rain

  1. coasting&cruising

    Wet track grip dynamics in rF2

    Are wet track grip dynamics, as discussed in this video, simulated in rF2? The thing about finding the racing line with most grip (which is different from a dry track and changes dynamically as track wetness evolve) seems not be fully there yet in rF2 (or any other sim). For instance, in some...
  2. 3377

    AI wet grip problem

    I tried to do a wet race with ASR f1 cars under the storm at Silverstone lastest version. The AI drivers have absolutely no grip under rain. At 100% difficulty they do about 3 minutes qualification laps. Which is unlikely. Seeing them driving they are very much struggling to drive. Like they...
  3. P

    Rain Performance (actually incredibly bad)

    @Paul Jeffrey @Christopher Elliott I have always found the rain to be very poorly optimized in rF2, as is the day/night cycle. I just got a very good graphics card (2080 Ti), and I am preparing the theoretical graphics settings that I would use when I have my Reverb G2 in 2 months. By doing...
  4. ThomasJohansen

    Rain with AI

    Wanted to try out the SSR at Le mans so did a 60 min race with AI. SSR looks great :) AI were at 100% and first half of race was dry. I could keep up in a oreca (and more) with the AI oreca's (3:38-3:40) but the ligier was a few seconds faster (3:37) fair enough. Every LMP2 pitted half way to...
  5. GBJsch

    Real road and reflection

    How do I make real road and wet reflections work? I tried but I ended up with no reflections on the tarmac under rain conditions and with the tarmac like this: (note: I was playing with all the graphics and post FX on the maximum in this screenshot)
  6. Andrew Waddington

    Definitive Reflections Bug in VR

    Morning, I just wanted to report this bug as I have spent time tracking down the exact reason which reproduces the bug so hopefully it can be solved. In wet weather, reflections on the road surface artifact and move where they shouldnt when in VR. I use a pimax 5k+ headset at "Normal" FOV, so...
  7. 3377

    AI offline wet race pit stop at Estoril GP

    I'm currently creating a personal trackpack using tracks found online. I have issue with the AI and rain, on each track AI start with the correct tyre, it's not the problem. I used Suzuka from ISI (Matsuaka GP) and Estoril also from ISI (Portugal GP). After implementing the puddle map in...
  8. D

    Rain Improvements

    - RAIN GRAPHICS : Although there was a real improvement a few months ago, when you improved the rain for VR. The rain hides the view too much, especially at night with the headlights (EDIT : "raindrops not windshield") : in real life, the rain is much thinner and much more transparent, ie much...
  9. K

    What about the rain?

    I never heard Studio397 mentioning rain effect improvement. Rain graphics are really horrible and killing immersion from dynamic weather
  10. ZachRacing

    No Rain Texture?

    I starting playing this wonderful sim a few weeks ago and I noticed a issue. If I start any race in rain (practice, race or qualify) I see no rain. In the setup, I have the weather set to "scripted" and "overcast with rain", I have time at 5x. I can hear the rain but it is nowhere to be seen...
  11. 88mphTim

    rFactor 2 WIP Drying line video time lapse

    http://www.youtube.com/watch?v=CLH_8PxiD5E or http://www.youtube.com/watch?v=CLH_8PxiD5E or http://www.facebook.com/video/video.php?v=10150097752355827 Starting out at full wet at the start of the session and scheduled to get lighter then stop raining about half way through, this is obviously a...
  12. 88mphTim

    rFactor 2 09/2010 Rain Effect Progress

    Some rain effects progress since the last couple of shots. 9/2010.
  13. 88mphTim

    rFactor 2 09/2010 Rain Experiment

    http://www.youtube.com/watch?v=kzWNZcCIYks Video of the experimental rFactor 2 rain effects we've been working on lately. We still have work to do on the effect (especially the droplets) and will post another video at a later date so you can see the progression and improvements.
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