[WIP] 2021 NTT Indycar Series

ApexModding

Registered
A little bit of a surprise announcement of the 2021 Indycar Series! Building upon the 2020 mod, our 2021 mod will include team liveries for every round of the real Indycar series, and will receive another update to the physics.

Indy21.jpg

Available now on the Steam Workshop

2021 NTT Indycar Series presented by Apex Modding:
  • Updated windscreen to 2021 specification on all chassis configurations
  • 2021 race-specific liveries for every grand prix (thank you @Leonardo Nogueira for your passion and dedication)
  • Fully revised suspension (thank you @John R Denman for reviewing all components)

If you would like to support us and keep modding alive, please click below:

icon.jpg


Car Specifications

  • Length, Width, Height: ~201.7” x 75.5-76.5” (75.75-76.75” ovals) x ~40”
  • Wheelbase: 117.5”–121.5”
    • Front: 15” diameter, 10” wide. Minimum weight: 13.48 pounds
    • Rear: 15” diameter, 14” wide. Minimum weight: 14.7 pounds
  • Tires: Firestone Firehawk
    • Front diameter: 26 inches maximum, 25 inches minimum @ 35 psi
    • Rear diameter: 27.5 inches maximum, 26.5 inches minimum @ 35 psi
  • Weight: Approximately 1,700 lbs (Road/Street Courses), 1,690 lbs (Short Ovals) and 1,655 lbs (Speedways) (Does not include fuel, driver, drink bottle and contents and driver equivalency weight)
  • Fuel Tank Capacity: 18.5 US Gallons
  • Engine: Honda Honda HI21R Indy-V-6 / Chevrolet Chevy IndyCar V6. 12,000 RPM. Minimum weight 248lbs.
  • Power: 2.2L V6 twin-turbo (Twin BorgWarner EFR 7163 turbochargers)
  • Maximum Boost Pressure (above atmosphere): 1300 mbar (Superspeedways); 1500 mbar (short ovals, Road/Street Courses and Indianapolis 500 qualifying); 1650 mbar (Push-To-Pass)
    • Power: Estimated 550-700 horsepower, depending on turbo boost pressure used at track
  • Fuel: Speedway E85 fuel (blend of 85 percent ethanol and 15 percent gasoline)

Notes

  • Push-to-Pass to be implemented once Studio 397 releases the necessary information
  • Thank you Leonardo Nogueira for your dedication with the race liveries
  • Thank you John Denman for revising the make-up of suspension components
  • Thank you SlowMotion Modding Group for the visor mod
  • Thanks to ISI for the DW12 tire
  • Please reach out to us before ripping or converting any of our work. There's a very good chance we will be willing to work with you or provide permission if you ask, especially the 3D driver. Also, it will be easy to spot parts of our work elsewhere so just ask first ;)

Recommended League circuits
Alabama 2015 (Oval)
Apple Valley 2015 (Road Course and Oval)
Brookdale (Oval)
Canadian Tire Motorsport Park
Daytona International Raceway 2022
by cyruscloud
Eagle Creek 2015 (Oval)
Formula E Test Circuit
Indianapolis 2020
(2007, 2013, 2014, Superspeedway)
Laguna Seca
Lester GP by 32_pixel
Lime Rock Park 2012 (West Chicane, No Chicane)
Malaysia 2007 (GP)
Matsusaka (GP)
Mid-Ohio by Virtua-LM
Mills Metro 2011
Mountain Peak 2014 (Oval)
NOLA Motorsports Park 2016
Northside International Raceway
Palm Springs 2015
(Oval)
Portugal 2009
Riverside International Raceway
Road America 2019
Road Atlanta 2021
São Paulo 2013
Sebring
(12hr and North Circuit) by Virtua-LM or Studio 397
Silverstone 2012 (GP and International)
Tiger Moth
Toban RP 2016
Watkins Glen International
Zandvoort 2020[/user]
 
Last edited:
unknown.png


New 3D preview
 
Last edited:

James Mabe provided us with a build of his gorgeous Florida Speedway for testing. Here you guys can see a very early build of the 2021 cars, featuring the updated aeroscreen. You can get his Florida Speedway through his Patreon here, and talking about Patreon.... we've launched ours! The very first super early build of 2021 Indycars is available and you can find it here and through our signature :).
I drove his rF1 version long long ago, before he had any of the structures, no grandstands, no fences, no lights etc. Even though I was quite familiar with the layout...I could not keep the car on the seemingly narrow ribbon. lol. MORE memories!
 

James Mabe provided us with a build of his gorgeous Florida Speedway for testing. Here you guys can see a very early build of the 2021 cars, featuring the updated aeroscreen. You can get his Florida Speedway through his Patreon here, and talking about Patreon.... we've launched ours! The very first super early build of 2021 Indycars is available and you can find it here and through our signature :).

James Mabe's Florida Speedway is absolutely UNMISSABLE rF2 content. Well worth the price as it is DLC level and very well optimized, working really well in VR too.
 
Hey there. Is it at completed with all 2021 used skins? What about the known tyre overheat issue? I am very interested in supporting your great mod but would love to know this beforehand.

Nice work, anyway.
 
Hey there. Is it at completed with all 2021 used skins? What about the known tyre overheat issue? I am very interested in supporting your great mod but would love to know this beforehand.

Nice work, anyway.

All of the details are already mentioned on the first post. About the tires, it's currently the same as before (and as the ISI DW12) so under extreme circumstances you'll still see temperatures rise - for example, turning your wheel near full lock while understeering, the temperatures will momentarily rise quickly. But if it's for a different scenario, you'll have to provide more context and feedback as it is not specific to our car.

Either way, we do have it scheduled for another review since we lost touch with the engineer who built the car (the folks from Remy moved to Assetto) .... but another one will be having a look in the coming months :). He may offer tweaks to ISI's Indycar tires then.
 
Last edited:
Hello folks, with today's announcement about the Indycar, we considered our options but decided that too much work has been done to just be abandoned - again and again. We will proceed with development of the mod to give some folks a free (or league) alternative, with both being developed by Indycar engineers (and ours with two passes by simulation engineers too) and will eventually be supplying every race livery and hopefully push-to-pass.

The car is currently undergoing a physics review to improve the suspension construction, and that update will be rolled out to the previous years' mods too. Cheers and don't give up on modders.
 
Last edited:
We're debugging the windshield (most of our content was impacted by their shader change, not for the best but we don't have a say in it) but the oval configuration suspension configuration/inertia update has been tested, found to be satisfactory and will be committed to our next internal beta build, which is accessible to our Patreon backers.

20220202164504_1.jpg
 
Last edited:
Fantastic work. No doubt that it will still get a lot of acceptance as many leagues have to work with non DLC contents.
Hopefully many of those users end up making a small donation...
 
Back
Top