218 - Can't turn off Real Road?

Discussion in 'General Discussion' started by Marc Collins, Jun 2, 2013.

  1. 88mphTim

    88mphTim racesimcentral.net

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    Hm, yeah I can't think of a way, either. I guess that would allow hotlapping etc to be valid, too...
     
  2. Banger

    Banger Registered

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    did isi do Chinese Gp? has I converted it and would like to know why I can't see any rubberlines, or marbles. no matter how fast I increment accelerated time,the real road is implemented, ok.?
     
  3. 88mphTim

    88mphTim racesimcentral.net

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    Be sure to tip your waitress.
     
  4. 88mphTim

    88mphTim racesimcentral.net

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    There's some modding info in the modding help forum which shows how to implement new features.
     
  5. Banger

    Banger Registered

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    that doesn't seem to be the issue tim. the real road okay. but no matter how fast i run around the track (ctrl+x) laps.there no rubber lines.

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    Last edited by a moderator: Jun 4, 2013
  6. Luc Van Camp

    Luc Van Camp Track Team Staff Member

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    Just wondering, if you see no visual indication of RealRoad, then how can you be sure it is set up properly :) ?
     
  7. DrR1pper

    DrR1pper Registered

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    Yes! Exactly....something of great interest to me so i could know if it is the ever changing track conditions or me causing the lap time improvements, extremely valuable when your trying to improve your own technique by trying out different approaches with each sequential lap on a given car and/or track.

    I really spend quite a bit of time trying to perfect my driving/racing craft but to do so efficiently it requires ruling out as many external sources of possible influence on the results. Now some people would argue that it's more realistic to keep it with real-road on....they are ofc correct if comparing to irl. However a simulator gives you the perfect opportunity to know if your training better if it can allow you the opportunity to rule these things (if you want to...i.e. selectable).

    It's just a idea, one that not everyone may share ofc. Dev's probably have more important aspects to work on anyway.
     
    Last edited by a moderator: Jun 4, 2013
  8. MarcG

    MarcG Registered

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    Sim racers will complain about grip no matter what the scenrio, it's what we do :p

    Seriously though it's alright when you're on your own, but add a few AI and the accelerated rate becomes too much after a while and it just gets silly on some tracks coupled with long races.
    Point still remains, would've been nice to have this "beta" feature properly in game by now and not the same as it was in Build 49.
     
  9. Woodee

    Woodee Registered

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    Yes, but aren't we playing a simulator that simulates real racing? They don't really get to choose how much rubber is laid down, they just race on whatever track they have, no matter it's state. This brings into question why exactly would someone want to test in EXACTLY the same conditions over and over? It just means that you can race on a day that matches these, how would you adapt if conditions got better, or worsened? As "fake" racing drivers, there should be more random events like rubbering in and condition of the race track so it becomes less of a game, but more of a simulator of a real life situation.

    The only advantage we have is that when we stack it into a barrier we don't have a big repair bill :) Real road should NEVER be allowed to pause/stop :)
     
  10. Banger

    Banger Registered

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    well I guess it, working luc :) has turn on devmode manual override,seems to show some sort of splash trail.

    But never mine now I gave up, has it crashes at 80% now..
     
  11. DrR1pper

    DrR1pper Registered

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    I think you may have missed my point. I'm not suggesting that realroad be permanently disabled, only that it possible as an option in the same way that tyre wear is also an option.....have you complained that tyre wear can be unrealistically altered or disabled? Or that fuel consumption rate? and probably a few more other options as well.

    By eliminating all the variables except that of the driver that can affect the lap time (e.g. ever changing grip levels that can have a significant affect), one can more confidently perfect their driving technique in their own time. Why? Because with all those external variables held constant, if and when you see any improvement in your lap time it could only be due to something you've changed in how you drove the car and/or track. Instant and confident feedback in knowing that whatever your doing is in fact improving your driving.

    The whole point would enable a driver to then focus on their driving technique alone....not too different to the practice of sports drills, where you work on isolated areas of your skill at a time. The fact that this is not entirely possible in real life (due to fixed laws of physics irl with ever changing tack conditions and tyre wear) i think is a poor argument against the idea. I'm sure, if this was possible irl, especially beginning drivers (and perhaps even advanced ones too since no-one truly stops learning be it of how a new car needs to be driven or the drivers technique) and those who are serious about maximising every bit of their driving ability as much as possible would surely appreciate it if this was possible in their practice/learning sessions.
     
    Last edited by a moderator: Jun 4, 2013
  12. Nimugp

    Nimugp Registered

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    then sims must be pretty good, real drivers always complain about to little grip (always needing MORE, MORE, MORE :D )
     
  13. Woodee

    Woodee Registered

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    Nah, what I am saying is... practicing on a single condition with unchanging parameters would make a driver a one trick pony... a "hotlapper". Which would mean that their skill, while good in one condition would be terrible if it suddenly changed. Motorsport is all about the changing conditions.

    It's like I see all the time in speedway, riders that are specialist at short tracks or long tracks... ones that are superb when the track is flat as a billiard table, but as soon as some ruts appear they are hopeless.

    To broaden ones skill I think you have to be open to changeable conditions.

