Spikes in the colored lines are page fault errors I think.
I didn't mention anything about the "wheel software". Logitech software setting has always been 100%. My game FFB strength is also 100%. And...
Check both ways for your own system. For mine G920, it worked the same either way. But I left the in-car multiplier at 55, and the other one below...
FFB Strength back to 100%, then just dropped the Car Specific back to 50, and all is well. Still no clipping, but feels good. Thanks for the advice!
Changed the Steer Trq Sens on the G920 to 2, and set Car Multi to 80, smth to 4, Min Frc to 3.0, and Game FFB level to 70. Never felt better IMO....
Maybe check this in your wheel.json file. "Steering resistance type":0, "Steering resistance type#":"0=use damping, 1=use friction",
You could try increasing the FFB "smoothing".
Good point for sure, along with how the car actually drives in practice too. Look forward to hearing from the OEM.
Found the manual, but no mention of it, so I asked to the manufacturer to confirm it. Hope to hear soon.
2.9 seems a bit low for the front caster setting. Can this be confirmed with the manufacturer?
How this can be confusing is odd, simply put the in game set up value for BB does not match what you see on the dash of the car display when...
Good point. Logitech shows it wrong also. Although the Logitech shows it correctly in other games. Not a big issue though.
How can the developer not notice this before release?
Same here also. Took a while to figure that one out to work around it!
You can also show FFB levels in MoTeC if you use that.
If the car has Fast Bumps settings, lower them, if not lower the standard bump settings. Might try lowering the springs too IF needed.
Had a friend who all the sudden couldn't completely load rF2, turned out to be the Graphics Config Panel "refresh" rate was incorrectly set to...
Works well with my laptop if I use Throttle Stop and set NVidia FPS limit to 118. Otherwise, yeah, you can fry eggs on the top of the laptop....
What does this do either way? Added an internal option to the player.json to turn off multi-threading in the UI. Defaults to “on”.
Driver Version: 27.21.14.5720 (GeForce 457.20) Works ok for me
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