This is very interesting! Based off the tgm generator .ods file, I would seem like the default is to apply 100% of sliding power to the tire as...
I'm trying to figure out how to reduce or limit tire temperature at high loads. At extreme downforce levels when pushing the car hard in corners,...
ReferenceConditions=(101325,1.204,0.073) RPMBase=(0,-30,-30,0,0.96) VolumeFract=(0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) MixtureFract=(0,0,0,0)...
Nope. Think it's concluded that rF2 doesn't allow boost-by-throttle position. Blow off valve can't be used to simulate that either since there's...
That's a bummer. Would be awesome to be able to have historic fan cars. Or even the modern ones!
I might be blind, but I can't seem to find any reference for a modder settable downforce/speed dependency curve in the physics spreadsheet. It...
Turbo section of what I was working on to start with: TurboInertia=1.3e-3 TurboFriction=(0.002,2.5) TurboStaticFrictionWatts=200...
Update: 1: DumpValve does in fact work. There just seem to be some coding limiting when it's "used". 2: Tuning extremely unrealistic turbo values...
Update: I think I figured out another way to get rid of the boost creep issue at part throttle. Remove it completely by some type of "anti-lag"...
Update: ok, with some more repeatable testing... not so sure that the DumpValve settings actually do anything again. Just not enough access to...
Update: The DumpValve function does definitely do something. Putting in some crazy numbers does change how the engine boosts. But 100% clear that...
How have you guys dealt with power delivery on high boost settings? I'm struggling with throttle response on a high boost engine mod. As far as I...
According to the comment in the physics calculator file "// throttle body pressure drop to fully open dump valve, same for fully closed, dump mass...
I'm struggling to get a high boost engine to have descent throttle response. At half throttle the engine will be making no boost and 300hp, but...
Thanks for the pointer. I seem to have some other problem though. Tried a 100% fresh install on a laptop. Game starts ok. DevMode won't start at...
Tried that. Also tried completely removing rF2, and doing a new install. (not 100% sure I got all the files deleted though)
Fixed some tire lookup table stuff previously with tTool. However for the last 1year+ I haven't been able to get DevMode with +tTool to startup at...
Huge help Michael! I modified RingStiffnessMultiplier=(1, 1, 1, 0.9, 1, 1) to RingStiffnessMultiplier=(1, 1, 1, 0.75, 1, 1), works great now! I...
Finally managed to sneak up on my problem, and get a log without rF2 blowing up. Suspension isn't the issue. The tire rotation speed just goes...
Ok, figured out how to open and use tTool a little. It's not documented anywhere, but I assume that the realtime simulations use the lookup table...
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