...this is obviously tongue-in-cheek given the other two threads, but not completely. The superior sim qualities and features of rF2 are what endears us to it. The chaotic and slow development can be incredibly frustrating to us die-hards and is clearly off-putting to most newcomers. So in reality, I agree with most of what is on BOTH sets of lists in the other two threads. What we want to see is progress made finalizing and polishing all the good stuff, some of which is not available in competing products, while moving to a system of updating and adding content that pays attention to details so we are not constantly taking two steps forward and one step back. One step forward, but always forward, and more frequently than 2 or 3 months in between, should be the goal. By that I mean I would be much happier to get a series of small build updates that try to comprehensively fix or improve one key element and leave everything else alone. We can all provide feedback on that item (preferably in a test build) without having to do the usual test every possible feature and setting in case something has been thrown out of whack or is broken. Or to try to figure which of three unnamed code improvements explains a change (for better or worse) in element "n" of the sim. I know lots of things are interlinked in code, so this isn't going to be exaggerated to the point that we have completely "finished" items mixed with stuff that has barely had any attention paid to it, but it's better than the chaos that exists now. rF2 is still in beta in reality. Call it something else for purposes of selling licences, but until this corner is turned, there should be no expectation that a non-fanatical user (the people who populate this board) would ever put up with the hassle. And we know everyone here is far from completely happy.