thanks a lot it works perfectly, it's a Broswer function that I didn't know :(
thats right what philrob says i will try tonight thanks
Hi everyone, I just wanted to say that the Material editor is a very powerful tool for manipulating materials and lets you manage changes in real...
ok, now with a more correct use of the Blend Wet Mask I can better manage the STATIC with much improved reflections on the wet and also on the...
it is possible to have some more information on the static such as where it is more correct to place it (height from the ground? coordinate z I...
I would say very good clarification, I will do some checking I wish to resolve this thing
in fact that white veil you see in the first photo is just the sky, the problem is that it is too excessive and the final effect is not really...
Solved, I followed the advice of redapg that I thank and I approached a good result, then I had a consultation in private with Frederick Alonso...
ok, thank you very much, I had to exclude the glow_emergency otherwise I had blue reflections in the wet so it is likely that there are meshes...
hi all, I have this problem with regards to reflections. I must necessarily insert the STATIC01 instruction with all its parameters in the scn...
:):):)!!!
[ATTACH] i understood right after your example with birds, i remembered when i made them on BRNO GT SERIES, thanks again for your time [ATTACH]
CENTERED, the problem is precisely this that being a rotation around the center of the object the frequency must be higher, the perfect value...
it cannot be ROTATEY it must be ROTATEX otherwise it rotates around the pole and not the generator
[ATTACH] with this syntax the helix is locked and does not rotate
hi all, small problem with the speed of rotation of the generator propeller, as you can see from the video the propeller turns too slowly, I can...
perfect, thank you very much problem centered, wrong setting on the rotation point of the square mesh of the shaft, now it's ok, thanks again...
Hi everyone, I have a problem with the shadows of the trees, they are not right in the position, looking at the images you will understand better....
for this type of maps I use substance design with the node released by studio 397 then obtained the map you can retouch it with photoshop if necessary
hi, I deleted this video because I got better results with 3dsmax, with blender it is not possible in the same way
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