Discussion in 'Third Party Content' started by woochoo, Jan 5, 2015.
I have long tried this mod could have great numbers to be excellent in the historical( thing little cared of various modder and from official rf2)
My personal considerations are therefore questionable but I want to convey my feelings being a gentleman of a certain age and lover of historic cars
In the changes if you make quick do not enter the march , even if the change you do right
Then the audio, at low revs gets buggy and you can’t hear the bass anymore
If I press the clutch, put the gear later and drop the clutch, that must go in, don’t do "who knows what" and rev up the engine at random
Without actually being the march that drives
The car is also cool, has 0 grip and I don’t know how realistic it is, but for this flaw of the audio and the gears does not seem very good
orgive my maccaronic English, but I used reverso translate to write to you
The "march" doesn't seem like an ideal translation, but perhaps I understand. I think you're talking about the gears sounding like they don't engage if you change gear without lifting off the throttle.
That was designed into the cars by ISI to compensate for not having a full clutch and gearbox simulation. It is meant to force slower gear changes. It's not an ideal implementation but it is meant to encourage more careful driving. For what it is, I think it's better than nothing.
For the update coming soon, the effect is reduced and small time delay should be implemented. That will slow down the AI gear shift as well.
A lot of small and large changes have been made to the physics as well, depending on how similar the particular car is meant to be to the original Howston G4. And the tyres have been changed and should give a better impression of grip.
Thanks for your input, and I hope you find the new version even more enjoyable. It should be ready this week or next week
the mod is just about ready for release
Hmmm, a Lola with such a lead against the Ford GT40 MK.IV, it's not realistic!
Yes, that is strange. Realistically it should break in first few stints. Well if it would happen exactly like it did back then https://www.racingsportscars.com/results/Le_Mans-1967-06-11.html
that's a fair call. That's also about the point the MkIV keeps getting faster whereas all the other cars start topping out.
The Lolas didn't last long in the real race, and this is a G4 mod, so maybe it's nice to see them in front sometimes. It doesn't always happen, and it rarely lasts
Did the Wing position light get included? I can see an unlit red light to the right of the steering shaft,(which has always been there) but it does not activate.
yup, you will have a wing indicator light for the white winged cars
v2.0 is now live on the workshop
Mantasisg has worked hard to produce a more representative physics set for each car type. v2.0 now includes the different wheelbase/track, some updated suspensions, some improved engines, and some more representative inertial characteristics of the different car classes. GT cars in particular will feel much improved.
The body meshes have also been updated to better represent the cars, with better results due to the more accurate wheelbase and track of each car. The body meshes are styling-cue bodies, rather than replica bodies. A central cockpit mirror has been added, and the wing mirror types are customised or removed to better visually represent each car. Custom steering wheel textures are also included where appropriate.
Now also includes a cockpit light to indicate the wing position of cars 7 & 8, the two cars with giant movable rear wings. Instructions for binding a single control to activate both front and rear flaps for car 7/8, and also tips for using the cars with adjustable wings
Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1213554944
I think these might be getting close to putting in an appearance on the Fanatics server......
Congratulations on a work of labor and love!
here is a jpeg zip pack of the car icons if anyone wanted a look, or to use them for a league or something like that
I have one gripe. I seem to have lost the last setup I was working on. After the update to V2.00, I don't have any saved setups.
The light works perfectly, Thanks Mr Choo! Tires seem to take longer to heat up. Mega!
Mantasisg did some work on tyre temps, thanks for noticing
The car classes/filters were changed a little bit, so setups might still be in a different folder somewhere? In any case, they might not be so useful with the physics changes. Sorry about it though. I didn't try any custom setups, or pay any attention to how or where they're saved
Yes, the old setups probably won't be much useful anymore. Even tire changes alone can make old setups obsolete, let alone ton of changes in HDV, also chassis changes for some cars. I am happy that old setups doesn't work, never intended to be so, but it is definitely good.
I don't recall making tires longer to heat up specifically. They might do so in some circumstances though. I got bristle damping a bit smaller so that might make them longer to heat up, however they should also take longer to cool down as ground conductance got lower. Also thermal tread layer got little bit thicker, this should also result in storing little bit more heat in the thread, thus perhaps slightly longer to heat up, also longer to cool down.
Thank you very much guys, great job!!
thanks for your work guys!
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