Promising mod... But go on a track like daytona and you'll know something wrong with the car at high speed, especially on banking... it's like...
with the rise of this kind of monitor... might be a good idea to implement a way to handle curve monitor. iRacing already have it... and I...
I've seen 2 comments above... that suggest, it's possible/normal to have the same naming scheme for code. I get where it come from... well, both...
First I'll start by mentioning that I didn't see much that suggest LMU would be dumb down or Arcady... it's always a possibility/fear tough. But...
Easy... stop using those silly lines. Find leagues, online racing site, discord community... and do championship. At this point... don't make the...
I know a French Youtuber that will salivate all over the news... :cool: The model look great... as usual with Advanced. Can't wait to try it......
2 years since your fisrt post... and you are still 'putting up with it' yourself... (Only teasing you a little... I agree with what you say......
You may be right... people might underestimate triple screen requirements. And 'multiview' perf penatly on top... only add to your point.
Pixel count is nice and all... But we do not get the same performance with or without 'Multiview' on... (with same pixel count... to render) I...
Considering how the system work, I wouldn't be surprise if it gets an average from the last few lap... and inflict penalty point depending on...
That one way to look at it... but I could say the same to most games... to nvidia... Well the (human) world itself is crap. And NO... developpers...
Didn't noticed the 720s little quirk... long time since I last drove it. For the Aston GT3 I remember devs mentioned it in the discord... I think...
+1 for point number 2)... would also be nice to add a little tweak on the chat box in pit... to make thing a bit easier to read, differentiate......
Also have a lot of micro stutters... mine where barely noticeable. But I measured it, and it's present... frequent dips below 50fps (in my case.)...
Looking forward trying the update... while the car didn't felt finish yet... it has great potential.
Same for me... always have been this big... just like Robi. Always assumed it was due to the HUD not being optimized well for triple screen and...
Ok but still... normal rf2 behavior overall... especially with your kind of system... often low fps at start and then it settle a lot higher. Even...
Ok as low as 45fps at 1440p... with some setting at medium. I'm not that surprised... And how much you usually get after... mid race... when the...
How low? (no need to be precise)
Very basic NVME SSD. There is a lot to be said (if you wanted to make a direct comparison)... but to answer partially... I tested with 30AI...
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