[WIP] 2021 NTT Indycar Series

Discussion in 'Vehicles' started by ApexModding, Nov 17, 2021.

  1. ApexModding

    ApexModding Registered

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    A little bit of a surprise announcement of the 2021 Indycar Series! Building upon the 2020 mod, our 2021 mod will include team liveries for every round of the real Indycar series, and will receive another update to the physics.

    Indy21.jpg

    Available now on the Steam Workshop

    2021 NTT Indycar Series presented by Apex Modding:
    • Updated windscreen to 2021 specification on all chassis configurations
    • 2021 race-specific liveries for every grand prix (thank you @Leonardo Nogueira for your passion and dedication)
    • Fully revised suspension (thank you @John R Denman for reviewing all components)

    If you would like to support us and keep modding alive, please click below:

    icon.jpg


    Car Specifications

    • Length, Width, Height: ~201.7” x 75.5-76.5” (75.75-76.75” ovals) x ~40”
    • Wheelbase: 117.5”–121.5”
      • Front: 15” diameter, 10” wide. Minimum weight: 13.48 pounds
      • Rear: 15” diameter, 14” wide. Minimum weight: 14.7 pounds
    • Tires: Firestone Firehawk
      • Front diameter: 26 inches maximum, 25 inches minimum @ 35 psi
      • Rear diameter: 27.5 inches maximum, 26.5 inches minimum @ 35 psi
    • Weight: Approximately 1,700 lbs (Road/Street Courses), 1,690 lbs (Short Ovals) and 1,655 lbs (Speedways) (Does not include fuel, driver, drink bottle and contents and driver equivalency weight)
    • Fuel Tank Capacity: 18.5 US Gallons
    • Engine: Honda Honda HI21R Indy-V-6 / Chevrolet Chevy IndyCar V6. 12,000 RPM. Minimum weight 248lbs.
    • Power: 2.2L V6 twin-turbo (Twin BorgWarner EFR 7163 turbochargers)
    • Maximum Boost Pressure (above atmosphere): 1300 mbar (Superspeedways); 1500 mbar (short ovals, Road/Street Courses and Indianapolis 500 qualifying); 1650 mbar (Push-To-Pass)
      • Power: Estimated 550-700 horsepower, depending on turbo boost pressure used at track
    • Fuel: Speedway E85 fuel (blend of 85 percent ethanol and 15 percent gasoline)

    Notes

    • Push-to-Pass to be implemented once Studio 397 releases the necessary information
    • Thank you Leonardo Nogueira for your dedication with the race liveries
    • Thank you John Denman for revising the make-up of suspension components
    • Thank you SlowMotion Modding Group for the visor mod
    • Thanks to ISI for the DW12 tire
    • Please reach out to us before ripping or converting any of our work. There's a very good chance we will be willing to work with you or provide permission if you ask, especially the 3D driver. Also, it will be easy to spot parts of our work elsewhere so just ask first ;)

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    Last edited: Feb 5, 2022
  2. ApexModding

    ApexModding Registered

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    [​IMG]

    New 3D preview
     
    Last edited: Nov 17, 2021
    haunetal1990, FrC, nolive721 and 15 others like this.
  3. Damatta39

    Damatta39 Registered

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    very good news, good job to you
     
  4. zxd1997

    zxd1997 Registered

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    good news is P2P seems will coming sooner or later being noted in the blog
     
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  5. ApexModding

    ApexModding Registered

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    Last edited: Dec 28, 2021
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  6. jepeto

    jepeto Registered

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    race with passion
     
  7. davehenrie

    davehenrie Registered

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    I drove his rF1 version long long ago, before he had any of the structures, no grandstands, no fences, no lights etc. Even though I was quite familiar with the layout...I could not keep the car on the seemingly narrow ribbon. lol. MORE memories!
     
  8. nolive721

    nolive721 Registered

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    You guys rock. You have to me the best mods in RF2 on both looks and drive feel

    I am no American so not a fan of INDY but can’t wait to drive these puppies
     
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  9. vava74

    vava74 Registered

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    James Mabe's Florida Speedway is absolutely UNMISSABLE rF2 content. Well worth the price as it is DLC level and very well optimized, working really well in VR too.
     
  10. ApexModding

    ApexModding Registered

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  11. joaoivis

    joaoivis Registered

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    Hey there. Is it at completed with all 2021 used skins? What about the known tyre overheat issue? I am very interested in supporting your great mod but would love to know this beforehand.

    Nice work, anyway.
     
  12. ApexModding

    ApexModding Registered

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    All of the details are already mentioned on the first post. About the tires, it's currently the same as before (and as the ISI DW12) so under extreme circumstances you'll still see temperatures rise - for example, turning your wheel near full lock while understeering, the temperatures will momentarily rise quickly. But if it's for a different scenario, you'll have to provide more context and feedback as it is not specific to our car.

    Either way, we do have it scheduled for another review since we lost touch with the engineer who built the car (the folks from Remy moved to Assetto) .... but another one will be having a look in the coming months :). He may offer tweaks to ISI's Indycar tires then.
     
    Last edited: Dec 31, 2021
    PatientRF2fan and atomed like this.
  13. ApexModding

    ApexModding Registered

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    With Studio 397's announcement that Push to Pass being implemented in the game, once it is documented or made available/not-encrypted, we will implement it to our 2019, 2020, and internal beta 2021 mods.
     
  14. atomed

    atomed Member

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    Wooohoooo, first thing I thought when I read it was you guys! Great news.
     
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  15. SharD

    SharD Registered

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    Awesome! Keep up!
     
  16. ApexModding

    ApexModding Registered

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    Hello folks, with today's announcement about the Indycar, we considered our options but decided that too much work has been done to just be abandoned - again and again. We will proceed with development of the mod to give some folks a free (or league) alternative, with both being developed by Indycar engineers (and ours with two passes by simulation engineers too) and will eventually be supplying every race livery and hopefully push-to-pass.

    The car is currently undergoing a physics review to improve the suspension construction, and that update will be rolled out to the previous years' mods too. Cheers and don't give up on modders.
     
    Last edited: Feb 2, 2022
  17. Hazi

    Hazi Registered

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    Great - Tia
     
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  18. Damatta39

    Damatta39 Registered

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    very good that good luck to you, congratulations for your dedication and superb work
     
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  19. ApexModding

    ApexModding Registered

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    We're debugging the windshield (most of our content was impacted by their shader change, not for the best but we don't have a say in it) but the oval configuration suspension configuration/inertia update has been tested, found to be satisfactory and will be committed to our next internal beta build, which is accessible to our Patreon backers.

    20220202164504_1.jpg
     
    Last edited: Feb 3, 2022
  20. vava74

    vava74 Registered

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    Fantastic work. No doubt that it will still get a lot of acceptance as many leagues have to work with non DLC contents.
    Hopefully many of those users end up making a small donation...
     

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