks for the help :D:D:D
     
    Mauro likes this.
  5. JorgeAH

    JorgeAH Registered

    Joined:
    Jan 25, 2018
    Messages:
    61
    Likes Received:
    3
    i have similar problem. i think the links of suspensions are not in the correct position, in fact, i think they have the links points of skyipbarber suspension. Where do i change?

    On the other hand, the suspensions .gmt have the pivot in the point they move, not the (0,0,0)

    doubts. what is "debris instance" mean?
     
  6. StrawmanAndy

    StrawmanAndy Registered

    Joined:
    Jul 5, 2014
    Messages:
    253
    Likes Received:
    262
    Debris instance is the parts in the gen file. So suspension is normally Debris5 to 8. If it's not, or the damage file hasn't got each instance correct, then it will look odd or weird
     
  7. Bernd

    Bernd Registered

    Joined:
    Jul 9, 2013
    Messages:
    940
    Likes Received:
    444
    At first, you should set the pivot point of all suspension parts to 0,0,0.
    And if you then use the same debris instances (5-8) as the skip barber in the gen file and if you also use the skip barber damage ini, everything should look correct and symmetrical.
     
  8. JorgeAH

    JorgeAH Registered

    Joined:
    Jan 25, 2018
    Messages:
    61
    Likes Received:
    3
    now i put the pivot point of suspension in 0,0,0 AND its still not being symmetrical
     
  9. Bernd

    Bernd Registered

    Joined:
    Jul 9, 2013
    Messages:
    940
    Likes Received:
    444
    Do you use 3dsimed3?
    If yes, are the suspension parts positioned correctly if you load it into 3dsimed3?
    If yes too, please post the 4 entries of the suspension parts from the gen file and also the 4 according entries of the damage file.
     
  10. JorgeAH

    JorgeAH Registered

    Joined:
    Jan 25, 2018
    Messages:
    61
    Likes Received:
    3
    I dont use 3dsimed because it doesnt work whit gmt
     
  11. Rastas

    Rastas Registered

    Joined:
    Feb 17, 2017
    Messages:
    397
    Likes Received:
    807
    Hmmm,yes it works bro,i only use 3Dsimed for cars and tracks :)
     
    JorgeAH likes this.
  12. Bernd

    Bernd Registered

    Joined:
    Jul 9, 2013
    Messages:
    940
    Likes Received:
    444
    ??? Do you maybe use the former (old) 3dsimed?
    For rfactor 2 you have to use 3dsimed3.
    But my above post still stands:
    Are the suspension parts positioned correctly if you load them into the 3d software that you use for modding?
    If yes, please post the 4 entries of the suspension parts from the gen file and also the 4 according entries of the damage file.
     
  13. JorgeAH

    JorgeAH Registered

    Joined:
    Jan 25, 2018
    Messages:
    61
    Likes Received:
    3
    there is something wrong in my computer because i exported with rf2 button of 3dsimed and then the car doesnt appear en the showroom. If i wanna race then a yellow car appear in the place of my car
     
  14. JorgeAH

    JorgeAH Registered

    Joined:
    Jan 25, 2018
    Messages:
    61
    Likes Received:
    3
    i use the 3dsiemed 3 for rf2.

    the suspension are correctly also in the 3dmax (software i use) and the debris number in damage file are the debris a wrote on .gen
     
  15. Bernd

    Bernd Registered

    Joined:
    Jul 9, 2013
    Messages:
    940
    Likes Received:
    444

    If you want, you can upload your mod (the whole subfolder from the devmodes vehicles folder) somewhere and send me the link by a private conversation.
    I'm pretty sure that i can help to solve your problems.
    Without to have the mod on the own machine, it is only "fishing in the dark" here in the forum, to find out what is wrong with it.
     
    JorgeAH likes this.
  16. JorgeAH

    JorgeAH Registered

    Joined:
    Jan 25, 2018
    Messages:
    61
    Likes Received:
    3
    so, i will see a contact in the future. thanks
     
  17. JorgeAH

    JorgeAH Registered

    Joined:
    Jan 25, 2018
    Messages:
    61
    Likes Received:
    3
    HI MATES! I solved, suspensions files was changed front right and rear left. it was maximum confusion for me until i descover. i zoomed inside the car and i check that there werent any problem with links it just suspension files change.

    THANKS ANYWAY, i post it if someone has the same problem. we are community!
    GREEN GREEN GREEN!
     

Share This Page