    But then again... this is all optional, if someone wants to hotlap to their hearts content then go into a race where the conditions don't match what they have hotlapped... go ahead ;)
     
  14. DrR1pper

    DrR1pper Registered

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    I disagree and think you've made some incorrect assumptions regarding my point. For starters your ignoring the practice of sports drills by professional athletes in context of this discussion. Using a 100m sprint as an example, just practicing to run at your maximum speed or perfecting your start off the line or that thing you do when crossing the line and dipping your head does not make you a complete sprint runner. You work on all this areas separately so that you can give 100% of your concentration on perfecting these areas in isolation until they are second nature to you ensuring you are maximising your performance in these areas. In tandem with your usual 100m sprint practice, the combination of these second nature areas of skill make for a more complete athlete. Here i'm relating the freezing of surface rubber to allow one to give 100% concentrate to ones driving technique without external interference whilst focusing on their driving technique. As i'm sure you'll agree, this is wholly different to only ever practicing with realroad disabled and suggesting your only experience of realroad (or even with rain as well) is in online races.

    I guess it depends on the person in question though. Some prefer to take a more have-at-it approach to their practice while some prefer a more analytical approach to theirs.

    It's unlikely that fixing the track rubber level is going to negatively affect someones ability to "adapt their driving to changing conditions". Think about it, if you set the grip constant, all you are doing is stopping the track from becoming even easier to drive by limiting the rubber amount of rubber possible in a session. The only time your statement would be truly valid is if you never practiced in rain conditions and even if real road is disabled, rain would still be able to affect the grip levels.
     
    Last edited by a moderator: Jun 5, 2013
  15. Woodee

    Woodee Registered

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    Yes, I see what you mean.... but you are talking more about the skills than the conditions. Would an athlete not do his practice if it was raining or it was particularly cold that day? They are using the same skills.... but using them in a different context.

    Drivers can still focus on technique when racing in the real world with changing rubber/grip/weather etc... Is RF2 a real life racing simulator or a test bed of conditions? I suppose you can have it either way dependent on how many options there are.
     
  16. SPASKIS

    SPASKIS Registered

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    I guess that you could always extract the scn from the correspondent MAS file and remove the deformable=true from all racesurfaceXX.gmt instances and repack it as an update that you could install/uninstall for turning off/on realroad. Please someone correct me if it only would affect to visual effects.
    About the topic itself I think that the question is not on or off. The key factor is if it is constant or evolving. Driving w/o any grip makes no sense IMO since it does not match any racing condition.

    Enviado desde mi GT-I9505 usando Tapatalk 2
     
  17. DrR1pper

    DrR1pper Registered

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    And i can see what you mean now, however all I'm saying is that the effectiveness of how your go about perfecting your certain skills in certain conditions are not necessarily mutually exclusive. Yes, you can ofc still work at perfecting your skills with changing conditions, it would be silly to argue against that and if it weren't true we'd have no athletes and no progression of any kind.

    I don't see the relevancy in your athlete question though...also seems rather ambiguous. Whether the athlete trains or not in that situation is dependent on too many variables. Perhaps they would like it to rain/be cold to keep them cool. Perhaps they delight in being able to train in a wet condition. Or perhaps they just don't care which way. Perhaps....anything. In your example, (i assume) the athlete does not have a choice over the weather conditions...but if that is your point is not about why such a thing is beneficial but rather why such an option should not be available in rf2 because it's not possible irl, then we have been debating different things.

    At the risk of repeating myself, i shall put forward my own experience for why i would value something like this despite it being less realistic (just like fixing tyre wear rates and fuel consumption rates...of which i've still not heard your rebuttal to those).

    I am a relatively new driver to the scene of true sim racing (and driving irl for that matter of fact). I am very much (continuously) learning/perfecting my race craft......what is the best line to take? what is the best way to balance the car? how best to apply throttle, brake and steering inputs? how best to setup the car?....and every other permutation of this endless list. I try to tackle them one at a time to maximise my learning effectiveness and efficiency in these areas...by breaking them down into bite-sizes nuggets/exercises. My approach to technique focused training is to disable/keep-constant as many variables as possible. Disable fuel consumption, disable tyre wear and in the case of track rubber, the only option i have is to let the AI rubber-in the track to it's maximum so that grip levels remain constant. Now if i try different techniques and see an improvement in lap time, i know 100% where it has come from...me. Without these variables held constant i could mistake technique improvements for increase tyre wear, decreasing mass of the car and changes in tyre wear (thus grip); and i (personally) don't always have the confidence to distinguish between the them or if it's those last tenths of a second then it can become impossible to distinguish where it is coming from.

    If your reason for not wanting such options made available in rf2 boils down to your perception of how it should be (i.e. 100% 1:1 with real-life), then that's just fine but we'll never come to an agreement on this issue ofc. My view of a simulator such as rf2 or any simulator for that matter is a sand-box....and a potential training tool if you like.
     
    Last edited by a moderator: Jun 5, 2013
  18. Marc Collins

    Marc Collins Registered

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    I am so tired of these ridiculous arguments back and forth on every issue. It's a piece of software!!!!!!!!!!! It can easily be programmed with options to simulate reality as closely as possible AND to control conditions so as to be used as a training tool. THEY AREN'T MUTUALLY EXCLUSIVE. Why do people insist on trying to force their preferences onto the rest of us in the context of a piece of software? It's bad enough when it's a moral or political issue that really matters. It's beyond the pale when there is zero reason "both sides" can't be satisfied at the same time.
     
  19. Minibull

    Minibull Member

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    Just like the whole "forced cockpit view" ****storm...its an option, dont get pissy just coz someone else wants to run their server that way...find another one
     
  20. Marc Collins

    Marc Collins Registered

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    228 solves part of the issue. I'm sure a slider/multiplier will be added in a future build.
     

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