I'm having a problem with activating after I put everything in a new case. I get an error about not finding a primary hard drive. Any clues to...
It still needs to look much better...I changed some stuff, added some stuff, probably removed some stuff, more than likely need to change stuff...
I've already done a driver for an F1 mod and got it working perfectly, but that was a while back, and now I've decided to pull my finger out and...
Since 770, sections of the track in dev mode are showing reflections all the time...I re-exported all gmt's, checked scn etc....don't see anything...
I converted a car over from rf1, bunged it all in rf2 and it crashed while loading the car. Having gone over everything with a comb finer than one...
Is there an explanation anywhere of what the keyboard functions are? Pressing CTRL + a variety of different keys does all sorts of stuff, some...
I noticed rf2 stores how many meters each car has been driven, would be nice if that could convert to miles and have a working wotsit on the...
For most cars this wouldn't be needed, but for me doing the Caterham, I would like to see the lights operating via materials rather than instances...
The search didn't come up with anything, so forgive me if this has been covered elsewhere... I will soon be attempting to add an LCD dashboard...
Why is dev mode so different to the single player engine? I've spent hours if not days going back and forth between 3dmax and dev mode trying...
This is driving me nuts (if it's not one thing, it's another!) So, I have the Caterham Classic on track and everything (apart from stuff I just...
The main thing that let me down with modding the Caterham for RF1, was the fact that the rear lights/brake lights were attached to the rear...
Hi Forgive me if this has been covered before, but I can't seem to find a solution by searching here.... I'm having a problem with the alpha...
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