track modding

  1. Leonardo1962

    Tiremarks

    Do you think, that tire marks are insufficient in rFactor2? .. do you know a way to increase the amount of tire marks? (f.e. in track.tdf, or in a json config or ini file) thanks in advance :) AC Content Manager privides a easy usable slider for this:
  2. tuki

    SOLVED how to fix rain reflection

    l'm trying convert rf1 circuit to rf2. single play mode dev mode l'm poor at English so l don't know its name in English.Sorry. In single play mode, it becomes white but in dev mode it doesn't. How do l solve ? thank you
  3. R

    Change Track Sponsers/Advertising Boards

    Hi Guys, Could anyone be so kind to show me how I can change the Logos on the Sponsor/Advertising Boards that are around the track. I have seen this done in a few race videos on youtube but I just can't find how to do it. If anyone would be so kind to show me it would.be very much appreciated...
  4. fbiehne

    Unpacking track with correct folder structure

    Hi there, I’m trying to unpack a track in order to work on the AIW. Unpacking rfcmp-files to get them into dev mode is easy with this handy tool i got from here because everything is arranged in the correct folders and subfolders. However, when it comes to extracting installed tracks where...
  5. Kniker97

    SOLVED Strange "breathing" shadows

    I'm trying to perform a track conversion and I have made many progress, but there is something very strange that happens with the shadows. I have tried different cars, but same result. P.S. This happens to all track's shadows Here is the video dimonstration...
  6. I

    Race tracks

    Hi everyone, just joined the site after owning a game for couple of months. My main reason for joining is to try and say to Studio 397 that this game deserves much better race tracks, laser scanned race tracks that are also very single player friendly. I know this game relies heavily on user...
  7. C

    Loop to loops possible?

    I know it's far from the most realistic thing out there but could the physics model cope with loop to loops and being upside down? I've played Forza with the Hot Wheels expansion but I feel that the physics are more 'arcadey' than realistic. Plus Forza doesn't allow modding which reduces the...
  8. Woodee

    Track Modding team texture standards

    Pictures are for example (Imola 1988 by @carrera.4) For example this Imola version was based on the years 1985 to 1994. Plenty of F1 years and liveries in those years. @carrera.4 did a great job to have each garage set for the correct teams released with this track (amongst the rest of the...
  9. Alex Hogan

    Default vehicle list in Mod Mode for track testing?

    Hi all, I'm new to rFactor modding; please forgive me if this has a commonly known solution! I'm making a new track in rFactor 2, and I want to test out the track with more than the basic SkipBarber vehicle. I have downloaded and installed vehicles, but they only show up in Single Player /...
  10. BrunoSardine

    64 bit versions of Max

    Hey All, I'm in the process of acquiring 3Ds Max to use for track modding, and since I'm utilizing their educational license I'm limited (If you can say that) to the newer, 64 bit versions starting from 2014 and up. The little reading I've done seems to suggest that none of the ISI plugins...
  11. DinkyWinky

    Special offering

    Hello modded and creators of rFactor, I congratulate everyone with there success with all mods! But... My father. Is at the age of 57 and racing Group A and C histroics. Right now, he is quite rusty and not at the top of his game. I would like to help him and get him to pratice So, I'm...
  12. Woodee

    gJED Video Tutorials (By Gijs van Elderen)

    Live on 23 November 2016 at 18:00 UK time Live on 25 November 2016 at 18:00 UK time Live on 27 November 2016 at 18:00 UK time
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