[REL] 2019 NTT Indycar Series

ApexModding

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We are excited to present you with the 2019 NTT Indycar Series! This labor of love is brought to you by the partnership between Apex Modding and the Remy Group, bringing you the best possible Indycar experience in rFactor 2.

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Originally available as an early beta on Indy 500 Sunday, this mod has now been completely revamped to achieve our level of quality. Everything has been changed from the ground up. We would like to thank all of the folks involved in the series who contributed to this becoming what it is, and to a couple of friends of Apex.

2019 NTT Indycar Series presented by Apex Modding and The Remy Group:
  • Brand new 3D models and textures for road courses and all oval packages
  • Physics developed by an Indycar engineer and tested by drivers
  • New 3D driver and helmet models
  • Brand new audio (Honda and Chevrolet have their own sounds)
  • 2019 race-specific liveries for every grand prix
  • Template package available here

We hope you thoroughly enjoy this and if you would like to support us, you can...
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Available now on Steam


Car Specifications
  • Length, Width, Height: ~201.7” x 75.5-76.5” (75.75-76.75” ovals) x ~40”
  • Wheelbase: 117.5”–121.5”
    • Front: 15” diameter, 10” wide. Minimum weight: 13.48 pounds
    • Rear: 15” diameter, 14” wide. Minimum weight: 14.7 pounds
  • Tires: Firestone Firehawk
    • Front diameter: 26 inches maximum, 25 inches minimum @ 35 psi
    • Rear diameter: 27.5 inches maximum, 26.5 inches minimum @ 35 psi
  • Weight: Approximately 1,700 lbs (Road/Street Courses), 1,690 lbs (Short Ovals) and 1,655 lbs (Speedways) (Does not include fuel, driver, drink bottle and contents and driver equivalency weight)
  • Fuel Tank Capacity: 18.5 US Gallons
  • Engine: Honda Honda HI19R Indy-V-6 / Chevrolet Chevy IndyCar V6. 12,000 RPM. Minimum weight 248lbs.
  • Power: 2.2L V6 twin-turbo (Twin BorgWarner EFR 7163 turbochargers)
  • Maximum Boost Pressure (above atmosphere): 1300 mbar (Superspeedways); 1500 mbar (short ovals, Road/Street Courses and Indianapolis 500 qualifying); 1650 mbar (Push-To-Pass)
    • Power: Estimated 550-700 horsepower, depending on turbo boost pressure used at track
  • Fuel: Speedway E85 fuel (blend of 85 percent ethanol and 15 percent gasoline)

Notes

  • Push-to-Pass to be implemented once Studio 397 releases the necessary information
  • Thank you Leonardo Nogueira for your dedication with the race liveries
  • Thank you John Denman for revising the make-up of suspension components
  • Thank you SlowMotion Modding Group for the visor mod
  • Thanks to ISI for the DW12 tire
  • Please reach out to us before ripping or converting any of our work. There's a very good chance we will be willing to work with you or provide permission if you ask, especially the 3D driver. Also, it will be easy to spot parts of our work elsewhere so just ask first ;)

Recommended League circuits
Alabama 2015 (Oval)
Apple Valley 2015 (Road Course and Oval)
Brookdale (Oval)
Canadian Tire Motorsport Park
Daytona International Raceway 2022
by cyruscloud
Eagle Creek 2015 (Oval)
Formula E Test Circuit
Indianapolis 2020
(2007, 2013, 2014, Superspeedway)
Laguna Seca
Lester GP by 32_pixel
Lime Rock Park 2012 (West Chicane, No Chicane)
Malaysia 2007 (GP)
Matsusaka (GP)
Mid-Ohio by Virtua-LM
Mills Metro 2011
Mountain Peak 2014 (Oval)
NOLA Motorsports Park 2016
Northside International Raceway
Palm Springs 2015
(Oval)
Portugal 2009
Riverside International Raceway
Road America 2019
Road Atlanta 2021
São Paulo 2013
Sebring
(12hr and North Circuit) by Virtua-LM or Studio 397
Silverstone 2012 (GP and International)
Tiger Moth
Toban RP 2016
Watkins Glen International
Zandvoort 2020
 
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Great car to drive. Thanks for all your efforts. I fully understand this is a beta...so I am assuming that the mirrors will be adjustable in the ultimate update.
 
We appreciate the love so far :). This weekend was wild due to the workload (this was all done in 10 days) as well as people being away at the race.

While we cannot give an accurate estimate for the update, we're still hoping to compile a few internal updates to be rolled out as soon as possible. We will also look to release a template to enable league folks to customize their own cars as desired, to make this league-friendly.

We are confident of the quality this mod will achieve and are glad to be able to be part of this massive undertaking with the people involved. It's an unprecedented level of access that will only benefit the community.

Regarding Push 2 Pass, that is something unavailable to us at the moment as it's not part of the game.
 
We appreciate the love so far :). This weekend was wild due to the workload (this was all done in 10 days) as well as people being away at the race.

While we cannot give an accurate estimate for the update, we're still hoping to compile a few internal updates to be rolled out as soon as possible. We will also look to release a template to enable league folks to customize their own cars as desired, to make this league-friendly.

We are confident of the quality this mod will achieve and are glad to be able to be part of this massive undertaking with the people involved. It's an unprecedented level of access that will only benefit the community.

Regarding Push 2 Pass, that is something unavailable to us at the moment as it's not part of the game.

Great work guys, I'll point you to this thread, as temp boost is available if Engine mapping is in the garage setup.
https://forum.studio-397.com/index.php?threads/indycar-push-to-pass.56448/
Perhaps you could use this for P2P.

I had a heap of fun running these last night, it's early days obviously, there needs to be work done on the cockpit, cockpit sounds and the front suspension arms position as they look like they are piercing the tyres. Other than that it's a great start!
 
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