2013 Melbourne GP v0.25

Discussion in 'Locations' started by Nibiru, Mar 13, 2013.

  1. Nibiru

    Nibiru Registered

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    As the F1 season starts this weekend at Melbourne I thought I'd share with you guys the track I have so far. As the title states its a beta and there are still a few things I want to fix and add, but I'm hoping to get some feedback/ suggestions from the community so I can improve on it.

    This track is based from Frank Alexandre's rF1 Melbourne GP4 but I have changed a lot of the trackside objects, and yes he gave me permission to do this. Thanks Frank :)

    I also want to give a huge thanks to freew67 for all the help he gave me answering my questions through pms and chatting on TS, it was invaluable and I have learnt heaps and without it I most likely wouldn't be releasing the beta now. :) As my day job doesnt involve anything to do with modeling this has been a real learning curve for me but fun in the process.

    Also thanks to Jim Beam for his idea of the digital flag marshals. I have tried to implement them into this track also and they seem to be working properly. Thank mate
    :)

    As the original road mesh was 1 poly wide I have made big changes to it so the realroad would work properly and I now keep finding little places were I need to fix the road joining the terrain, but wont effect your driving. I also want to add reflections and get the water looking better.

    I hope you guys like it and I welcome and look forward to the feedback and suggestions.

    basic change log v0.25

    road remapped
    grass remapped
    gravel remapped
    astroturf remapped
    realroad add to curbs and astroturf
    wet reflections added
    car reflections added
    water working
    DRS Zones added
    heaps of object fixes
    heaps of texture changes
    aiw remade (still not happy with it though)



    Enjoy

    NiB
     
    Last edited by a moderator: Apr 6, 2015
  2. Lars Otto

    Lars Otto Registered

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    I will test it now.
     
  3. spider19462000

    spider19462000 Registered

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    downloading now,,will test&get back to you,asap
     
  4. tjc

    tjc Registered

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    Cool... many thanks Nibiru.

    Will test it later today. :)
     
  5. PRC Steve

    PRC Steve Registered

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    Was getting very low FPS so dropped from high to medium on player and opponent detail running F1ligue mod and now getting a good 40fps which is quite high on my system. How can this track be called 0.1 beta... its awesome already. Real road working fine in early laps. Only done about 10 laps but so far so good, I will report back after I have driven the wheels off this track and mod by the end of the first F1 in real life. I would like to see the pneumatic tool hangers in the pit lane cause damage to cars if driven through. :p
     
  6. Adrianstealth

    Adrianstealth Registered

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    Hi

    How does this track compare to the other version ???
     
  7. yoghurt

    yoghurt Registered

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    Well done Nibiru.
    Here are a few things for the next update to be done:
    - You can cut the track in turn 4 and turn 12 without getting a penalty. So you can drive 5 sec. faster every lap. This is a must fix.
    - Some buildings pop-up a bit late.
    - Crowd?
    - Start light is not like on the ISI-tracks. No green?
     
  8. PRC Steve

    PRC Steve Registered

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    It has a bit more subtlety to it, the other version is very yellow and green in your face, There is more detailing here and there like in the pitlane. I like the big screens in the v0.55 one though but the electrical warning flags in this version work superb. The city scape is a little more detailed. Both are good tracks but I'm not sure the other will ever get updated, This one will ;)
     
  9. B1K3R

    B1K3R Registered

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    Awesome job Nibiru!!! I really liked it! Thanks mate! ;)
     
  10. Magzire

    Magzire Registered

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    Great job!.. thanks
     
  11. Lars Otto

    Lars Otto Registered

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    looks great.. waiting for updates now :)
     
  12. RCRacing

    RCRacing Registered

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    Not much of an F1 guy but had to run it for the heck of it with ISI Formula Masters. Nice track Descent fps (80fps) all maxed and 20 AI I do happen to run in a private F1 league and Melbourne is next track. Id rather use rF2 than rF1 anyday so will practice on this track ;) Nice work Nibiru
     
  13. Mydriaz

    Mydriaz Registered

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    I've made a few laps and this track looks very nice. ATM, I've noticed 2 things :
    Strange road texture in some places :
    View attachment 6673 View attachment 6674
    AIW is a too weak.
    Thank you for sharing your work.
     
  14. R1CHO

    R1CHO Registered

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    great work Nib ... what setting is your AI on Mydriaz? i always run mine on 120% and 100% aggression othewise they are moving chicanes on just about any mod
     
  15. ORA-Oldie

    ORA-Oldie Registered

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    Thanks Nibs, will download and test in next day or two then get back with some responses.

    Oldie
     
  16. eduardorpavin

    eduardorpavin Registered

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    excelent work!!!
     
  17. mikecart

    mikecart Registered

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    Thanks Nibiru will test tomorrow......
     
  18. DurgeDriven

    DurgeDriven Banned

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    Thank You :)
     
  19. SmellySkidmark

    SmellySkidmark Registered

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    A big thanks for the many hours you have spent on this track Nib, all quality work

    SS
     
  20. wgeuze

    wgeuze Registered

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    What I don't get here, although I like the effort.

    Now there are two conversions from (apparently) ancient content, both don't look great, probably have all the same issues. Why don't you guys get together and build one proper version to everyone's benefit?
     

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