[REL] 2020 NTT Indycar Series

Discussion in 'Vehicles' started by ApexModding, Mar 28, 2020.

  1. Coutie

    Coutie Moderator

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    Keep it civil, please.
     
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  2. John R Denman

    John R Denman Registered

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    Indeed I was a bit steamed, and I owe you an apology for being rude.

    Yes I do have the latest update. Yes the PM file was deleted. FWIW, both upgrade files still point to it but its a null action during the hash process of the file.

    I mentioned the ptool earlier, not sure if thats what was used. If your aware of it, take a look at the resulting vectors from the ball joints etc., as they induce a significant sine error on the Subbody "Inertia" values that affect tire force vectors. I've made that mistake before when converting a PM file by not unchecking "Offsets Stay at Local Position". The Mass values and Positions are also pretty heavily biased to the rear a good bit more than they should be.

    I'll play around with it a bit as I get time. I don't publish mods, and the mods I have created don't require bodywork for their intended purpose.
     
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  3. yoss

    yoss Registered

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    Interresting john, in fact the pm was not used before too game use utltra chassis for the suspension
    We look about what you say , ty for the feedback, send you a email
     
    Last edited: Apr 29, 2020
  4. yoss

    yoss Registered

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    B1118
    GRAB_136.JPG GRAB_137.JPG GRAB_138.JPG GRAB_283.JPG
     

    Attached Files:

    Last edited: May 22, 2020
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  5. yoss

    yoss Registered

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    Last edited: May 22, 2020
  6. pkelly

    pkelly Registered

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    This is an awesome mod, Yoss & Apex. So appreciate all your efforts, love and talent that you share with us simmers
     
  7. Leonardo Nogueira

    Leonardo Nogueira Registered

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    Awesome mod. For me who loves oval racing and have Indycar as one of favourite motorsport series, I just can say thanks!
     
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  8. Obbzy_XR_

    Obbzy_XR_ Registered

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    Is this the mod they're using in the 'The Race' series this week?
     
  9. Chris Lesperance

    Chris Lesperance Registered

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    No, The Race is only using licensed S397 content. So the original DW12 is the one they are using. I'll be interested to see how they'll have it rebranded, as the FR 3.5 was the "Formula Race" or what ever it was.
     
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  10. smbrm

    smbrm Registered

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    I have a question about the paint template for the car and windscreen. For some reason I am not getting one of the main colours to appear properly in the show room and on track. I have an area that is bright orange that I use on the bodywork and on the windscreen safety structure. I also use the same colour with the rim template. All is correct in the paint program, however the rims are correct in the showroom, but the same colour on the car and windscreen look a muted muddy orange colour. I want the same on all of these 3 templates. The windscreen and body templates have AO layers while rims seems to have a different shadow control method. I’m probably not using the correct terms. Can anyone shed some light on how to get my livery colours aligned?
     
  11. yoss

    yoss Registered

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    before the update 1118


    after the update 1118
     
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  12. Alex Sawczuk

    Alex Sawczuk Member Staff Member

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  13. yoss

    yoss Registered

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    Before GRAB_152.JPG GRAB_153.JPG
     
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  14. yoss

    yoss Registered

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    Debugged GRAB_154.JPG GRAB_155.JPG
     
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  15. yoss

    yoss Registered

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    We update the mod soon and we add some surprise with the update
     
    Last edited: Jun 6, 2020
    GPNeville, Hazi, Corti and 7 others like this.
  16. smbrm

    smbrm Registered

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    Thanks for the replies.So this is something that has to be fixed within the mod vs. the skin paint?
     
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  17. yoss

    yoss Registered

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    The mod only , that s not your fault if the color render bad on your work.
    Let us prepare the update slowly and everything come back to normal
     
    atomed likes this.
  18. smbrm

    smbrm Registered

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    Awesome, thanks.
     
  19. yoss

    yoss Registered

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    One little part of the update GRAB_164.JPG
     
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  20. smbrm

    smbrm Registered

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    Just wondering if there is a template/capability for painting the top of the floor?
     

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