I found a way around it in the mid time so thanks anyway :)
How can I get the IBL shader to work for a modded car as well? I mean not just the aston martin but also lets say a custom sf1000 ferrari model I...
Can I use alphas for the specular t1 shader? I tried the car paint one but I am not satisfied with the result. the matte finish is never matte,...
Is it possible? How if so?
use dev mode to test that stuff. follow this tutorial its really helpful [MEDIA]
awesome good job! tbf i kinda suck at editing the hdv file, do u have any idea how can i change torque without making gears revs being super short?
Well done! Now the reason why it doesnt drive is because of the hdv settings. Have you modified them in some way or are they vanilla?
its fine that it looks like that but make sure that the rims have pivots and the same goes for tires. always export parts that rotate as models...
No it was an rf1 conversion but anyway I fixed it. What you need to make sure is that when you export the rims you dont change their pivot, so...
Hi guys! I was messing with rear flaps when I realized they need to be a separate object to work visually. Now the thing is I tried dividing the...
that's great. is there a tutorial too on how to use .json and region files to make matte effects for materials? i have looked some tutorials but...
I was finishing an SF1000 rf1 to rf2 conversion that would be the first in a series of conversions to bring f1 2020 cars with accurate chassis to...
Thanks for replying but I think I caused some misunderstanding. So I'll try to be more clear. I am making a conversion from rFactor 1 tor rFactor...
Do I need to install the package in the moddev version?
Thanks for the reply! I didnt use 3ds max for the export, I just took an rf1 model which had already everything working and I exported it to rf2...
Hi guys! I am kinda new to modding in rF2. I was trying a conversion of an F1 car from rf1 to rf2. So far I have been able to get the chassis work...
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