tyre

  1. I

    Real Road 2.0 and track temperatures on tyres problem (July RC)

    Um, it seems that Real Road 2.0 and track temperatures are still not working properly. Car: Corvette C8.R GTE with new tyre physics. Circuit: Silverstone International Real Road: Natural Progressing Ambient temp: 10°C Fuel: 50 L Setup: no change (not even tyre pressure) After 6.4 laps...
  2. Tnadz

    IBL tyre shader blur

    I added the IBL shader to my tyres and none of the blur textures appear. Do the new shaders not allow for blur anymore? The blur animation appears when I test in 3dsimed but nothing in mod dev.
  3. MotherDawg

    Wait... What? GoodYear? A tire manufacturer?

    "we have worked extensively with the world renowned Goodyear brand to develop a much more detailed and realistic tyre for this new car" -- Paul Jeffrey, Announcement, News, July 1 2021 Does Goodyear know to go fast in rFactor 2, one must drop the tire pressures to something ridiculous like...
  4. S

    Rfactor 2 sliding behaviour

    Hello, I wanted to discuss about how I feel about RF2 over the limit behaviour and how IMO it can be improved. Ok so here is the basic image I created on tyre grip->> okay so the area in focus should be orange one. What i'm basically trying to say by this is that "slightly over the limit area...
  5. L

    Obtaining tyre graphs

    Hi all, In a post by studio 397, I found an interesting piece regarding the extraction of tyre graphs from the ttool. I found it here: tTool (realtime model) tyre analysis improvements (Build 1110) Can someone explain me step by step how I can extract these graphs? Thanks in advance, Laurent...
  6. A

    Will existing cars be updated with the new tires?

    It seems the latest updates to CPM tire model were quite significant. According to latest blog they were tuned even further (GTE Pack). I'm aware in rF2 it's not that simple to replace existing tires with new ones, because it needs to be tested and probably other car physics' parameters need to...
  7. Ziubson

    Tire wear regulation

    Hello! I'm trying to adjust tyrewear in my mod, and i have a little problem. In "DegradationPerWearFraction" table i set value = 0 at the end to lost grip when the tire is gone. But unfortunately in game it's happening when wear is ~60% (it is 40% tire "to use"). My question is - why and how to...
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