Sure you didn't just "miss" the shift Deadpedal? 3rd to 4th seems most common for me as well to miss, where the car somehow goes into gear but isn't in gear - the Howstons do the same thing, ISI said that would be fixed at some point with an update to the driveline I do believe. Left front brake caliper is reversed texture wise. Sound sounds like it was recorded from inside a hardtop. Anyone have a Mustang Cobra convertible? Wireframe reflection / shadow thing. View attachment 12047 Otherwise.... wow, this car is awesome fun. Never noticed anything silly like flipping at corner turn in, and unlike the Howstons (my favorite ISI content) it actually feels like the whole tire is being used on the car. It's like... rFactor 2 with no strings attached finally. Fantastic car to drive, very pleasurable. Did a 40 lap chunk at Putnam tonight, great track for this car.
Strange. I get zero tire smoke or off road particles in replays, but I do get it when just driving... Just confirmed the same with the car at sebring. Also I wasn't talking about cockpit view with the insert key I was talking about the home key views. I was using the red car with grey interior when I saw the strange geo on geo flicker problem.
Looks like most people aren't happy with the volume of the engine. Actually I instantly loved it because you have to compare it to the volume of the race cars which are a lot louder. So in fact the volume is very realistic. Most developers ignore the difference in volume. Edit: Awesome license plate!
I was really wanting for this kind of open-top high performance "club racing car"... sure it's not British like a Caterham or Lotus 2-11 but thanks for filling this gap! RF2 content is really coming into it's own now, everything from backroad open country racing to Formula 1 is being covered in some way or other. Appreciate the effort!
Easy to get sideways and recover from, so plenty of fun inducing slides. The only gripe I have is how quiet the engine is.
This Panoz and the Cobra are exactly the cars rF2 needed, comfortable road legal cars that are a lot of fun and dont like to go in streigh lines.
Hello, I have no sound of the engine, everything the others, yes! I have to re-download several times and there n is no improvement.
So exactly as it should be? Does the engine sound normal when stopped or driving very slowly--that is, about 1/5th as loud as the other cars that are all race cars, not street cars? I haven't tried it yet, but if it is realistic, you don't hear much or any of the engine in a convertible street car with mufflers, etc., at highway speed or higher.
I may miss the occasional shift, perhaps a 3 or 4 of times per year, but not all of them every time. My personal cars from 1978 to 2010 were all manual transmission cars and I shift no differently with this sim than I would in a real car. Even shifting as slow as my father would with a 3-on-the-tree, this car will still set its tach at a little over 6000rpm and stay there while it accelerates from 125km/h to about 170km/h. That's not something it would do if it wasn't in gear. I also have extensive experience with CVT equipped hybrid cars (an '03 Civic Hybrid, '08 Camry Hybrid, '09 Altima Hybrid), and that's the way they accelerate at full throttle. It's also somewhat the way a car with a bad clutch can act though I would expect the cockpit to be full of clutch smoke after a couple of full-tilt laps if it would last that long. Although I would expect this Panoz to normally have a synchro-mesh gearbox and therefore should be normally be shifted with the clutch, this behaviour is totally unrealistic. ISI should be waiting until after the updated driveline before releasing cars designed for it. It is a matter of one line in the HDV, the BaulkTorque value, so releasing them so that they are compatible with current builds and then releasing concurrent updates to these at the time the driveline is update is released would be simple. As for the Howston, this one is unrealistic too as is the last update on the Pixsim Lola T280. Both cars would have Hewland dogboxes. A momentary throttle lift on upshift and a healthy throttle blip on a downshift is all these should need to make lightning-fast shifts but instead they are plagued by this need to drive them more like a farm tractor.
Was too curious, so I tried it. Sound is calibrated as I would expect compared to other ISI cars. That is, engine is quieter, but far from silent, as you would expect in a road car. Wind noise in an open cockpit/convertible with no helmet is strong, but I can still hear the engine at any/all speeds. Tire scrub/squeal is a bit exaggerated--as it has to be for us to use it as feedback. I think the only factor that might throw people off a bit is the tire "squeal" is more like a scrub/squeal combination...pretty soft sounding. That may be appropriate for the tire, but I suspect it's borrowed from a slick tire and should have a bit more howl/squeal. Even if it's accurate as-is, someone will likely mod it because the stronger squeal will be better as useful feedback. Bottom-line, no sound issues here and there is the expected lots of tire squeal when you slide the car around...it's just a subdued squealing sound.