[REL] 2019 NTT Indycar Series

Discussion in 'Vehicles' started by ApexModding, May 24, 2019.

  1. ApexModding

    ApexModding Registered

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    We are excited to present you with the 2019 NTT Indycar Series! This labor of love is brought to you by the partnership between Apex Modding and the Remy Group, bringing you the best possible Indycar experience in rFactor 2.

    logo.png

    Originally available as an early beta on Indy 500 Sunday, this mod has now been completely revamped to achieve our level of quality. Everything has been changed from the ground up. We would like to thank all of the folks involved in the series who contributed to this becoming what it is, and to a couple of friends of Apex.

    2019 NTT Indycar Series presented by Apex Modding and The Remy Group:
    • Brand new 3D models and textures for road courses and all oval packages
    • Brand new physics developed by Indycar engineers and validated by series drivers
    • New 3D driver and helmet models
    • Brand new audio (Honda and Chevrolet have their own sounds)
    • All cars that raced in the 2019 season have been recreated with race-specific filters
    • Template package available here

    We hope you thoroughly enjoy this and if you can, support our continuing modding efforts by donating through this link.


    Available now on Steam


    Car Specifications
    • Length, Width, Height: ~201.7” x 75.5-76.5” (75.75-76.75” ovals) x ~40”
    • Wheelbase: 117.5”–121.5”
      • Front: 15” diameter, 10” wide. Minimum weight: 13.48 pounds
      • Rear: 15” diameter, 14” wide. Minimum weight: 14.7 pounds
    • Tires: Firestone Firehawk
      • Front diameter: 26 inches maximum, 25 inches minimum @ 35 psi
      • Rear diameter: 27.5 inches maximum, 26.5 inches minimum @ 35 psi
    • Weight: ~1630 lbs (Road/Street Courses), 1620 lbs (Short Ovals) and 1590 lbs (Speedways). Does not include fuel/driver/drink bottle and contents/ driver equivalency weight.
    • Fuel Tank Capacity: 18.5 US Gallons
    • Engine: Honda Honda HI19R Indy-V-6 / Chevrolet Chevy IndyCar V6. 12,000 RPM. Minimum weight 248lbs.
    • Power: 2.2L V6 twin-turbo
    • Maximum Boost Pressure (above atmosphere): 1300 mbar (Superspeedways); 1400 mbar (Indianapolis 500 qualifying); 1500 mbar (short ovals, Road/Street Courses); 1650 mbar (Push-To-Pass)
      • Power: Estimated 550-700 horsepower, depending on turbo boost pressure used at track
    • Fuel: Speedway E85 fuel (blend of 85 percent ethanol and 15 percent gasoline)

    Notes

    • The Honda and Chevrolet engines are currently the same. We will have a physics update after release
    • Push-to-Pass not available due to rFactor 2 limitations
    • Thank you SMMG for the visor mod!
    • You are welcome to create and share your own vehicle filters (for example, a standard generic filter for the season)
    • Please reach out to us before ripping or converting any of our work. There's a very good chance we will be willing to work with you or provide permission if you ask, especially the 3D driver. Also, it will be easy to spot parts of our work elsewhere so just ask first ;)

    Recommended League circuits
    • Alabama 2015 (Oval)
    • Apple Valley 2015 (Road Course and Oval)
    • Atlanta MP 2014
    • Brookdale (Oval)
    • Canadian Tire Motorsport Park
    • Eagle Creek 2015 (Oval)
    • Indianapolis 2013 (2007, 2013, 2014, Superspeedway)
    • Laguna Seca
    • Lester (GP and e-prix) by 32_pixel
    • Lime Rock Park 2012 (West Chicane, No Chicane)
    • Malaysia 2007 (GP)
    • Matsusaka (GP)
    • Mid-Ohio by Virtua-LM
    • Mills Metro 2011
    • Mountain Peak 2014 (Road Course and Oval)
    • NOLA Motorsports Park 2016
    • Northside International Raceway
    • Palm Springs 2015 (Road Course and Oval)
    • Portugal 2009
    • São Paulo 2013
    • Sebring (12hr and North Circuit) by Virtua-LM or Studio 397
    • Silverstone 2012 (GP and International)
    • Tiger Moth
    • Toban Racepark 2016
    • Zandvoort 2017
     
