[REL] 1955-1956 Lancia-Ferrari D50

Discussion in 'Vehicles' started by mantasisg, Dec 19, 2024.

  1. mantasisg

    mantasisg Registered

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    R: Lancia D50 0.6 https://steamcommunity.com/sharedfiles/filedetails/?id=3406025240

    [​IMG]

    Accidently started wroking on this car few days ago. Wanted something red for Christmas. Has to happen. Very interesting car. Beautiful. Red. Great design, carried two big brand names. Was driven by greatest drivers. Won a championship.

    Some say it was hard to drive. I think it definitely was fun to drive by looking at some videos and pictures. It was usually softly setup and looked to be quite agile. High top speed. Coming after W125, the power and grip ratio of D50 should be brilliant.

    [​IMG]

    The model I have started with is by Tetiana Andronova.
    Check it: https://sketchfab.com/3d-models/lancia-d50-454ed3d581ac4f929ff34022afa4c662

    It was low poly model, not very accurate, but pretty accurate. By now I have redone most of it, but good base allowed me to get very fast progression. I also reused wheels from W125, although needed some retexturing and remodeling. Still need to do rear suspension, cockpit, and various details.

    [​IMG]

    I am not planning to go very far at detailing the model or chasing extreme accuracy, it should be good enough soon. First of all I make cars to drive, it is secondary to be looking at them.

    I have some physics done from the past. Very much looking forward to do them further.

    [​IMG]

    It is hard to decide how exactly to model the car as it was changing a lot through time. Technically it would have been easiest to model late 1956 model instead of 1955-early 1956.

    [​IMG]

    Good luck, and have fun.
     
    Last edited: Jan 12, 2025 at 1:16 PM
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  2. mantasisg

    mantasisg Registered

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    Last edited: Dec 20, 2024
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  3. oka22

    oka22 Registered

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    Looks great. I love your work so far, especially the W125. I feel like pre-60s cars and tracks is what rFactor 2 is particularly lacking these days.
     
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  4. mantasisg

    mantasisg Registered

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    Yes, I agree rF2 is lacking that so much. People are super lazy. Modding scene is dead. Even just to drive, I mean, I don't even bother trying to search test drivers anymore. Even people who say: "I will drive it"... they doesn't. I am not even talking about having discussions about fine details. Lots of love is lost either in noise or noise of silence. Years ago numerous people would be asking to test drive cars. It is pointless to try cooperate with leagues as they try to modify cars for themselves, sometimes in good ways, sometimes in nonsense ways. Lets just do some cars for ourselves, do what we believe is right, and not for others, some more people please do it, especially if you like old cars haha. Even though it is hard to mod for rF2, start that, it seems to me that it gets a lot easier with experience.

    One interesting detail about D50, which I haven't noticed before. The pannier tanks were curved, makes sense aerodynamically:
    [​IMG]

    Some read:
    https://www.motorsportmagazine.com/.../105/the-grand-prix-great-that-doomed-a-team/

    And perhaps there is someone who could help makign gauge face textures ?
    [​IMG]
     
    Last edited: Dec 19, 2024
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  5. 8Ball

    8Ball Registered

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    Often surprised me why more have not attempted to improve old unencrypted historic.
    For one they drive and feel better which is what ISI was all about.

    Blind Freddie would know this.
    Drive F3 Eve then F3 Eve Community mod.
    Chalk and cheese.
     
    Last edited: Dec 19, 2024
  6. ThomasJohansen

    ThomasJohansen Registered

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    About gauges, I use 3dsmax to make the textures, rendering them out from top view. Its easy to rotate and make even lines etc.

    Here's a quick one
    [​IMG][​IMG]
     

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    Last edited: Dec 19, 2024
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  7. Chris Lesperance

    Chris Lesperance Registered

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    Hey @mantasisg! That would be a great addition. I know we chatted about the 1959 rF1 mod in the past. Really looking forward to it. I know modding takes a long time, but I'm not sure if you have been keeping track of things within AC. It appears that mexes has been hard at work creating the 1958 and 1959 models. Him and legion have teamed up on this. I know mexes has posted on this forum about the Lotus model. Legion on his blog states that "Permissions neither sought, offered nor needed." It could be something to consider after the Lancia.

    Released so far:
    https://www.overtake.gg/downloads/authors/gzerod.1174806/

    Vanwall GP 1958
    BRM Type 25
    Cooper T43
    Lotus 16s

    Cooper T51 (I believe) almost ready
    https://www.overtake.gg/threads/the-what-are-you-working-on-thread.126119/page-719

    But again, really looking forward to the Lancia!
     
