[REL] 1954 Endurance Sports Cars (modded Cobra) [v1240 2019-10-19]

Discussion in 'Vehicles' started by woochoo, Jul 28, 2017.

  1. woochoo

    woochoo Registered

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    2019-10-19 - v1.240
    New Version on workshop:

    https://forum.studio-397.com/index....s-cars-modded-cobra.57134/page-8#post-1004605
    This update contains general changes to majority of cars for these parameters:
    • sliding friction
    • gear change time
    • caster
    • FFB level
    • suspension stiffness
    • car inertia
    • aerodynamic lift
    • brake bias
    • differential
    • engine braking
    • faster AI
    Some cars has more changes some less, a few cars remains remains barely changed.
    -------------------------------------------------------------------------------------

    2019-06-24
    NEW VERSION - v1.230
    with additional physics work done by mantasisg, and modified body shapes by woochoo
    This is the official release for this update, including the new icons.
    https://drive.google.com/open?id=1PbzUPcR-QZYt-pxhB5MByBa6cDtZv3t-
    Steam workshop also updated >> HERE <<

    Online icon gallery of the available cars >> HERE <<
    Some screenshot galleries:
    Multi-album of Brianza, Silverstone, Belgium, Le Grand Circuit
    Single album of Monte-Carlo
    A small album of the American-liveried cars at Sebring

    2019-06-15_12h45_50.jpg

    2019-06-15_12h52_09.jpg

    2019-06-15_11h26_13.jpg

    2019-06-15_11h09_42.jpg

    2019-06-15_12h08_57.jpg

    2019-06-15_13h36_50.jpg

    Thanks ISI & Studio 397 for the AC Cobra 427, which is the physics and graphics basis of this 1954 mod.
    Thanks redapg for the Online Tools used for initial physics changes.
    Thanks Nibo for the rF2 Log Analyzer.
    Thanks Yoss for some initial help and tips.
    -------------------------------------------------------
    woochoo: mod idea, research, initial physics changes, liveries, texture edits, sfx edits, mesh edits, driver names, testing.
    mantasisg: physics development, testing, research.
    bears: additional driver names, testing.
    Rujasu: simulation data/testing, additional driver names.
    jimagn: testing.
    boomer20: testing.
    Mauro: entry list spreadsheet.
    ------------------------------------------------------------------------
    OLD NEWS
    Cobra 1954 Endurance carset v1.201

    (based on Studio397's AC Cobra 1967 v1.2)
    Prepare to be patient :D
    I don't recommend driving a modern high grip car immediately before trying these.

    I saw videos like this of Le Mans 1954 and was inspired to make/mod some stuff:


    and this race summary video https://api.motorsport.tv/embed/yX8e14iw?autoplay

    We can read all about it on Montorsport Magazine's archive:
    https://www.motorsportmagazine.com/archive/article/july-1954/19/les-vingt-quatre-heures-du-mans-1954

    With some research, some data, some help, and some reading i was able to learn and make enough changes to make what i think is an interesting bunch of cars. I hope they can be enjoyed for what they are :)

    Modified:
    • Car weight and Inertia (now ranging from 500kg to 1200kg)
    • Engines (ranging from 1.1L to 5.5L, with speeds up to 275kph)
    • Gearboxes (beware that some cars have long first gears)
    • Brakes (most cars have pseudo drum brakes: weaker)
    • Stock Cobra "Street" tyres (less grip/contact patch than '67 Competition tyres)
    • Stock Cobra suspension, track/wheelbase, fuel tank
    • Car body has slimmer rear wheel arches, and visually narrower tyres (6" / 7")
    2017-07-28_19h43_30.jpg

    2017-07-28_19h47_03.jpg

    The car entries have race numbers in order of engine capacity, with the lowest numbers having the largest engines. This is useful when choosing a car, and manually adding AI to an event.

    The red Galoppare cars (103, 104, 105), and dark green Jungle Cat Cars (112,114,115) are expected to be the quickest cars. The Galoppare have strong acceleration and good top speed, while the Jungle Cat Cars have the highest top speed and disc brakes, but also a long first gear and weak acceleration.

    Some of the real cars of the period were extremely slow compared to the leading cars, and those speed differentials did cause some problems when the slow cars were being lapped by AI. As a result, I've created a baseline performance. The slowest cars are lifted to this level which is still quite slow and may still cause issues when lapping, but does work a bit better.

    The total number of entries for a 1954-esque race is 57 (1 DNS), though the current version of Le Grand Circuit only caters for 55. The next version will support 61.

