It works well. You are the rfacrot wizard! Thanks Chris!
Here are all these files, Chris https://drive.google.com/file/d/10qaCUCwOxgjByszri4Kozcwek5wT7tQB/view?usp=sharing
It uses the whole texture at once [IMG]
Another export gives such result [IMG]
Hi I have such problem, the screen is divided on 2 parts and top picture is in bottom of the screen and bottom is on top. Should TV screen have...
Ulab Karting for rFactor 2 [IMG] REAL TRACK Track Type : Permanent karing track Track Lenght : Full layout 1.227 KM / 0.762 Miles...
I just have updated this nice small local track. Enjoy Donbass Kart [IMG] Length - 0.803 km/0.5 ml Width - about 10 m. Type - permanent track...
Borovaya - Short Minsk Ring for rF2 v0.9 Track Location : Minsk, USSR. Track Type : Public road course Track Lenght : 3 layouts 4.03 km. / 2.504...
With a help of Chris I finally made the working flag animation. Thanks! [MEDIA] So I want to share it to the community. I hope it will be useful...
I found 3d flag with bones animation in fbx format. Imported it in Max and it works good. Made anm and exported mesh - animation looks not as good...
It looks like I had too small distance between pitspots. After increasing distance between pits connections became correct.
Hi I made AIW for my track, but after the race some AI cut the grass and pitted. I looked the AIW and found that it has strange wp connections....
Maybe you are right! Animation has 600 keyframes. I made 600 from the animation scene and it works now.
@Coutie Thanks. It is strange I can set "Stop frame" to 600 in animation file but in the main scene "Stop frame" automatically resets to 300...
Is animation limited with 300 keyframes in rF2?
@redapg Fantastic! Thanks a million. These are key moments that I missed.
@redapg I tried your gmt and anm and it work quite normal! Many thanks. I'll try to follow your steps now. btw how to add link to the member here? )
Oh really thanks, here are the hill and bridge in the scene. The car is on the start position and then it should move on the hill. [IMG]...
Did you mean this rollout? [IMG]
It moves incorrect from 0,0,0 too. Squares it is a path from 0,0,0 and car far from it. [IMG] In 3DSimED it looks correct [IMG]
Separate names with a comma.