2013 Melbourne GP v0.25

Discussion in 'Locations' started by Nibiru, Mar 13, 2013.

  1. bwana

    bwana Registered

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    Cool and great timing Nib , thanks
     
  2. Nibiru

    Nibiru Registered

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    DRS zones are working
     
    Last edited by a moderator: Mar 15, 2015
  3. Nibiru

    Nibiru Registered

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    I need someone to make aiw file for me. I have tried a few times but never happy with the result.

    I have made a lot of changes to the track. remapped realroad, remapped grass, remapped astroturf. A lot of texture changes aswell. Im basically ready to release new version but I need a better aiw.

    If you want to help let me know.
     
    Last edited by a moderator: Mar 15, 2015
  4. Andy_rsrf

    Andy_rsrf Registered

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    I truly admire the creativity of all modders, Painter and converter.

    Chapeau! Hats off!

    Really! But how many of Melbourne's, Suzuka's, Monaco's, Spa's-Francorchamps and etc. we need?

    Best Regards

    Andy
     
  5. Marc Collins

    Marc Collins Registered

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    Andy_rsf, this is the key point for this track and about 50 others...
     
  6. Guimengo

    Guimengo Guest

    We certainly need at least one that is of high quality and tries to get the layout right. Not another illegal game conversion.

    Nibiru, have you seen this? http://isiforums.net/f/showthread.php/23697-aiw-thing-video-(6)
     
  7. stonec

    stonec Registered

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    This track was released two years ago.

    Melbourne and some of the other tracks mentioned are from Grand Prix 4. Company which made that game doesn't exist anymore. In my understanding they are more or less accepted as fair to convert, what I've heard from other sources as well.
     
  8. hexagramme

    hexagramme Registered

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    Don't know if the RacerFactor versions of those tracks has decent AI? Some of are at least half decent if I remember correctly. :)
     
  9. Nibiru

    Nibiru Registered

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  10. Nibiru

    Nibiru Registered

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    First post has been updated
     
    Last edited by a moderator: Apr 6, 2015
  11. bwana

    bwana Registered

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    Thanks nib. DL soon.
     
  12. pitkin

    pitkin Registered

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    Some really nice progress on this. Thanks for your efforts :)
     
  13. PRC Steve

    PRC Steve Registered

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    Looking Good Nib and very functional.
     
  14. PRC Steve

    PRC Steve Registered

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    3 Different versions of Melbourne released today, Racerfactor, Nibiru (xFactor) and FSR versions lol
    On the 12th April, Just in time for the China GP, we will get Sepang :eek: :rolleyes:

    And all I want is a decent Oulton Park :(
     
  15. bwana

    bwana Registered

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    Very Good Job !! few trees missing down at T6/7 to give shadows at race time in the mid /late afternoon but thats not important . good fps on my pc which is saying something :) Nice combo with Navigators F1 2015 cars
     
  16. Nibiru

    Nibiru Registered

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    Thats spooky....I hope mines better :p
     
  17. Nibiru

    Nibiru Registered

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    Thanks Bwana. I'll look into those trees. I tried to keep frame rate low and glad to hear it works well for you!.

    Question How were the AI with Nav F1?
     
  18. jimcarrel

    jimcarrel Registered

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    Looking forward to trying this new version after the Cup race at Martinsville this afternoon. Thanks for your work Nibiru!
     
  19. Emery

    Emery Registered

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    Here's one vote that yours is better :)
     
  20. jimcarrel

    jimcarrel Registered

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    They are better, now there a couple now and again, but not constant for all laps as it was for me in last version. Just ran practices, haven't tried a race yet.

    *forgot to mention that I was referring to T3 and AI not completing the turn.
     

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