    Last edited: Oct 12, 2019
  2. Oldseb

    Oldseb Registered

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    yeah, yeah excited!
    [​IMG]
     
  3. hitm4k3r

    hitm4k3r Registered

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    Very interesting project. Does this mean that P2P will finaly work?
     
  4. makan

    makan Registered

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    Finally:)
    That's awesome news.
     
  5. erosshd

    erosshd Registered

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    Finally, really wanted this mod!
     
  6. Niek

    Niek Registered

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    Great news!
     
  7. jymp

    jymp Registered

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    It's Indy 500 Sunday, a beta today ??
     
  8. ApexModding

    ApexModding Registered

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    Working out last kinks for a drivable first beta, still. Then there's the uploading process though you are welcome to help us pay for better internet by looking about 40 pixels below this line :p.
     
    ede78, Corti, pkelly and 2 others like this.
  9. erosshd

    erosshd Registered

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    I don't want to make presure, but will be today get the beta?
    hope you doing well there
     
    Norman K. likes this.
  10. yoss

    yoss Registered

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    currently uploading on steam
     
  11. ApexModding

    ApexModding Registered

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    First post updated. We hope to bring out the first update next weekend, with more cars and ideally a new pass on physics as well.
     
    ede78, Oldseb, F1Aussie and 7 others like this.
  12. deceda

    deceda Registered

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    Thank u very much! :)
     
  13. t0p5ecret

    t0p5ecret Registered

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    Well, know what I'm doing tonight! Legends!
     
  14. AMillward

    AMillward Registered

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    Such fun! Unlike the DW12 you're not cooking tyres after three laps.
     
  15. John R Denman

    John R Denman Registered

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    Downloading now looking forward to a decent Indycar. Hopefully the ARB's are cockpit adjustable...
    I'm not a cheapskate so if its a good mod I'll drop some tokens via Paypal.
     
    Heinz Mueller likes this.
  16. elbo

    elbo Registered

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    Great car to drive. Thanks for all your efforts. I fully understand this is a beta...so I am assuming that the mirrors will be adjustable in the ultimate update.
     
  17. jymp

    jymp Registered

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    Good start, looking forward to the updates, thanks
     
  18. Kiss_my_haas

    Kiss_my_haas Registered

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    So far it’s great ! Which control should be mapped for push to pass ?
     
  19. ApexModding

    ApexModding Registered

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    We appreciate the love so far :). This weekend was wild due to the workload (this was all done in 10 days) as well as people being away at the race.

    While we cannot give an accurate estimate for the update, we're still hoping to compile a few internal updates to be rolled out as soon as possible. We will also look to release a template to enable league folks to customize their own cars as desired, to make this league-friendly.

    We are confident of the quality this mod will achieve and are glad to be able to be part of this massive undertaking with the people involved. It's an unprecedented level of access that will only benefit the community.

    Regarding Push 2 Pass, that is something unavailable to us at the moment as it's not part of the game.
     
    ede78, GPNeville, bears and 1 other person like this.
  20. t0p5ecret

    t0p5ecret Registered

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    Great work guys, I'll point you to this thread, as temp boost is available if Engine mapping is in the garage setup.
    https://forum.studio-397.com/index.php?threads/indycar-push-to-pass.56448/
    Perhaps you could use this for P2P.

    I had a heap of fun running these last night, it's early days obviously, there needs to be work done on the cockpit, cockpit sounds and the front suspension arms position as they look like they are piercing the tyres. Other than that it's a great start!
     

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