Guys, I got it and the art was perfectly set up as documented. My Real Road Scale in the options was set to Static. I really thought, the road...
Thanks for your help. I guess I need to understand the whole thing much better. I haven't deleted any files yet. My sdk files are a few weeks old...
My playground includes 4 objects only. One of them is the road surface and the reflections work perfectly, except for the car that randomly pops...
@Tosch Guess, I know what you mean. This issue happened to me already, too :D. But I get accustomed to the scene exporter in 3ds max which writes...
Oh, just imagine the real road shader in the selection list. This is actually the one I use all the time. Must have choosen this one accidentially...
I've just noticed RaceSurface_ in my mesh name. Rewrote it to Racesurface_ and now it's always dry again :D. Waah, I'don't understand it :D.
This is weird. I started another session today and this time it's always wet again. I put some screenshots in here to show my setup. Your...
Yes, in the gmt exporter deformable on the road surface geometry is ticked and also written to the scn file. I also just remember that the name of...
I've added the suffix "_wet" to the material and dry weather started with a dry road then but in return the road does not become wet anymore :D....
Oh my god, that's it. Thank you very much. I never was so excited to see a tree :D.
2 full days of setting up 2 triangles is by far enough. I give up, I'm tired. I know, this has been asked thousands of times and so are the...
Confirmed, this worked fine :).
The problem fixed itself when I set up the scn file differently from my previous one, answered right here:...
Thanks for the info about the skybox. I didn't find that info in the documentation. As for the game settings I have set all quality stuff to...
My planar reflections are not being rendered at a height of 0 where the geometry is placed. I put a test mesh into the scene and could figure out,...
Alright, searching the forums I noticed, that the actual game handles the reflection differently beside the dev mode. Finally I got the first test...
I've got a problem with the reflection mapper in Dev Mode. I have set up my very first test track and added the NSX for testing purposes but the...
You'll see it actually at night everywhere. Just look for a light with black background and watch the glare around the lamp. So I don't expect a...
This is no bling bling but an edited "rFactor" screenshot with a slight touch of post production in Photoshop:...
This is no bling bling but rFactor with slight touch of post production ;). Exactly what I expect actually. Not the bling bling you expect...
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