@Nick9320 How does this car's pace compare with the Moyoda, Glick, Ferrari, Porsche & Vanwell for human drivers & AI? Thanks
Mind if I ask how you got it to work with LMU? Thanks
I've had issues with finding perfect values for aiperfusage. Would you mind sharing your values? With regards to the straight line speed there are...
How did you work out the values of the stepspeeds?
None of the combinations work. Tried shift & left alt & ctrl & alt.
Find corridors worked & I can now move the lines. However the track has a lot of runoff areas & they are included in the corridors now. Anyway of...
Thanks for your help.
Yeah no worries. You ever tried inputting FASTEST, LEFT & RIGHT paths from another AIW. Sure there's an option in the AIW editor but don't know...
Creating all new main path & pit path waypoints would mean having to create new FASTEST, LEFT & RIGHTS lines wouldn't it? So I can't create a new...
Think I tried that too. When creating a new pit path to replace an old one do I need to find corridors again? Feel I'm missing something. Thanks
Any ideas? In AIW editor I've created a new pit path & joined it with the main path as a branch as it states in the Rf2 AIW tutorial. But now I...
Thanks
Thanks for trying it out. Quick questions:- Was this using stock S397 LMP2 & GTE? Any talent files used? Was it the default player.json file?
So you've never had an issue with the S397 LMP2 losing it when overtaking a slower car on the corners? Have you actually watched the AI to see? It...
AI mistakes is 0. I don't know if it's related to the talent files, AI logic in the code or something else. Doesn't help you get NOTHING from the...
Tried posting in support on Discord & still nothing. To be honest over the last few days I've given up with Rf2. The devs don't know how to fix...
Any chance of the devs even replying to this report? If you don't know what the issue is or don't know how to fix it then just say so I'm not...
@Christopher Elliott & @Coutie. Has the team at S397 ever encountered the above? It makes multiclass racing frustrating. Is it AI setup related?...
In offline racing when the faster cars get behind slower cars on corners they quickly change their racing line & spin. They overtake on straights...
I understand when setting a fast path in the AIW that it has to be fast to a certain extent but if anything smooth. I've read from some posts...
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