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  8. mantasisg

    mantasisg Registered

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    Thank you @ThomasJohansen, this will do. Other gauges are not as important. I have no idea how to do such textures efficiently.


    I have Cobra my physics. Original physics are good, but aerodynamcis and tires aren't the best. There is almost no aerodynamics in that car, drag is alright, but lift values are tiny, if I recall it correctly. Also it is more fun as 289. In terms about how physics are. Tires are tires, they are replacable part, as IRL. Aerodynamics is defferent. Try changing it's aerodynamics, you have to build whole new body shell haha.

    Back to D50. Did some mechanical details today, including rear suspension, which was a little bit challenging and I though it will be easier than front.

    [​IMG]

    [​IMG]

    Exteriror is nearly done to what I have set to achieve. I might not be adding fine details like rivets and so. Drum brakes takes a lot of geometry, so I am making LOD_A object right away, saving 10 000 vertices, which is 1/5 of whole model as it is currently. For this matter it is good how model objects management in rF2 with gen files allows LODing for individual objects, very flexible.

    Next is little bit fine polishing of exterior still. And then cockpit, I don't plan to go super serious about detailing it, probably a day of work the cockpit in real car is abolutely minimal the work by done Tetiana almost good enough for me, just need gauges and new steering wheel. Then arranging objects, naming. Taking care of UVs where needed. Managing materials, their names. And thats it, should be porting to game fairly soon without trying to do anything too much about it.
     
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  9. mantasisg

    mantasisg Registered

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    Thank you for the link. Didin't know any of those. That Cooper looks absolutely delicious. And I already pretty much have physics for it. Little bit earlier year though, but it is simply delightful to drive. I could probably get along with that if permissions are given. Besides that I was actually already looking at Ferrari 156 Sharknose from 1961, I could probably do that from scratch really fast, although it would still take lots of time.
     
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  10. ThomasJohansen

    ThomasJohansen Registered

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    @mantasisg
    I can try to put in some more work into the gauges. It was merely an example of how I make them.
    I have a vacation coming up so much more free time for modding :)
     
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  11. atomed

    atomed Member

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    View attachment 56240
    That engine location is unbelievable, can it be successfully replicated in the sim?
     

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  12. mantasisg

    mantasisg Registered

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    @ThomasJohansen If it is not too much of a trouble to you that would be great. I don't know if I could do equivalent in Blender. Probably would have to do numbers in photoshop for sure.

    @atomed The mass distribution of course can be replicated. But whatever else specific about it probably can not be. I would say this car would probably benefit more if we could have multiple fuel tanks in simulation. But technically their effects also should even out to a single point, good thing we can have a switch of fuel tank CG from full to empty.
     
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  13. ThomasJohansen

    ThomasJohansen Registered

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  14. tjc

    tjc Registered

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    Those gauges are fantastic. :eek::cool:
     
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  15. tjc

    tjc Registered

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  16. mantasisg

    mantasisg Registered

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    Amazing ! Big thanks :) As a coincidence I have just finished modeling gauges 3D moments ago. Might eventually get these working in game this weekend, if lucky. There are models to be ported, physics are already half done, need to check whats up about sounds.

    @tjc they are beautiful, hopefully they can happen in rF2 eventually, I will surely do at least one cooper, depending on how fast I'll be able to port them properly and how much time and health I will have, eventually might bring in more.
     
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  17. Seven Smiles

    Seven Smiles Registered

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    Typo! EN SUISSE

    [​IMG]


    Though a quick search suggests the instruments don't have that line anyway?
    They did in the D50.
     
    Last edited: Dec 21, 2024
  18. ThomasJohansen

    ThomasJohansen Registered

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  19. vava74

    vava74 Registered

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    What for?!?
    if iRacing charges USD$12.00 (+VAT) for a LMH 3D model with a bad F1 mod underneath... isn't it a bit pedantic, wanting to replicate an asymmetrically positioned engine in a sim?!?
    :-D
     
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  20. Art_Pereira

    Art_Pereira Registered

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    The car in the pictures is the 1954/55 Lancia D50. Before the 1955 season, Lancia was broken and Ferrari bought the cars and modified the side of the cars and renamed them as Ferrari D50. This model can be seen in the pictures showing Fangio after winning at Silverstone and at the Nurburgring on his way win there too.
     

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