Looking in the TGM spreadsheet in the WLF tab it looks like there is a calculation for Mu vs Sliding Speed, and in the Contact Props tab it looks...
Thanks! That did the trick! As a side note, are there any good resources for learning things like this? Through all my searching I have not seen...
I am trying to swap out the TGM of an existing car (F2_2020) with tires from the studio 397 tire database, but the game freezes as soon as I get...
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