If you check your registry, Oculus is always running. As a Vive owner, I'm not sure exactly what else you need running, but I know from...
That's probably not a fair statement. Physics, algorithms, knowledge... all of these things naturally improve with time. ISI always acknowledged...
Yeah. I don't really totally understand it, but I guess it has to do with the way the optics warp things. They render at a higher resolution...
I'm not sure how Oculus SS works. Is that on top of the base multiplier? I know both the Vive and Rift render at 1.4X the resolution as their...
Ideally these next gen headsets will also use foveated rendering/eye tracking to cut down on the rendering requirements. That's also ignoring the...
Samsung showed off some next gen VR OLED screens a couple days ago. This reddit thread has some nice comparison shots. That (lack of) screen...
I have the same issue. My eyes just get chewed up by constant monitor use. And it doesn't help that I don't blink enough when I get tense. The...
Somebody posted some observations a while ago and I never posted them here. I expanded on them a bit by doing my own tests. I'm not sure it...
Ultimately, this is where I ended up on all issues like these. It's unfortunate that junk has to populate the pool, but when you build up...
Just re-iterating, with the Vive, always on reprojection still runs at 90fps:...
Yeah. I mean, at this point, you're best to just take Nvidia claims when they launch new cards as entertainment and comedy. Every card they hold a...
One of the Croteam (Serious Sam, Talos Principles) developers had a detailed explanation of this on Reddit:...
What do you guys even use for beta opt in? I know the normal option with Steam is to opt in/out of betas. But with rF2, all I get as options are...
Cost and comfort I assume? Vive wins in larger FOV and brightness. I'm only pointing this out because I think it's helpful when someone says one...
Especially the optics. The new consumer HMDs have much larger sweet spots that give you a much larger area of clear focus. The DK2 really only has...
Pretty much identical perspectives. I guess Oculus limits how high the super sampling goes? It's a weird line, because at least with Vive, you can...
Direct mode (that Vive and Rift both have) renders directly to the HMD and bypasses Window's display management entirely. I'm fairly certain...
It's definitely separated. And like I said, I don't know how hard it is to implement Open VR into a proprietary engine. But for things like Unity,...
Exactly. Only the developers can speak to how hard it is to implement OpenVR into their proprietary engine, but generally speaking, OpenVR is...
I'm honestly curious: what exactly are the issues? I saw someone mention SpaceWarp not being being available, but that surely doesn't apply to...
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