tires

  1. Flipo

    Problems with the tires of FormulaPro_2021

    Using the Mod on a certain circuit, with the tires at 100% and you do your best time in 1:13, after 20 laps, the tires are at 0% and you do a time of 1:17 and you can continue driving without problems other 20 or 40 more laps. It's not normal, I think they should be checked, so that when...
  2. R

    Tire temps

    My tire temps are over 130-degrees (red) coming out of the pits. I’ve changed compound, pressure, camber and ambient temperature. Is there anything I can do to start the race with normal tire temps? thank you,
  3. Alexandre Bauer

    AI rain tires

    Hi, folks! It appears that AI can't choose the correct tires for rainy conditions. I mean, if it rains lightly AI goes with slick, if it is raining like a storm, it goes maximum with intermediate (when it is available), or even slick tires, and inexplicable doing good times with it. Point is...
  4. J

    Endurance DLC sound volume does not change

    Unfortunately there is a problem in the volume part called legacy, where there is volume for the engine, tire and others. When I change the volume (tire and engine for example) it has no effect on the game. 1% or 100% is the same volume. In other cars the volume changes normally, the problem is...
  5. fasttuning

    Fundamental Error in tire physics and tire temperatures

    Dear staff, can you please fix your tire physics and become first sim in the world that use real data for tire physics. As a real KZ-2 driver i can say that your all tire physics and grip is worked in opposite way than in real life. I don't know where you find this technical data, but your info...
  6. P

    real world tires and rF2 guide and comparison

    I've just found great comparison between real world tires and rF2 ones. There's also a guide how to make/tune tires that will match the real ones as close as possible: https://www.politesi.polimi.it/bitstream/10589/153184/1/Optimisation of the tyre model in rFactor2 environment for AVEHIL...
  7. A

    Did cars in the Virtual LM24 race use Michelin tires?

    I’ve read the cars used Michelin tires: https://michelinmotorsport.com/var/michelin_motorsport/storage/original/application/8d7440a83ebc33dd7f4241255aad147f.pdf “These latest-generation simulators allow the fitment to the cars of ‘virtual’ tyres that have been conceived entirely digitally to...
  8. thoraxe

    Tire modeling help

    Short of having a connection to engineers that work at the tire company, what's the general process for trying to model a tire? I am trying to model my real-world vehicle and am trying to wrap my head around the tire tab in the physics spreadsheet. I have a loose tire and I have tires mounted...
  9. BeefyPeeg

    Ideal Temperatures

    I was wondering if anyone knew of a good source for vehicle data such as ideal water, oil, brake, and tire temperatures? Obviously, this will vary by vehicle, tire/brake material, etc., but I would just like a good base line target. Not being a race engineer myself, I have no idea where a good...
  10. A

    Will existing cars be updated with the new tires?

    It seems the latest updates to CPM tire model were quite significant. According to latest blog they were tuned even further (GTE Pack). I'm aware in rF2 it's not that simple to replace existing tires with new ones, because it needs to be tested and probably other car physics' parameters need to...
  11. I

    Race tracks

    Hi everyone, just joined the site after owning a game for couple of months. My main reason for joining is to try and say to Studio 397 that this game deserves much better race tracks, laser scanned race tracks that are also very single player friendly. I know this game relies heavily on user...
  12. A

    Tire deformation exaggerated?

    Like the title says - isn't tire deformation/flex (at least visually) exaggerated compared to RL? It looks like tires have very low pressure, especially when going over kerbs or hitting ground after a big bump. I can upload some videos showing ridiculous deformation in extreme situations.
  13. A

    Did anyone already try updating their mod to latest tire CPM?

    I'm referring to the simplification/issue in QSA tire model(contact patch model) described here: https://www.studio-397.com/2017/12/6512/ It seems that mostly affects cars at combination of both high speed and load. It seems major change in contact patch model. Apparently is not as easy as...
  14. K

    swaping tires. How to??

    hi i am currently working on a drift mod for rf2 and i am stuck on tires i have everything else ready to go and have it ingame with some ordinary tires on it already. problem im having is i want to use a better set of tires from a s397 car and cant seem to get them to work i have just copied...
  15. viperfanacr

    TGM Tool - Reverse Engineering Tires

    In my personal endeavor of creating a personal Super Snake Cobra, In addition to modding the engine file, I chose to further explore the realm of modding by diving into the rfactor 2 tire model. I noticed that around Monza or any high speed track, the competition tires grow too much, which would...
  16. SmashingPants67

    Wheels not appear on spinner

    Hi, converting another car I've got the wheels not to appear on spinner, like the following shots: Above the wheel instances defined on gen file As you can note, neither front and rear bumpers appeared on the car too. I'll wait for a solution...
  17. jtbo

    Tires appear flat in replay, screenshots not saved

    I did notice that tires did appeared flat on one mod car I am making, but only at replay. Then I did some testing, I added more weight to rTrainer, 2258kg exactly, and then examined tire deformation from outside view, after that I did hit R for quick replay and noticed tires had clearly more...
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