Maybe some effects didn't exist in the RF1 era like slips or maybe theyre there without description. They seem to exist in PC2 also. "Slip:...
They seem to be all disabled as in "Force Feedback":{ "Brake effects on steer axis":0, But some of these so called "canned" effects might be...
OK, thank you. I was expecting it to be "Throttle effects on steer axis":0, So "Brake effects on steer axis" should also not be related to "ABS"...
In the controller.json what is the equivalent FFB effect to AC's "Slip"? The other game's description is "Slip: vibrations related to tyre slip"....
To be sure: cars like F1 and Indy won't see much of an improvement for the time being. Is that correct?
When it comes to brake bias/etc the Autohotkey method is reasonable. But it would be nice to have the game itself giving the player the option to...
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There seems to be a big seam in Silverstone's Abbey corner geometry that makes the FISI 2012 bottom out. It is somewhat similar to the issues with...
I would recommend checking the new FSR 2018 beta car. The MC version. It is the first ever good F1 mod for RF2 IMO. I would pay for it. It is...
Thank you for the suggestion. I would love a stopgap solution. Even in 2D we need it as someone mentioned a few posts back.
I'm a big F1 fan that happened to watch the quoted interview. Maybe it's just a question of Frank Dernie trying to keep things simple/useful. [MEDIA]
Yes. After each update. rFactor 2\UserData\Log\CBash Sometimes the shaking will cause the AI to lose control. But Ive only tested on Silverstone...
It only happens with AI cars. Is this to be expected? I remember a similar thing being fixed at the early days of the DX11 beta. [MEDIA]
Ive tried to make another map for the FISI using only linear interpolation and it didnt felt right on all types of corners. That "easy pickup"...
Really nice the way you explained. Thank you. Such a pity that is so hard to edit those 1K values by hand to get a fantasy map to play with....
On the subject of "traction control", can a different aid like pedal maps be simulated in a mod in rfactor 2?
One simracer had the opportunity to drive a F3 car to have a taste of what it is to drive on the limit. And he comments about that and several...
I was going to ask exactly about that. If it was possible to increase the steps of braking bias adjustment. Then I found this thread in the search...
If you are still running gear with potentiometers, short travel and low res, there are options in the controller.json like "analog filter" and all...
Will the newer tracks from ISI themselves feature this kind of profile with light rubber everywhere for green and then have the...
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