Sweet, looking forward to giving it a shot.
@fohdeesha in addition to the values I have asked you, would you mind to check with your buddy the antidive and antisquat values, so we can have them perfectly reproduced in game?
These are calculated based on both the angles of the lower and upper arm.
If you are able to get the angles of each arm (both for front and rear suspension) I will get all I need![]()