Best way is to delete all not used upgrade paths. So nobody could choose another package. This is the normal way we create the updates file within...
No problem. We know that there is a workaround when we create update packages but it should also be possible without "modding" the cars, thats why...
Yes, but this is exactly the problem why i've created the bug report. It should be possible to avoid overriding a fixed per track setting if you...
You see the used aeropackage within the setup screen. Go check yourself. I don't mean the numbers for the wing. Have you ever used the option to...
What did you mean with settings? I've created the upgrades ini file in singleplayer and set Aeropackage to standard. Within the file the...
So i've tested it. Created the ini file and copied it to the server (userdata/player/settings) with the exact same folder and filenames. File...
Okay. Will try this.
Yeah, but therefore the user have to do something or you as server admin have to change something. We need a solution without any change at car or...
Without adapting any file of the cars? I know how to change the cars, how build new cars, change physics and so on. But without changing any file...
I've mentioned this case within discord and one of the developers thinks that this is a bug. The main problem is that you can't avoid changing the...
Please check the following thread for instructions how to bypass the fixed upgrades....
I don't have this wheelbase on my own, but you can test to change a setting in controller.json (use thread) maybe this is worth a try.
Have you already tested the settings mentioned in this thread (saturation values within controller.json to 0 and DPR to Off). In my case this...
Fixed the problem atleast for me and some others with DD1 or CSL DD wheelbases.
Try to set all saturation values within controller.json to 0 while rF2 is closed. I had this grainy ffb problem which appears when going back to...
If you have problems with the flatspots you can raise the smoothing ingame (maybe test with 7 or higher) and lower the FEI value within your DD1...
Yeah you're right. But also all tracks are loading correct with the newer driver until the mentioned optimization was applied. So it isn't easy to...
It isn't one hundred percent correct. Something within rF2 was changed to optimize loading times of tracks. Before this change the May preview...
Sounds really good. Will try it later than. Thx for the info.
This is strange cause 22.5.1 is normally the full functional driver. So if the track is also crashing with this driver it could be a different...
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