[REL] 2019 Indycar Series - Post 195 update

Discussion in 'Vehicles' started by Coutie, Jan 7, 2018.

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  1. Coutie

    Coutie Moderator Staff Member

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    Working on the rain. I've replaced all the ISI parts now.
    Untitled-1.jpg
     
  2. jymp

    jymp Registered

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    Yes, now that's the 2018 Indycar !
     
  3. davehenrie

    davehenrie Registered

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    somewhat reminiscent of the A1GP Lolas.
     
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  4. 27th Racing

    27th Racing Registered

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    This looks simply amazing
     
  5. StrawmanAndy

    StrawmanAndy Registered

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    This looks damn good, loving the new look for IndyCar. Would be a fun project to be part of :)
     
  6. Coutie

    Coutie Moderator Staff Member

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    Maybe, or it could be boring.:D
    Will Power WIP, wheel cover/brake ducts are missing right now, and the helmet is a bit too far backwards.
    Untitled-1.jpg
     
  7. MaD_King

    MaD_King Registered

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  8. davehenrie

    davehenrie Registered

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    See the difference between F1 and Indycar? The cockpit is wide enough for his hands to clear both sidewalls. On ...or rather, in... a F1 racer, they have to cut out a notch in the sidewalls of the cockpit so the driver's knuckles have clearance.
     
  9. 27th Racing

    27th Racing Registered

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    Don't mean to be impolite to whomever is working on the handling physics. But just to let you know on the last Marshall Pruett Podcast Newgarden talked about on how these new Indycars handle on a variation of tracks Short oval, speedways and road courses so it's really worth a listen.
     
  10. Coutie

    Coutie Moderator Staff Member

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    I've been working on optimizing the car for the past couple of weeks. It's pretty high poly still, but I dropped it down a lot. I also re-did the UVW map, so the teams I had finished will have to be re-done.
    Untitled-1.jpg
     
  11. UsedMomo

    UsedMomo Registered

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    Does rF2 model ground effects? If it doesn't, then this mod can never be that accurate. About sixty percent of the downforce is through this. It should be much easier to follow another car around corners without significant grip loss. Ride height and track bumps should play a much larger role in the amount of grip a car has.
     
  12. Emery

    Emery Registered

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    Good lord... of course rF2 models ground effects. Even ancient rF1 modeled ground effects! [It is, of course, up to the person building the physics of a mod to implement the features.]

    You can learn more about the aerodynamic modeling capabilities of the ISI/S397 physics engine by doing a little googling.
     
    Last edited: Mar 4, 2018
  13. Will Mazeo

    Will Mazeo Registered

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    AFAIK it does
    and about following other cars.... a very minority of open wheel mods get this part simulated properly (loss of downforce when behind another car) this can be edited and most modders wont go too hard on it, unfortunately.
    I think only mod that I really saw this effect in a isimotor based sim was the CART mod, especially with the superspeedway wings. But then I rarely drive fast open wheel cars
     
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  14. Flaux

    Flaux Registered

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    CTDP's F1 2006 did it aswell.
     
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  15. Guimengo

    Guimengo Guest

    The car looks gorgeous but from that preview, either the driver is too small or the vehicle is too large.
     
  16. 27th Racing

    27th Racing Registered

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    Thank you for the update Coutie. As a huge Indycar fan this means the world to me :)
     
  17. Coutie

    Coutie Moderator Staff Member

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    You're right, I've scaled it down a little.
     
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  18. hitm4k3r

    hitm4k3r Registered

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    Great looking car and nice work. Can we expect a first release for the season opener? :p
     
  19. Coutie

    Coutie Moderator Staff Member

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    No.
     
  20. erosshd

    erosshd Registered

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    wow looks cool!
     

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