[REL] 2019 NTT Indycar Series

Discussion in 'Vehicles' started by ApexModding, May 24, 2019.

  1. graphicaluserinterface

    graphicaluserinterface Registered

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    I am looking into updating the default setups for both road course and oval configurations. You still cannot drive carelessly as the cars are tricky but you should be even more competitive than with the stocks.

    If I am not mistaken, you are one of two people who contributed with a donation (early beta time), right? Glad to see you're pleased with it after the summer-long wait :).
     
    Last edited: Sep 23, 2019
  2. Obbzy_XR_

    Obbzy_XR_ Registered

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    I've had a quick run in these, at Imola, Zandvoort & Sebring & have to say they are a fantastic mod to drive on non-oval circuits.
    I'm not much of an oval racer, but I would imagine that they would also be a lot of fun on oval style circuits?
    Well done to all those who are involved in the production of this mod.
     
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  3. heisenberg70

    heisenberg70 Registered

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    Hi!
    First of all: Nice Mod :).......and nice to see the progress!
    One question: the sound is WIP, right?
     
  4. ApexModding

    ApexModding Registered

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    The release details are always made available on the first post and on a post informing of the update, by the way. There will be an update to sounds to address the mix. There was a last-second update for the release but that compilation was not the right one.
     
  5. Uff

    Uff Registered

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    I did some laps at Sebring and I noticed a little issue with steering wheel reflections: for all the laps it seems like the reflected image come from a helicopter cam on the back of the pits, with tents and so on. Did any of you notice it or experienced the same issue? Let me know if you need further informations.

    I still have to find a decent pace at Sebring: I find the car to be quite tricky as very low speed, epecially in the very first part of the throttle. Do you have any suggestion to make the car less oversteery on such a bumpy track?
     
  6. davehenrie

    davehenrie Registered

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    You might want to adjust your throttle curve in the controls menu. Adjust the shape of the line so it does not rise at a 45° angle, but remains near the bottom for the first quarter of it's travel. The longer the section that stays below the original line, the less input is transmitted to the sim. So experiment to balance a more relaxed throttle application vs. lack of response out of slow corners. As always...testing, testing, testing.
     
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  7. Uff

    Uff Registered

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    I might give it a try, even if I don't like this kind of solutions as they feel a bit like cheating to me.
     
    Last edited: Sep 25, 2019
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  8. davehenrie

    davehenrie Registered

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    You don't think throttle and brake pedals are not highly adjustable? I would think an Indycar would have different settings for certain tracks. One example would be a Superspeedway which only needs brakes to get stopped for a pit service,(Big discs but thin, many pucks.) vs a tight road-course package.(Thicker discs, softer pucks) Even the size of the brakes is probably varied, once again depending upon the circuit. So I'm fairly confident the throw and feel of pedals have some adjustability in a modern Indycar.
    Sim users have allllllll sorts of hardware, Is it cheating if someone invests in 2000 $$ pedals compared to others who cannot even dream of such equipment? The reason the controls are adjustable is to suit all those various hardware options, from gamepads to motion platforms. Don't limit your enjoyment by holding to some artificial rule of supposed reality.(unless you drive with kite cam or nosehair cam)
    :)
     
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  9. elbo

    elbo Registered

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    Thanks for all the work. Do you plan to have moveable mirrors in an upcoming update.
     
  10. Lgel

    Lgel Registered

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    Very nice cars, with beautiful liveries. Car interesting to drive, responds sensibly to tuning.
    May be the default setup (road course) could be more beginner friendly (wings at 20 º for instance).
    Thanks and congrats.
     
  11. ApexModding

    ApexModding Registered

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    Yup! It was present before but it got lost in the update.


    A new default setup for both road and oval configurations will come with the update. We are a minuscule team but are aiming to get the update out (including remixed sfx) this weekend. About the car, we have a couple of people absolutely loving the blow-overs.
     
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  12. Nicolas Hillebrand

    Nicolas Hillebrand Member

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    One of the best cars I have ever driven, thank you very much for bringing this to rF2!
     
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  13. ApexModding

    ApexModding Registered

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    We planned a little update for this week end based on feedback
     
    Last edited: Oct 5, 2019
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  14. Tobias Pitzer

    Tobias Pitzer Registered

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    Sounds great! Can not wait for the update.
     
  15. yoss

    yoss Registered

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    Workshop updated
     
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  16. ApexModding

    ApexModding Registered

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    Here is the changelog of our update:
    • Updated sound mixing
    • Updated default garage setups for both Road Course and Oval configurations
    • Fixed movable mirrors
    • Updated cooling/heating levels of brakes and radiator
    Now, get racing! :cool:

    Recommended circuits for leagues or open servers (also on first post)
    • Alabama 2015 (Oval)
    • Apple Valley 2015 (Road Course and Oval)
    • Atlanta MP 2014
    • Brookdale (Oval)
    • Canadian Tire Motorsport Park
    • Eagle Creek 2015 (Oval)
    • Indianapolis 2013 (2007, 2013, 2014, Superspeedway)
    • Laguna Seca
    • Lester (GP and e-prix) by 32_pixel
    • Lime Rock Park 2012 (West Chicane, No Chicane)
    • Malaysia 2007 (GP)
    • Matsusaka (GP)
    • Mid-Ohio by Virtua-LM
    • Mills Metro 2011
    • Mountain Peak 2014 (Road Course and Oval)
    • NOLA Motorsports Park 2016
    • Northside International Raceway
    • Palm Springs 2015 (Road Course and Oval)
    • Portugal 2009
    • São Paulo 2013
    • Sebring (12hr and North Circuit) by Virtua-LM or Studio 397
    • Silverstone 2012 (GP and International)
    • Tiger Moth
    • Toban Racepark 2016
    • Watkins Glen
    • Zandvoort 2017
     
    Last edited: Nov 26, 2019
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  17. elbo

    elbo Registered

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    will the visor come back as an option at one point....I love it in VR
     
  18. graphicaluserinterface

    graphicaluserinterface Registered

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    Hmmmm it seems to have gotten lost in the update :oops:, sorry elbo. @yoss might be able to come to the rescue as currently the mod sits at v.95, so for the next update (v1.00), it should be back.

    Now, both Honda and Chevrolet engines have their own sounds - courtesy of our new awesome sound man - so I believe the only thing left for a true v1.00 is slightly different performance for the Honda engine itself. ........ .......... ..................... and the visors.


    Edit: It seems the visor is still an option. I don't have VR and was not able to check it last night, can you double-check?
    GRAB_321.jpg
     
    Last edited: Oct 9, 2019
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  19. elbo

    elbo Registered

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    Great news for the visor...thanks again for all your work.
     
  20. graphicaluserinterface

    graphicaluserinterface Registered

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    elbo, would you mind checking that you were indeed using our mod instead of Alex's? I had confirmation about our visor still being available.
     

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