Hi all, Here I create 10 cars and I perceive a bug ingame graphics on the 10 models rather bizare under 3DSMAX in the renders I do not meet this concern ... Does the engine RF2 me create this problem? or is it related to poor export Shape format. gmt? This is in pictures, not BUG Right side, left side only (on the same side all models). The bug is bizares lines like it was the bump that was ****ing bad ... I already check and test several bump (my creation) and also blank lines and rivets so flat and featureless. Is it possible that this BUG or create your game and not my work?
why don't you point out the issue? I mean, i see a few little issues, but you say you have a left side issue? what?
I can see the issue he's talking about but It's difficult to surely point out a cause without having the files. Looks to me like a typical error in 3D model's normal vectors, not a problem with rFactor 2 engine.
You see the lines bizares or is just the "Petronas"? the fact that only the left side. I just tested and export the same shape on RF1 and I have not this bug. Is that the tools in my 3DSMAX for RF2 would be damaged?
To solve this problem we would need to know a thing or two about topology of your 3D model. If you keep posting scarce descriptions, then all we can do is play a guessing game and you're getting nowhere. Unless you provide detailed description / files, then it's not a valid bug report and the last thing you can expect is an answer from ISI. At this point it still looks like no bug, but just bad 3D model.
to critically instead of giving an answer. When it is not known, it is silent. Why participate when you do not know? 3D is great, as RF1 (we test) 0 BUG and RF2 in there that BUG so it does not come from the 3D but the game is either tools or my question. Before posting here on this forum we research.
Problem solved, though it came from export RF2 (never put the value -1.0 as the announcement of the Tutorial ISI).
I wasn't criticising anyone. I was simply pointing out what more you can do to get better help from people. Information you have given us was insufficient to solve your problem, and as it turns out even after you solved it we don't know how you did it (some -1 value, but what value?).
the value for smoothing in export GMT (bin -1.0 and Tan -1.0) is not OK The good value is Tan : 0.0 and Bin : 0.0
I have played with those, and done a google search on them, but is there anyone that actually know's what the TAN and BIN smoothing values do and how they correlate? Like I said, i noticed a few smoothing errors in your model, but without a decent description of what you are trying to fix, nobody will be able to help you. Glad you got the issue fixed anyways.
Tan and Bin most likely stand for tangents and binormals that are used for normal mapping (kinda like normal vectors but they point the directions where texture's U and V coordinates increase). That's why it's called tangent space normal mapping. As for values themselves - I have no clue what they mean
In their tutorial ISI request to put these values, I did it and I meet this bug graphics. -1.0 by replacing more than 0.0 bug. -1.0 Distorts the left side, right side 1.0 of the deformed shapes. the problem is solved but it is not thanks to ISI