[REL] 1954 Endurance Sports Cars (modded Cobra)

Discussion in 'Vehicles' started by woochoo, Jul 28, 2017.

  1. woochoo

    woochoo Registered

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    Here is some good chatter about the D-Type, although I'd guess most of it relates to the long nose after '54
    https://www.motorsportmagazine.com/archive/article/june-2004/50/d-type-cast
    [​IMG]

    And at this time of year, that is to say N24 time of year, here is a pic which i think is from the '56 1000km
    A couple or few D-Types entered.
    https://www.racingsportscars.com/entry/Nurburgring-1956-05-27.html
    [​IMG]
     
  2. woochoo

    woochoo Registered

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    Last edited: Jun 23, 2019
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  3. woochoo

    woochoo Registered

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    NEW VERSION - v1.230
    This is the official release for this update, including the new icons.

    https://drive.google.com/open?id=1PbzUPcR-QZYt-pxhB5MByBa6cDtZv3t-
    Steam workshop also updated >> HERE <<
    Online icon gallery of the available cars >> HERE <<

    2019-06-15_12h35_02.jpg

    2019-06-15_12h36_03.jpg

    2019-06-15_12h08_57.jpg

    2019-06-15_14h16_06.jpg

    Also updated since the preview
    - slightly brighter headlight textures
    - some reallocation of the baseline physics (A/B/C) for the 0.75L cars
    - minor balance adjustments between the baseline physics groups
    - baseline B and C top speeds updated in icons

    What are the baseline physics?
    The 0.75L cars at LM in the era were so slow that they caused significant issues with the rF2 AI driving the faster cars, typically meaning accidents while lapping. So all the 0.75L cars have had their performance artificially boosted, just so much that they might compete with the slowest of the 1.1L group. There are minor drag, power, and torque differences between the three baseline physics sets.
    -------------------------------------------------------
    Thanks ISI & Studio 397 for the AC Cobra 427, which is the physics and graphics basis of this 1954 mod.
    Thanks redapg for the Online Tools used for initial physics changes.
    Thanks Nibo for the rF2 Log Analyzer.
    Thanks Yoss for some initial help and tips.
    -------------------------------------------------------
    woochoo: mod idea, research, initial physics changes, liveries, texture edits, sfx edits, mesh edits, driver names, testing.
    mantasisg: physics development, testing, research.
    bears: additional driver names, testing.
    Rujasu: simulation data/testing, additional driver names.
    jimagn: testing.
    boomer20: testing.
    Mauro: entry list spreadsheet.
     
    Last edited: Jun 24, 2019
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  4. Mauro

    Mauro Registered

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    cars table:
    [​IMG]

    • .pdf table (print friendly :) ): Link
    • .ods Libreoffice spreadsheet: Link
     
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  5. philrob

    philrob Registered

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    Thank you guys for all the work involved in this great mod.
     
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  6. pascom

    pascom Registered

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  7. pascom

    pascom Registered

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  8. mantasisg

    mantasisg Registered

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    Looks like I just come in the right minute to see that workshop has been updated, awesome coincidence, and it is a great feeling to have something contributed to rF2 community, I hope cars will be good to drive for you :)

    Great stuff @woochoo
    Nice helpful list @Mauro

    Also thanks for testers of the cars, help was absolutely necessary for so many cars, and things. Feedback on physics still welcome by me, I will definitely pay attention to the good useful feedback.
     
    Last edited: Jun 24, 2019
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  9. GrimDad

    GrimDad Registered

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    Great update, thank you very much.
     
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  10. Mauro

    Mauro Registered

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    car roster class by class
    maybe it could be useful for online leagues too
    (and you could edit .ods file adding drivers name, ect..)
    • car roster .ods Libreoffice format: Link
    P.S. yes, i miss Sports 0.75 l, but .ods file was too heavy :)

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Jun 24, 2019
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  11. jimagn

    jimagn Registered

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    Fantastic mod! Thank you to all, esp. woochoo and mantasisg. The physics is a pleasure. So much variety and attention to detail.
    Well done, Mauro. :)
     
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  12. Sergio Loro

    Sergio Loro Member

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    i have to say this is like a "all time" dream from me, since read the Mille Miglia books, start to feel in love with this era of racing and with all this cars, since GPL days, now it is possible to drive virtually, with not to dream with Dundrod or even Targa Florio :)
     
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  13. Chris Lesperance

    Chris Lesperance Registered

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    Getting an current (graphically) version of the Leinz Festival full circuit would be great with these cars. Even better if it was in period.

    Be a great job with all of these cars!
     
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  14. Legend

    Legend Registered

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    oh my god, your work is a dream for me
    and thanks for car icons with all specs very useful and car roster too

    just tryed this cars at Riverside short are amazing!
     
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  15. philrob

    philrob Registered

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    just had a 30 car race at Oulton Park 1960s. What a race, the cars are fantastic with a very steep learning curve, at least for me.
     
    Last edited: Jun 25, 2019
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  16. Jamilton

    Jamilton Registered

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    Will templates be made available for painting the cars? Would love to have my own classic livery. Fantastic mod!
     
  17. woochoo

    woochoo Registered

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    For now, you should be ok using the original Cobra template, but there might be some AO/Shadow that isn't needed, depending on which car body you're working with. I hadn't planned to do templates, but perhaps I could. The photoshop file has ballooned with the different types and would need some sorting out
     
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  18. Claudio Navonne

    Claudio Navonne Registered

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    I've been a GPL addict for 20 years, this is the closest thing I've found: wonderful is the word to sum it up. I am testing it in Le Grand Lemans and it seems to me that I am Froilan Gonzalez with the fabulous Ferrari 5.0 liters. Congratulations.
    Only one problem: I can't see the cars in the showroom.
    Thank you very much for this Mod!
     
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  19. woochoo

    woochoo Registered

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    Thanks @Claudio Navonne , glad you're enjoying it :)
    Not sure why the cars aren't working in the showroom, but they haven't been showing the correct trackwidth, so the tyres (usually the rears) intersect the arches on most or all cars. I think that's related the original physics mas being encrypted and some conflict is emerging in the showroom, but on track they're ok
    upload_2019-6-27_19-19-3.png
     
  20. Claudio Navonne

    Claudio Navonne Registered

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    Thank Woochoo for your quick response. The cars in the showroom don't feel anything, just some shine from the tires, but then the black screen, so I can't really appreciate your beautiful works of art.
     

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