This pic I did in ModDev with cloudthinlower1 sky
It is obvious for me that this game could looks really great even in rainy weather with some proper settings and tweaks. Picture like this you just can't get in the multiplayer race with dynamic weather (our league using rF2WeatherClient) and...
Join us at CMS for some over the top German Touring Car. Variable weather, Pro and Am classes and DRS for exciting strategies all using the award winning URD DTM mod.
Spend time with one of the most open and accessible sim communities in the world for some great action in American time zones on...
Join us at CMS for some over the top German Touring Car. Variable weather, Pro and Am classes and DRS for exciting strategies all using the award winning URD DTM mod.
Spend time with one of the most open and accessible sim communities in the world for some great action in American time zones on...
Hello everybody,
I'm currently facing the issue that the weather file won't be applied if the server is started using +oneclick.
Configuration:
On the track *.wet file, there is following situation configured:
[Practice Info]
StartTime=(0)
Duration=(30)
Sky=(10)
RainChange=(100)...
Hello guys!
I couldn't find an existing thread about what I'm trying to solve...so I'm creating this one.
Is it possible to set an accelerated drying rate in rf2, but using the rf2weather plugin?
I mean.. in case of the track real condition is raining, but it stops.... so instead of having a...
First of all, hello to all of you!
This is my first post, so I want to ask everyone to bear with me as I don't know my way around the forum yet.
I searched a bit, but could not find what I wanted to know, so if this has been discussed somewhere, I kindly ask a moderator to point me in the right...
I know that the functionalities of the V1 of the UI are final and will evolve thereafter.
I noticed (I could be wrong) that there would be no major weather changes in the V1 in the new UI.
Here's what I would like :
1/ That we can create a lot (at least 5) profiles/weather scripts.
These...
Hi,
My first post so hi all :)
I'm new to rF2 and I am not sure how weather system works. So i've setup 25min practice session and I've set first weather 'rectangle' to sunny day, 2nd to small clouds and little rain (50% chance), 3rd to more clouds and higher rain chance and finally last one...
My friend and i are thinking of making a weather file (.WET) generator for rFactor 2. I'm trying to figure out the viability of doing something like this. Basically, you'd have options for choosing all of the same parameters that you can see in-game such as tempurature, wind speed, humidity...
I know that S397 will probably work on the weather and the random weather in a second time.
To quickly adjust the weather we have 4 possibilities :
clear, scripted, overcast, rain.
Would it be possible to make the "scripted" weather apply to all installed circuits, which would avoid wasting...