    The final three cars, 190, 191, 192 are supplementary vehicles, not normally used for a 1954-esque race. But they are included for fun.

    If anyone is interested in doing further work with the physics or models, please contact me :)
    • Additional engine sounds are from other s397 cars
    • Contains some adjustments to meshes, materials, and textures
    • Includes RCD Talent file
    • Car pit groups assigned to work with Le Grand Circuit 1967
    Please don't expect these cars to grip like monsters :D
    It might help to slow down steering and throttle inputs, and brake early, and focus on clean laps.

    AC_472SC_1954_EnduranceCarset-v1201.rfcmp (347MB)
    http://www.mediafire.com/file/4146j4w4yzg41pl/AC_472SC_1954_EnduranceCarset-v1201.rfcmp

    Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=1213604700

    This is my first venture into car physics (alongside the Howston G4 '67 pack).
    thanks to yoss from Apex for some hints and tips, and redapg for the Online Tools.
    Thanks to ISI and Studio397 for the base car and sounds.
     
    Last edited: Oct 22, 2019
    Corti, chisco85, makan and 28 others like this.
  2. tjc

    tjc Member

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    Good stuff. Really looking forward to giving these babies a try which I`ll do a bit later. Many thanks for this... :)

    :cool::cool:
     
  3. jayarrbee36

    jayarrbee36 Registered

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    Thanks woochoo, the cars are looking lovely! :cool:
     
  4. I_Bellett

    I_Bellett Registered

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    Thanks woochoo, great work!
     
  5. Nitrometh

    Nitrometh Registered

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    Great. Thank you very much. Excellent as always.
     
  6. pkelly

    pkelly Registered

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    Merci, woochoo - full of surprises...as usual. These are the "real deal". Fit perfectly with LGC '67 :)
     
  7. 2ndLastJedi

    2ndLastJedi Registered

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    Your crazy but in a good way :) the amount of work involved in the projects you choose .
    I'm not saying to slow down or stop , just in awe at you ;)
    Cheers for all this !
     
  8. Oldseb

    Oldseb Registered

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    wooo! @woochoo track and cars!! nice for futur old endurance!!
    thanks for your works!!
     
  9. woochoo

    woochoo Registered

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    Thanks everyone :)
    Compared to the tracks I've worked on, these car packs were a breeze (but I've only just started learning the physics) :p
     
  10. Magus

    Magus Registered

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    @woochoo Thank you for this but I have the carset installed but do not see them in the list of cars. Where can I find them?
     
  11. tjc

    tjc Member

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    They`re in with the AC`s from ISI/S397. :)
     
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  12. Magus

    Magus Registered

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    Yeah I looked in there but only had the 1.2 version from S397. I will uninstall & delete the package and re-download it as might have been something up with the download.
     
  13. billyblaze

    billyblaze Registered

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    thanks so much for all you do!!:)
     
  14. Rastas

    Rastas Registered

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    Awesome work bro,5 stars :)
     
  15. Arne Senna

    Arne Senna Registered

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    Fantastic work! :D
    30 laps @ Bathurst last night with 25 ai cars was just so much fun. Changing places, late braking and drifting up to the mountain
    at dawn, seeing the sunset just as you start to lap the slower dudes.... WOW (managed a 7th. with rear damage;))
    Thanks a lot for providing such racing experiences too everyone!
     
  16. woochoo

    woochoo Registered

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    It's great to hear people are having that sort of fun with it, thanks :)

    Sorry to hear that. I only packaged a few builds into the main retail part of the game and didn't have any problem. Were you able to resolve it?
     
  17. Magus

    Magus Registered

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    Yes, I uninstalled, deleted the initial package, downloaded and installed again, and it showed up. Must have been something wrong with the initial install/download. Many thanks Woochoo, I had a race around Brianza yesterday, and definitely a carset that requires full focus. I like!!! :)
     
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  18. woochoo

    woochoo Registered

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    pkelly likes this.
  19. woochoo

    woochoo Registered

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  20. Seven Smiles

    Seven Smiles Registered

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    Thanks woochoo, it's the first time I've tried these. I'm not a Cobra lover - "The world's fastest lorries" as Bugatti said of the Bentleys - but the lower-powered ones are fun to drive. I had a go in one of the beasts also. Well, there's a certain technique it seems - brake in the neighbouring county, eventually turn the nose in to somewhere near the apex, tickle the throttle to get the tail to swing round just enough - and I have yet to master it on more than one corner in any lap :)
     
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