2013 Melbourne GP v0.25

Discussion in 'Locations' started by Nibiru, Mar 13, 2013.

  1. Adrianstealth

    Adrianstealth Registered

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    +1

    I was starting to think things were not looking hood on my pc & looked good on everyone else's , but this looks like a poor rf1 track (both conversions )

    Again I appreciate the effort & sharing though
     
  2. GauchoRS

    GauchoRS Registered

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    thank you for the work

    hint: DRS zones not working
     
  3. PRC Steve

    PRC Steve Registered

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    I don't think its that bad... there is far worse knocking around... I would love every track scratch built and at the same standards of Tuttle or Feels3 but that ain't gonna happen over night, I'm happy enough to be driving a F1 2013 car around Melbourne right now and not having to wait. :eek:
     
  4. Adrianstealth

    Adrianstealth Registered

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    I guess so,

    There's a growing number if tracks around now that run fairly badly & look quite poor

    I guess it's only early days yet though
     
  5. PRC Steve

    PRC Steve Registered

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    Very true but the problem for me is if I Uninstalled all the tracks in my rF2 folder that are not up to standard... Or rF2 standard!! I would be left with very few tracks to race around, I'm just treating them as a stop gap until better quality tracks come along.
     
  6. Adrianstealth

    Adrianstealth Registered

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    Agreed

    Fingers crossed ISI dev team will make the Friday (this week) release on some updated content & even possibly another new track
     
  7. Mydriaz

    Mydriaz Registered

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    I tested with AI at 100% witch is the standard setting. This gives me an idea of the AI quality. For instance, on Bahrain_v80 track, always with AI at 100%, F1 cars laps are very closed to the real ones !
     
  8. Nibiru

    Nibiru Registered

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    I will be fixing or adding all of these

    thanks for your feedback

    Thanks I will fix this

    I will look into this

    I will see what I can do but even feels3 has asked for help with AI

    You cant please everyone and it is a beta....there is an uninstall and delete button thou.

    Everyone has to start somewhere and given time and knowledge it can will be learnt. I only release as Melbourne is raced this weekend and to get feedback and suggestions from the community. If you want to send me a pm with what I can do to lift the standard I welcome it.
     
  9. wgeuze

    wgeuze Registered

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    (short) Pm sent :)
     
  10. Magux

    Magux Registered

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    Thank you
     
  11. gagipro

    gagipro Registered

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    Hi

    Think there's a problem with this track, as it stutters a lot on this one ...

    Undrivable :(
     
    Last edited by a moderator: Mar 18, 2013
  12. Nibiru

    Nibiru Registered

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    No one in my group has this problem. Must be your settings.
     
  13. WheelNut

    WheelNut Banned

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    i've just tried a few of your tracks the track surface isn't mapped properly for realroad
    oranpark is that bumpy i love it. its a very tough track to get a handle on
    just fix the realroad textures
     
    Last edited by a moderator: Mar 18, 2013
  14. Nibiru

    Nibiru Registered

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    I would agree with you about the realroad at Oran but thats not mapping but the road mesh. But I wouldnt say that about Melbourne. It rubbers up after a few laps nicely I thought.
     
  15. WheelNut

    WheelNut Banned

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    those pics from Mydriaz @melbourne its the same for me
     
    Last edited by a moderator: Mar 19, 2013
  16. gagipro

    gagipro Registered

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    I'll retry this evening, but it's the only track that's stutters like.
     
  17. WheelNut

    WheelNut Banned

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    i'm only a beginner converter myself and haven't bothered for a few months now
    but i think your realroad is broken you need to check it there's no marbles building up and the texture problem is more than likely the bump map
    did you create the bump map from the main track texture so the bumps and cracks line up together between the 2 textures
    it looks like you've used a grass bump map
     
    Last edited by a moderator: Mar 19, 2013
  18. Nibiru

    Nibiru Registered

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    Thanks wheelnut. I was testing a few different maps on a couple of different sections of road. This will be fixed on the next release.
     
  19. Backdraft26

    Backdraft26 Registered

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    Hi :)

    This project is still relevant?
     
  20. TTR kwik-kiwi

    TTR kwik-kiwi Registered

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    Thanks Nib.... :cool:
     

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