Discussion in 'Vehicles' started by ApexModding, Mar 28, 2020.
Keep it civil, please.
Indeed I was a bit steamed, and I owe you an apology for being rude.
Yes I do have the latest update. Yes the PM file was deleted. FWIW, both upgrade files still point to it but its a null action during the hash process of the file.
I mentioned the ptool earlier, not sure if thats what was used. If your aware of it, take a look at the resulting vectors from the ball joints etc., as they induce a significant sine error on the Subbody "Inertia" values that affect tire force vectors. I've made that mistake before when converting a PM file by not unchecking "Offsets Stay at Local Position". The Mass values and Positions are also pretty heavily biased to the rear a good bit more than they should be.
I'll play around with it a bit as I get time. I don't publish mods, and the mods I have created don't require bodywork for their intended purpose.
Interresting john, in fact the pm was not used before too game use utltra chassis for the suspension
We look about what you say , ty for the feedback, send you a email
Steam item updated (1.04) : https://steamcommunity.com/sharedfiles/filedetails/?id=2039131172
Change log :
- Reworked pit timing on fuel and tyres
- Added Rwing Cams (Thanks Heath Johnson and TurnLeft Tv )
- Reworked Road aero ( thanks Daniele for the help )
- Reworked rendering for B118
This is an awesome mod, Yoss & Apex. So appreciate all your efforts, love and talent that you share with us simmers
Awesome mod. For me who loves oval racing and have Indycar as one of favourite motorsport series, I just can say thanks!
Is this the mod they're using in the 'The Race' series this week?
No, The Race is only using licensed S397 content. So the original DW12 is the one they are using. I'll be interested to see how they'll have it rebranded, as the FR 3.5 was the "Formula Race" or what ever it was.
I have a question about the paint template for the car and windscreen. For some reason I am not getting one of the main colours to appear properly in the show room and on track. I have an area that is bright orange that I use on the bodywork and on the windscreen safety structure. I also use the same colour with the rim template. All is correct in the paint program, however the rims are correct in the showroom, but the same colour on the car and windscreen look a muted muddy orange colour. I want the same on all of these 3 templates. The windscreen and body templates have AO layers while rims seems to have a different shadow control method. I’m probably not using the correct terms. Can anyone shed some light on how to get my livery colours aligned?
before the update 1118
after the update 1118
This mod uses all kinds of lighting scalars, you need to remove them if you want correct lighting.
We update the mod soon and we add some surprise with the update
Thanks for the replies.So this is something that has to be fixed within the mod vs. the skin paint?
The mod only , that s not your fault if the color render bad on your work.
Let us prepare the update slowly and everything come back to normal
One little part of the update
Just wondering if there is a template/capability for painting the top of the floor?
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